package net.minecraft.entity.projectile;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.stats.StatList;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class EntityFishHook extends Entity
{
/** The tile this entity is on, X position */
private int xTile;
/** The tile this entity is on, Y position */
private int yTile;
/** The tile this entity is on, Z position */
private int zTile;
private int inTile;
private boolean inGround;
public int shake;
public EntityPlayer angler;
private int ticksInGround;
private int ticksInAir;
/** the number of ticks remaining until this fish can no longer be caught */
private int ticksCatchable;
/**
* The entity that the fishing rod is connected to, if any. When you right click on the fishing rod and the hook
* falls on to an entity, this it that entity.
*/
public Entity bobber;
private int fishPosRotationIncrements;
private double fishX;
private double fishY;
private double fishZ;
private double fishYaw;
private double fishPitch;
@SideOnly(Side.CLIENT)
private double velocityX;
@SideOnly(Side.CLIENT)
private double velocityY;
@SideOnly(Side.CLIENT)
private double velocityZ;
public EntityFishHook(World par1World)
{
super(par1World);
this.xTile = -1;
this.yTile = -1;
this.zTile = -1;
this.inTile = 0;
this.inGround = false;
this.shake = 0;
this.ticksInAir = 0;
this.ticksCatchable = 0;
this.bobber = null;
this.setSize(0.25F, 0.25F);
this.ignoreFrustumCheck = true;
}
@SideOnly(Side.CLIENT)
public EntityFishHook(World par1World, double par2, double par4, double par6, EntityPlayer par8EntityPlayer)
{
this(par1World);
this.setPosition(par2, par4, par6);
this.ignoreFrustumCheck = true;
this.angler = par8EntityPlayer;
par8EntityPlayer.fishEntity = this;
}
public EntityFishHook(World par1World, EntityPlayer par2EntityPlayer)
{
super(par1World);
this.xTile = -1;
this.yTile = -1;
this.zTile = -1;
this.inTile = 0;
this.inGround = false;
this.shake = 0;
this.ticksInAir = 0;
this.ticksCatchable = 0;
this.bobber = null;
this.ignoreFrustumCheck = true;
this.angler = par2EntityPlayer;
this.angler.fishEntity = this;
this.setSize(0.25F, 0.25F);
this.setLocationAndAngles(par2EntityPlayer.posX, par2EntityPlayer.posY + 1.62D - (double)par2EntityPlayer.yOffset, par2EntityPlayer.posZ, par2EntityPlayer.rotationYaw, par2EntityPlayer.rotationPitch);
this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.posY -= 0.10000000149011612D;
this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.setPosition(this.posX, this.posY, this.posZ);
this.yOffset = 0.0F;
float f = 0.4F;
this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f);
this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f);
this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI) * f);
this.calculateVelocity(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F);
}
protected void entityInit() {}
@SideOnly(Side.CLIENT)
/**
* Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
* length * 64 * renderDistanceWeight Args: distance
*/
public boolean isInRangeToRenderDist(double par1)
{
double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D;
d1 *= 64.0D;
return par1 < d1 * d1;
}
public void calculateVelocity(double par1, double par3, double par5, float par7, float par8)
{
float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
par1 /= (double)f2;
par3 /= (double)f2;
par5 /= (double)f2;
par1 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
par3 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
par5 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
par1 *= (double)par7;
par3 *= (double)par7;
par5 *= (double)par7;
this.motionX = par1;
this.motionY = par3;
this.motionZ = par5;
float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI);
this.ticksInGround = 0;
}
@SideOnly(Side.CLIENT)
/**
* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
* posY, posZ, yaw, pitch
*/
public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
{
this.fishX = par1;
this.fishY = par3;
this.fishZ = par5;
this.fishYaw = (double)par7;
this.fishPitch = (double)par8;
this.fishPosRotationIncrements = par9;
