package net.minecraft.inventory;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
public class ContainerChest extends Container
{
private IInventory lowerChestInventory;
private int numRows;
public ContainerChest(IInventory par1IInventory, IInventory par2IInventory)
{
this.lowerChestInventory = par2IInventory;
this.numRows = par2IInventory.getSizeInventory() / 9;
par2IInventory.openChest();
int i = (this.numRows - 4) * 18;
int j;
int k;
for (j = 0; j < this.numRows; ++j)
{
for (k = 0; k < 9; ++k)
{
this.addSlotToContainer(new Slot(par2IInventory, k + j * 9, 8 + k * 18, 18 + j * 18));
}
}
for (j = 0; j < 3; ++j)
{
for (k = 0; k < 9; ++k)
{
this.addSlotToContainer(new Slot(par1IInventory, k + j * 9 + 9, 8 + k * 18, 103 + j * 18 + i));
}
}
for (j = 0; j < 9; ++j)
{
this.addSlotToContainer(new Slot(par1IInventory, j, 8 + j * 18, 161 + i));
}
}
public boolean canInteractWith(EntityPlayer par1EntityPlayer)
{
return this.lowerChestInventory.isUseableByPlayer(par1EntityPlayer);
}
/**
* Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
*/
public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)
{
ItemStack itemstack = null;
Slot slot = (Slot)this.inventorySlots.get(par2);
if (slot != null && slot.getHasStack())
{
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if (par2 < this.numRows * 9)
{
if (!this.mergeItemStack(itemstack1, this.numRows * 9, this.inventorySlots.size(), true))
{
return null;
}
}
else if (!this.mergeItemStack(itemstack1, 0, this.numRows * 9, false))
{
return null;
}
if (itemstack1.stackSize == 0)
{
slot.putStack((ItemStack)null);
}
else
{
slot.onSlotChanged();
}
}
return itemstack;
}
/**
* Callback for when the crafting gui is closed.
*/
public void onCraftGuiClosed(EntityPlayer par1EntityPlayer)
{
super.onCraftGuiClosed(par1EntityPlayer);
this.lowerChestInventory.closeChest();
}
/**
* Return this chest container's lower chest inventory.
*/
public IInventory getLowerChestInventory()
{
return this.lowerChestInventory;
}
}