/*
* Forge Mod Loader
* Copyright (c) 2012-2013 cpw.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v2.1
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
*
* Contributors:
* cpw - implementation
*/
package cpw.mods.fml.common;
import java.util.EnumSet;
public enum TickType {
/**
* Fired during the world evaluation loop
* server and client side
*
* arg 0 : The world that is ticking
*/
WORLD,
/**
* client side
* Fired during the render processing phase
* arg 0 : float "partial render time"
*/
RENDER,
/**
* server side
* Fired once as the world loads from disk
*/
WORLDLOAD,
/**
* client side only
* Fired once per client tick loop.
*/
CLIENT,
/**
* client and server side.
* Fired whenever the players update loop runs.
* arg 0 : the player
* arg 1 : the world the player is in
*/
PLAYER,
/**
* server side only.
* This is the server game tick.
* Fired once per tick loop on the server.
*/
SERVER;
/**
* Partner ticks that are also cancelled by returning false from onTickInGame
*/
public EnumSet<TickType> partnerTicks()
{
if (this==CLIENT) return EnumSet.of(RENDER);
if (this==RENDER) return EnumSet.of(CLIENT);
return EnumSet.noneOf(TickType.class);
}
}