this.motionX = this.velocityX;
this.motionY = this.velocityY;
this.motionZ = this.velocityZ;
}
@SideOnly(Side.CLIENT)
/**
* Sets the velocity to the args. Args: x, y, z
*/
public void setVelocity(double par1, double par3, double par5)
{
this.velocityX = this.motionX = par1;
this.velocityY = this.motionY = par3;
this.velocityZ = this.motionZ = par5;
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
if (this.fishPosRotationIncrements > 0)
{
double d0 = this.posX + (this.fishX - this.posX) / (double)this.fishPosRotationIncrements;
double d1 = this.posY + (this.fishY - this.posY) / (double)this.fishPosRotationIncrements;
double d2 = this.posZ + (this.fishZ - this.posZ) / (double)this.fishPosRotationIncrements;
double d3 = MathHelper.wrapAngleTo180_double(this.fishYaw - (double)this.rotationYaw);
this.rotationYaw = (float)((double)this.rotationYaw + d3 / (double)this.fishPosRotationIncrements);
this.rotationPitch = (float)((double)this.rotationPitch + (this.fishPitch - (double)this.rotationPitch) / (double)this.fishPosRotationIncrements);
--this.fishPosRotationIncrements;
this.setPosition(d0, d1, d2);
this.setRotation(this.rotationYaw, this.rotationPitch);
}
else
{
if (!this.worldObj.isRemote)
{
ItemStack itemstack = this.angler.getCurrentEquippedItem();
if (this.angler.isDead || !this.angler.isEntityAlive() || itemstack == null || itemstack.getItem() != Item.fishingRod || this.getDistanceSqToEntity(this.angler) > 1024.0D)
{
this.setDead();
this.angler.fishEntity = null;
return;
}
if (this.bobber != null)
{
if (!this.bobber.isDead)
{
this.posX = this.bobber.posX;
this.posY = this.bobber.boundingBox.minY + (double)this.bobber.height * 0.8D;
this.posZ = this.bobber.posZ;
return;
}
this.bobber = null;
}
}
if (this.shake > 0)
{
--this.shake;
}
if (this.inGround)
{
int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
if (i == this.inTile)
{
++this.ticksInGround;
if (this.ticksInGround == 1200)
{
this.setDead();
}
return;
}
this.inGround = false;
this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
else
{
++this.ticksInAir;
}
Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec3, vec31);
vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null)
{
vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d4 = 0.0D;
double d5;
for (int j = 0; j < list.size(); ++j)
{
Entity entity1 = (Entity)list.get(j);
if (entity1.canBeCollidedWith() && (entity1 != this.angler || this.ticksInAir >= 5))
{
float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.expand((double)f, (double)f, (double)f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec3, vec31);
if (movingobjectposition1 != null)
{
d5 = vec3.distanceTo(movingobjectposition1.hitVec);
if (d5 < d4 || d4 == 0.0D)
{
entity = entity1;
d4 = d5;
}
}
}
}
if (entity != null)
{
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null)
{
if (movingobjectposition.entityHit != null)
{
if (movingobjectposition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.angler), 0))
{
this.bobber = movingobjectposition.entityHit;
}
}
else
{
this.inGround = true;
}
}
if (!this.inGround)
{
this.moveEntity(this.motionX, this.motionY, this.motionZ);
float f1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f1) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
{
;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
{
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
{
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
{
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float f2 = 0.92F;
if (this.onGround || this.isCollidedHorizontally)
{
f2 = 0.5F;
}
byte b0 = 5;
double d6 = 0.0D;
for (int k = 0; k < b0; ++k)
{
double d7 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(k + 0) / (double)b0 - 0.125D + 0.125D;
double d8 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(k + 1) / (double)b0 - 0.125D + 0.125D;
AxisAlignedBB axisalignedbb1 = AxisAlignedBB.getAABBPool().getAABB(this.boundingBox.minX, d7, this.boundingBox.minZ, this.boundingBox.maxX, d8, this.boundingBox.maxZ);
