package net.minecraft.world.gen.feature; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.world.World; public class WorldGenSwamp extends WorldGenerator { public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { int l; for (l = par2Random.nextInt(4) + 5; par1World.getBlockMaterial(par3, par4 - 1, par5) == Material.water; --par4) { ; } boolean flag = true; if (par4 >= 1 && par4 + l + 1 <= 128) { int i1; int j1; int k1; int l1; for (i1 = par4; i1 <= par4 + 1 + l; ++i1) { byte b0 = 1; if (i1 == par4) { b0 = 0; } if (i1 >= par4 + 1 + l - 2) { b0 = 3; } for (j1 = par3 - b0; j1 <= par3 + b0 && flag; ++j1) { for (k1 = par5 - b0; k1 <= par5 + b0 && flag; ++k1) { if (i1 >= 0 && i1 < 128) { l1 = par1World.getBlockId(j1, i1, k1); if (l1 != 0 && (Block.blocksList[l1] != null && !Block.blocksList[l1].isLeaves(par1World, j1, i1, k1))) { if (l1 != Block.waterStill.blockID && l1 != Block.waterMoving.blockID) { flag = false; } else if (i1 > par4) { flag = false; } } } else { flag = false; } } } } if (!flag) { return false; } else { i1 = par1World.getBlockId(par3, par4 - 1, par5); if ((i1 == Block.grass.blockID || i1 == Block.dirt.blockID) && par4 < 128 - l - 1) { this.setBlock(par1World, par3, par4 - 1, par5, Block.dirt.blockID); int i2; int j2; for (j2 = par4 - 3 + l; j2 <= par4 + l; ++j2) { j1 = j2 - (par4 + l); k1 = 2 - j1 / 2; for (l1 = par3 - k1; l1 <= par3 + k1; ++l1) { i2 = l1 - par3; for (int k2 = par5 - k1; k2 <= par5 + k1; ++k2) { int l2 = k2 - par5; Block block = Block.blocksList[par1World.getBlockId(l1, j2, k2)]; if ((Math.abs(i2) != k1 || Math.abs(l2) != k1 || par2Random.nextInt(2) != 0 && j1 != 0) && (block == null || block.canBeReplacedByLeaves(par1World, l1, j2, k2))) { this.setBlock(par1World, l1, j2, k2, Block.leaves.blockID); } } } } for (j2 = 0; j2 < l; ++j2) { j1 = par1World.getBlockId(par3, par4 + j2, par5); Block block = Block.blocksList[j1]; if (j1 == 0 || (block != null && block.isLeaves(par1World, par3, par4 + j2, par5)) || j1 == Block.waterMoving.blockID || j1 == Block.waterStill.blockID) { this.setBlock(par1World, par3, par4 + j2, par5, Block.wood.blockID); } } for (j2 = par4 - 3 + l; j2 <= par4 + l; ++j2) { j1 = j2 - (par4 + l); k1 = 2 - j1 / 2; for (l1 = par3 - k1; l1 <= par3 + k1; ++l1) { for (i2 = par5 - k1; i2 <= par5 + k1; ++i2) { Block block = Block.blocksList[par1World.getBlockId(l1, j2, i2)]; if (block != null && block.isLeaves(par1World, l1, j2, i2)) { if (par2Random.nextInt(4) == 0 && par1World.getBlockId(l1 - 1, j2, i2) == 0) { this.generateVines(par1World, l1 - 1, j2, i2, 8); } if (par2Random.nextInt(4) == 0 && par1World.getBlockId(l1 + 1, j2, i2) == 0) { this.generateVines(par1World, l1 + 1, j2, i2, 2); } if (par2Random.nextInt(4) == 0 && par1World.getBlockId(l1, j2, i2 - 1) == 0) { this.generateVines(par1World, l1, j2, i2 - 1, 1); } if (par2Random.nextInt(4) == 0 && par1World.getBlockId(l1, j2, i2 + 1) == 0) { this.generateVines(par1World, l1, j2, i2 + 1, 4); } } } } } return true; } else { return false; } } } else { return false; } } /** * Generates vines at the given position until it hits a block. */ private void generateVines(World par1World, int par2, int par3, int par4, int par5) { this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5); int i1 = 4; while (true) { --par3; if (par1World.getBlockId(par2, par3, par4) != 0 || i1 <= 0) { return; } this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5); --i1; } } }