package net.minecraft.inventory; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; public class ContainerChest extends Container { private IInventory lowerChestInventory; private int numRows; public ContainerChest(IInventory par1IInventory, IInventory par2IInventory) { this.lowerChestInventory = par2IInventory; this.numRows = par2IInventory.getSizeInventory() / 9; par2IInventory.openChest(); int i = (this.numRows - 4) * 18; int j; int k; for (j = 0; j < this.numRows; ++j) { for (k = 0; k < 9; ++k) { this.addSlotToContainer(new Slot(par2IInventory, k + j * 9, 8 + k * 18, 18 + j * 18)); } } for (j = 0; j < 3; ++j) { for (k = 0; k < 9; ++k) { this.addSlotToContainer(new Slot(par1IInventory, k + j * 9 + 9, 8 + k * 18, 103 + j * 18 + i)); } } for (j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(par1IInventory, j, 8 + j * 18, 161 + i)); } } public boolean canInteractWith(EntityPlayer par1EntityPlayer) { return this.lowerChestInventory.isUseableByPlayer(par1EntityPlayer); } /** * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that. */ public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) { ItemStack itemstack = null; Slot slot = (Slot)this.inventorySlots.get(par2); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (par2 < this.numRows * 9) { if (!this.mergeItemStack(itemstack1, this.numRows * 9, this.inventorySlots.size(), true)) { return null; } } else if (!this.mergeItemStack(itemstack1, 0, this.numRows * 9, false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack)null); } else { slot.onSlotChanged(); } } return itemstack; } /** * Callback for when the crafting gui is closed. */ public void onCraftGuiClosed(EntityPlayer par1EntityPlayer) { super.onCraftGuiClosed(par1EntityPlayer); this.lowerChestInventory.closeChest(); } /** * Return this chest container's lower chest inventory. */ public IInventory getLowerChestInventory() { return this.lowerChestInventory; } }