package net.minecraft.world.gen.feature;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.world.World;
public class WorldGenSwamp extends WorldGenerator
{
public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
{
int l;
for (l = par2Random.nextInt(4) + 5; par1World.getBlockMaterial(par3, par4 - 1, par5) == Material.water; --par4)
{
;
}
boolean flag = true;
if (par4 >= 1 && par4 + l + 1 <= 128)
{
int i1;
int j1;
int k1;
int l1;
for (i1 = par4; i1 <= par4 + 1 + l; ++i1)
{
byte b0 = 1;
if (i1 == par4)
{
b0 = 0;
}
if (i1 >= par4 + 1 + l - 2)
{
b0 = 3;
}
for (j1 = par3 - b0; j1 <= par3 + b0 && flag; ++j1)
{
for (k1 = par5 - b0; k1 <= par5 + b0 && flag; ++k1)
{
if (i1 >= 0 && i1 < 128)
{
l1 = par1World.getBlockId(j1, i1, k1);
if (l1 != 0 && (Block.blocksList[l1] != null && !Block.blocksList[l1].isLeaves(par1World, j1, i1, k1)))
{
if (l1 != Block.waterStill.blockID && l1 != Block.waterMoving.blockID)
{
flag = false;
}
else if (i1 > par4)
{
flag = false;
}
}
}
else
{
flag = false;
}
}
}
}
if (!flag)
{
return false;
}
else
{
i1 = par1World.getBlockId(par3, par4 - 1, par5);
if ((i1 == Block.grass.blockID || i1 == Block.dirt.blockID) && par4 < 128 - l - 1)
{
this.setBlock(par1World, par3, par4 - 1, par5, Block.dirt.blockID);
int i2;
int j2;
for (j2 = par4 - 3 + l; j2 <= par4 + l; ++j2)
{
j1 = j2 - (par4 + l);
k1 = 2 - j1 / 2;
for (l1 = par3 - k1; l1 <= par3 + k1; ++l1)
{
i2 = l1 - par3;
for (int k2 = par5 - k1; k2 <= par5 + k1; ++k2)
{
int l2 = k2 - par5;
Block block = Block.blocksList[par1World.getBlockId(l1, j2, k2)];
if ((Math.abs(i2) != k1 || Math.abs(l2) != k1 || par2Random.nextInt(2) != 0 && j1 != 0) &&
(block == null || block.canBeReplacedByLeaves(par1World, l1, j2, k2)))
{
this.setBlock(par1World, l1, j2, k2, Block.leaves.blockID);
}
}
}
}
for (j2 = 0; j2 < l; ++j2)
{
j1 = par1World.getBlockId(par3, par4 + j2, par5);
Block block = Block.blocksList[j1];
if (j1 == 0 || (block != null && block.isLeaves(par1World, par3, par4 + j2, par5)) || j1 == Block.waterMoving.blockID || j1 == Block.waterStill.blockID)
{
this.setBlock(par1World, par3, par4 + j2, par5, Block.wood.blockID);
}
}
for (j2 = par4 - 3 + l; j2 <= par4 + l; ++j2)
{
j1 = j2 - (par4 + l);
k1 = 2 - j1 / 2;
for (l1 = par3 - k1; l1 <= par3 + k1; ++l1)
{
for (i2 = par5 - k1; i2 <= par5 + k1; ++i2)
{
Block block = Block.blocksList[par1World.getBlockId(l1, j2, i2)];
if (block != null && block.isLeaves(par1World, l1, j2, i2))
{
if (par2Random.nextInt(4) == 0 && par1World.getBlockId(l1 - 1, j2, i2) == 0)
{
this.generateVines(par1World, l1 - 1, j2, i2, 8);
}
if (par2Random.nextInt(4) == 0 && par1World.getBlockId(l1 + 1, j2, i2) == 0)
{
this.generateVines(par1World, l1 + 1, j2, i2, 2);
}
if (par2Random.nextInt(4) == 0 && par1World.getBlockId(l1, j2, i2 - 1) == 0)
{
this.generateVines(par1World, l1, j2, i2 - 1, 1);
}
if (par2Random.nextInt(4) == 0 && par1World.getBlockId(l1, j2, i2 + 1) == 0)
{
this.generateVines(par1World, l1, j2, i2 + 1, 4);
}
}
}
}
}
return true;
}
else
{
return false;
}
}
}
else
{
return false;
}
}
/**
* Generates vines at the given position until it hits a block.
*/
private void generateVines(World par1World, int par2, int par3, int par4, int par5)
{
this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5);
int i1 = 4;
while (true)
{
--par3;
if (par1World.getBlockId(par2, par3, par4) != 0 || i1 <= 0)
{
return;
}
this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5);
--i1;
}
}
}