package net.minecraft.entity.projectile; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.item.EntityXPOrb; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.stats.StatList; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class EntityFishHook extends Entity { /** The tile this entity is on, X position */ private int xTile; /** The tile this entity is on, Y position */ private int yTile; /** The tile this entity is on, Z position */ private int zTile; private int inTile; private boolean inGround; public int shake; public EntityPlayer angler; private int ticksInGround; private int ticksInAir; /** the number of ticks remaining until this fish can no longer be caught */ private int ticksCatchable; /** * The entity that the fishing rod is connected to, if any. When you right click on the fishing rod and the hook * falls on to an entity, this it that entity. */ public Entity bobber; private int fishPosRotationIncrements; private double fishX; private double fishY; private double fishZ; private double fishYaw; private double fishPitch; @SideOnly(Side.CLIENT) private double velocityX; @SideOnly(Side.CLIENT) private double velocityY; @SideOnly(Side.CLIENT) private double velocityZ; public EntityFishHook(World par1World) { super(par1World); this.xTile = -1; this.yTile = -1; this.zTile = -1; this.inTile = 0; this.inGround = false; this.shake = 0; this.ticksInAir = 0; this.ticksCatchable = 0; this.bobber = null; this.setSize(0.25F, 0.25F); this.ignoreFrustumCheck = true; } @SideOnly(Side.CLIENT) public EntityFishHook(World par1World, double par2, double par4, double par6, EntityPlayer par8EntityPlayer) { this(par1World); this.setPosition(par2, par4, par6); this.ignoreFrustumCheck = true; this.angler = par8EntityPlayer; par8EntityPlayer.fishEntity = this; } public EntityFishHook(World par1World, EntityPlayer par2EntityPlayer) { super(par1World); this.xTile = -1; this.yTile = -1; this.zTile = -1; this.inTile = 0; this.inGround = false; this.shake = 0; this.ticksInAir = 0; this.ticksCatchable = 0; this.bobber = null; this.ignoreFrustumCheck = true; this.angler = par2EntityPlayer; this.angler.fishEntity = this; this.setSize(0.25F, 0.25F); this.setLocationAndAngles(par2EntityPlayer.posX, par2EntityPlayer.posY + 1.62D - (double)par2EntityPlayer.yOffset, par2EntityPlayer.posZ, par2EntityPlayer.rotationYaw, par2EntityPlayer.rotationPitch); this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.posY -= 0.10000000149011612D; this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.setPosition(this.posX, this.posY, this.posZ); this.yOffset = 0.0F; float f = 0.4F; this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f); this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f); this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI) * f); this.calculateVelocity(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F); } protected void entityInit() {} @SideOnly(Side.CLIENT) /** * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge * length * 64 * renderDistanceWeight Args: distance */ public boolean isInRangeToRenderDist(double par1) { double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D; d1 *= 64.0D; return par1 < d1 * d1; } public void calculateVelocity(double par1, double par3, double par5, float par7, float par8) { float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5); par1 /= (double)f2; par3 /= (double)f2; par5 /= (double)f2; par1 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8; par3 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8; par5 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8; par1 *= (double)par7; par3 *= (double)par7; par5 *= (double)par7; this.motionX = par1; this.motionY = par3; this.motionZ = par5; float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI); this.ticksInGround = 0; } @SideOnly(Side.CLIENT) /** * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX, * posY, posZ, yaw, pitch */ public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9) { this.fishX = par1; this.fishY = par3; this.fishZ = par5; this.fishYaw = (double)par7; this.fishPitch = (double)par8; this.fishPosRotationIncrements = par9; this.motionX = this.velocityX; this.motionY = this.velocityY; this.motionZ = this.velocityZ; } @SideOnly(Side.CLIENT) /** * Sets the velocity to the args. Args: x, y, z */ public void setVelocity(double par1, double par3, double par5) { this.velocityX = this.motionX = par1; this.velocityY = this.motionY = par3; this.velocityZ = this.motionZ = par5; } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (this.fishPosRotationIncrements > 0) { double d0 = this.posX + (this.fishX - this.posX) / (double)this.fishPosRotationIncrements; double d1 = this.posY + (this.fishY - this.posY) / (double)this.fishPosRotationIncrements; double d2 = this.posZ + (this.fishZ - this.posZ) / (double)this.fishPosRotationIncrements; double d3 = MathHelper.wrapAngleTo180_double(this.fishYaw - (double)this.rotationYaw); this.rotationYaw = (float)((double)this.rotationYaw + d3 / (double)this.fishPosRotationIncrements); this.rotationPitch = (float)((double)this.rotationPitch + (this.fishPitch - (double)this.rotationPitch) / (double)this.fishPosRotationIncrements); --this.fishPosRotationIncrements; this.setPosition(d0, d1, d2); this.setRotation(this.rotationYaw, this.rotationPitch); } else { if (!this.worldObj.isRemote) { ItemStack itemstack = this.angler.getCurrentEquippedItem(); if (this.angler.isDead || !this.angler.isEntityAlive() || itemstack == null || itemstack.getItem() != Item.fishingRod || this.getDistanceSqToEntity(this.angler) > 1024.0D) { this.setDead(); this.angler.fishEntity = null; return; } if (this.bobber != null) { if (!this.bobber.isDead) { this.posX = this.bobber.posX; this.posY = this.bobber.boundingBox.minY + (double)this.bobber.height * 0.8D; this.posZ = this.bobber.posZ; return; } this.bobber = null; } } if (this.shake > 0) { --this.shake; } if (this.inGround) { int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); if (i == this.inTile) { ++this.ticksInGround; if (this.ticksInGround == 1200) { this.setDead(); } return; } this.inGround = false; this.motionX *= (double)(this.rand.nextFloat() * 0.2F); this.motionY *= (double)(this.rand.nextFloat() * 0.2F); this.motionZ *= (double)(this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } else { ++this.ticksInAir; } Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec3, vec31); vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); double d4 = 0.0D; double d5; for (int j = 0; j < list.size(); ++j) { Entity entity1 = (Entity)list.get(j); if (entity1.canBeCollidedWith() && (entity1 != this.angler || this.ticksInAir >= 5)) { float f = 0.3F; AxisAlignedBB axisalignedbb = entity1.boundingBox.expand((double)f, (double)f, (double)f); MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec3, vec31); if (movingobjectposition1 != null) { d5 = vec3.distanceTo(movingobjectposition1.hitVec); if (d5 < d4 || d4 == 0.0D) { entity = entity1; d4 = d5; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { if (movingobjectposition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.angler), 0)) { this.bobber = movingobjectposition.entityHit; } } else { this.inGround = true; } } if (!this.inGround) { this.moveEntity(this.motionX, this.motionY, this.motionZ); float f1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f1) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f2 = 0.92F; if (this.onGround || this.isCollidedHorizontally) { f2 = 0.5F; } byte b0 = 5; double d6 = 0.0D; for (int k = 0; k < b0; ++k) { double d7 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(k + 0) / (double)b0 - 0.125D + 0.125D; double d8 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(k + 1) / (double)b0 - 0.125D + 0.125D; AxisAlignedBB axisalignedbb1 = AxisAlignedBB.getAABBPool().getAABB(this.boundingBox.minX, d7, this.boundingBox.minZ, this.boundingBox.maxX, d8, this.boundingBox.maxZ); if (this.worldObj.isAABBInMaterial(axisalignedbb1, Material.water)) { d6 += 1.0D / (double)b0; } } if (d6 > 0.0D) { if (this.ticksCatchable > 0) { --this.ticksCatchable; } else { short short1 = 500; if (this.worldObj.canLightningStrikeAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY) + 1, MathHelper.floor_double(this.posZ))) { short1 = 300; } if (this.rand.nextInt(short1) == 0) { this.ticksCatchable = this.rand.nextInt(30) + 10; this.motionY -= 0.20000000298023224D; this.playSound("random.splash", 0.25F, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F); float f3 = (float)MathHelper.floor_double(this.boundingBox.minY); int l; float f4; float f5; for (l = 0; (float)l < 1.0F + this.width * 20.0F; ++l) { f5 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; f4 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; this.worldObj.spawnParticle("bubble", this.posX + (double)f5, (double)(f3 + 1.0F), this.posZ + (double)f4, this.motionX, this.motionY - (double)(this.rand.nextFloat() * 0.2F), this.motionZ); } for (l = 0; (float)l < 1.0F + this.width * 20.0F; ++l) { f5 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; f4 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; this.worldObj.spawnParticle("splash", this.posX + (double)f5, (double)(f3 + 1.0F), this.posZ + (double)f4, this.motionX, this.motionY, this.motionZ); } } } } if (this.ticksCatchable > 0) { this.motionY -= (double)(this.rand.nextFloat() * this.rand.nextFloat() * this.rand.nextFloat()) * 0.2D; } d5 = d6 * 2.0D - 1.0D; this.motionY += 0.03999999910593033D * d5; if (d6 > 0.0D) { f2 = (float)((double)f2 * 0.9D); this.motionY *= 0.8D; } this.motionX *= (double)f2; this.motionY *= (double)f2; this.motionZ *= (double)f2; this.setPosition(this.posX, this.posY, this.posZ); } } } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { par1NBTTagCompound.setShort("xTile", (short)this.xTile); par1NBTTagCompound.setShort("yTile", (short)this.yTile); par1NBTTagCompound.setShort("zTile", (short)this.zTile); par1NBTTagCompound.setByte("inTile", (byte)this.inTile); par1NBTTagCompound.setByte("shake", (byte)this.shake); par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0)); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { this.xTile = par1NBTTagCompound.getShort("xTile"); this.yTile = par1NBTTagCompound.getShort("yTile"); this.zTile = par1NBTTagCompound.getShort("zTile"); this.inTile = par1NBTTagCompound.getByte("inTile") & 255; this.shake = par1NBTTagCompound.getByte("shake") & 255; this.inGround = par1NBTTagCompound.getByte("inGround") == 1; } @SideOnly(Side.CLIENT) public float getShadowSize() { return 0.0F; } public int catchFish() { if (this.worldObj.isRemote) { return 0; } else { byte b0 = 0; if (this.bobber != null) { double d0 = this.angler.posX - this.posX; double d1 = this.angler.posY - this.posY; double d2 = this.angler.posZ - this.posZ; double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d1 * d1 + d2 * d2); double d4 = 0.1D; this.bobber.motionX += d0 * d4; this.bobber.motionY += d1 * d4 + (double)MathHelper.sqrt_double(d3) * 0.08D; this.bobber.motionZ += d2 * d4; b0 = 3; } else if (this.ticksCatchable > 0) { EntityItem entityitem = new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, new ItemStack(Item.fishRaw)); double d5 = this.angler.posX - this.posX; double d6 = this.angler.posY - this.posY; double d7 = this.angler.posZ - this.posZ; double d8 = (double)MathHelper.sqrt_double(d5 * d5 + d6 * d6 + d7 * d7); double d9 = 0.1D; entityitem.motionX = d5 * d9; entityitem.motionY = d6 * d9 + (double)MathHelper.sqrt_double(d8) * 0.08D; entityitem.motionZ = d7 * d9; this.worldObj.spawnEntityInWorld(entityitem); this.angler.addStat(StatList.fishCaughtStat, 1); this.angler.worldObj.spawnEntityInWorld(new EntityXPOrb(this.angler.worldObj, this.angler.posX, this.angler.posY + 0.5D, this.angler.posZ + 0.5D, this.rand.nextInt(6) + 1)); b0 = 1; } if (this.inGround) { b0 = 2; } this.setDead(); this.angler.fishEntity = null; return b0; } } /** * Will get destroyed next tick. */ public void setDead() { super.setDead(); if (this.angler != null) { this.angler.fishEntity = null; } } }