/* * Forge Mod Loader * Copyright (c) 2012-2013 cpw. * All rights reserved. This program and the accompanying materials * are made available under the terms of the GNU Lesser Public License v2.1 * which accompanies this distribution, and is available at * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * * Contributors: * cpw - implementation */ package cpw.mods.fml.common; import java.util.EnumSet; public enum TickType { /** * Fired during the world evaluation loop * server and client side * * arg 0 : The world that is ticking */ WORLD, /** * client side * Fired during the render processing phase * arg 0 : float "partial render time" */ RENDER, /** * server side * Fired once as the world loads from disk */ WORLDLOAD, /** * client side only * Fired once per client tick loop. */ CLIENT, /** * client and server side. * Fired whenever the players update loop runs. * arg 0 : the player * arg 1 : the world the player is in */ PLAYER, /** * server side only. * This is the server game tick. * Fired once per tick loop on the server. */ SERVER; /** * Partner ticks that are also cancelled by returning false from onTickInGame */ public EnumSet<TickType> partnerTicks() { if (this==CLIENT) return EnumSet.of(RENDER); if (this==RENDER) return EnumSet.of(CLIENT); return EnumSet.noneOf(TickType.class); } }