if (this.worldObj.isAABBInMaterial(axisalignedbb1, Material.water))
{
d6 += 1.0D / (double)b0;
}
}
if (d6 > 0.0D)
{
if (this.ticksCatchable > 0)
{
--this.ticksCatchable;
}
else
{
short short1 = 500;
if (this.worldObj.canLightningStrikeAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY) + 1, MathHelper.floor_double(this.posZ)))
{
short1 = 300;
}
if (this.rand.nextInt(short1) == 0)
{
this.ticksCatchable = this.rand.nextInt(30) + 10;
this.motionY -= 0.20000000298023224D;
this.playSound("random.splash", 0.25F, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F);
float f3 = (float)MathHelper.floor_double(this.boundingBox.minY);
int l;
float f4;
float f5;
for (l = 0; (float)l < 1.0F + this.width * 20.0F; ++l)
{
f5 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
f4 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
this.worldObj.spawnParticle("bubble", this.posX + (double)f5, (double)(f3 + 1.0F), this.posZ + (double)f4, this.motionX, this.motionY - (double)(this.rand.nextFloat() * 0.2F), this.motionZ);
}
for (l = 0; (float)l < 1.0F + this.width * 20.0F; ++l)
{
f5 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
f4 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
this.worldObj.spawnParticle("splash", this.posX + (double)f5, (double)(f3 + 1.0F), this.posZ + (double)f4, this.motionX, this.motionY, this.motionZ);
}
}
}
}
if (this.ticksCatchable > 0)
{
this.motionY -= (double)(this.rand.nextFloat() * this.rand.nextFloat() * this.rand.nextFloat()) * 0.2D;
}
d5 = d6 * 2.0D - 1.0D;
this.motionY += 0.03999999910593033D * d5;
if (d6 > 0.0D)
{
f2 = (float)((double)f2 * 0.9D);
this.motionY *= 0.8D;
}
this.motionX *= (double)f2;
this.motionY *= (double)f2;
this.motionZ *= (double)f2;
this.setPosition(this.posX, this.posY, this.posZ);
}
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
par1NBTTagCompound.setShort("xTile", (short)this.xTile);
par1NBTTagCompound.setShort("yTile", (short)this.yTile);
par1NBTTagCompound.setShort("zTile", (short)this.zTile);
par1NBTTagCompound.setByte("inTile", (byte)this.inTile);
par1NBTTagCompound.setByte("shake", (byte)this.shake);
par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
this.xTile = par1NBTTagCompound.getShort("xTile");
this.yTile = par1NBTTagCompound.getShort("yTile");
this.zTile = par1NBTTagCompound.getShort("zTile");
this.inTile = par1NBTTagCompound.getByte("inTile") & 255;
this.shake = par1NBTTagCompound.getByte("shake") & 255;
this.inGround = par1NBTTagCompound.getByte("inGround") == 1;
}
@SideOnly(Side.CLIENT)
public float getShadowSize()
{
return 0.0F;
}
public int catchFish()
{
if (this.worldObj.isRemote)
{
return 0;
}
else
{
byte b0 = 0;
if (this.bobber != null)
{
double d0 = this.angler.posX - this.posX;
double d1 = this.angler.posY - this.posY;
double d2 = this.angler.posZ - this.posZ;
double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d1 * d1 + d2 * d2);
double d4 = 0.1D;
this.bobber.motionX += d0 * d4;
this.bobber.motionY += d1 * d4 + (double)MathHelper.sqrt_double(d3) * 0.08D;
this.bobber.motionZ += d2 * d4;
b0 = 3;
}
else if (this.ticksCatchable > 0)
{
EntityItem entityitem = new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, new ItemStack(Item.fishRaw));
double d5 = this.angler.posX - this.posX;
double d6 = this.angler.posY - this.posY;
double d7 = this.angler.posZ - this.posZ;
double d8 = (double)MathHelper.sqrt_double(d5 * d5 + d6 * d6 + d7 * d7);
double d9 = 0.1D;
entityitem.motionX = d5 * d9;
entityitem.motionY = d6 * d9 + (double)MathHelper.sqrt_double(d8) * 0.08D;
entityitem.motionZ = d7 * d9;
this.worldObj.spawnEntityInWorld(entityitem);
this.angler.addStat(StatList.fishCaughtStat, 1);
this.angler.worldObj.spawnEntityInWorld(new EntityXPOrb(this.angler.worldObj, this.angler.posX, this.angler.posY + 0.5D, this.angler.posZ + 0.5D, this.rand.nextInt(6) + 1));
b0 = 1;
}
if (this.inGround)
{
b0 = 2;
}
this.setDead();
this.angler.fishEntity = null;
return b0;
}
}
/**
* Will get destroyed next tick.
*/
public void setDead()
{
super.setDead();
if (this.angler != null)
{
this.angler.fishEntity = null;
}
}
}