package net.minecraft.client.renderer.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.scoreboard.Score;
import net.minecraft.scoreboard.ScoreObjective;
import net.minecraft.scoreboard.Scoreboard;
import net.minecraft.util.MathHelper;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.MinecraftForgeClient;
import org.lwjgl.opengl.GL11;
import net.minecraft.item.ItemBlock;
import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED;
import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
@SideOnly(Side.CLIENT)
public class RenderPlayer extends RenderLiving
{
private ModelBiped modelBipedMain;
private ModelBiped modelArmorChestplate;
private ModelBiped modelArmor;
public static String[] armorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
public static float NAME_TAG_RANGE = 64.0f;
public static float NAME_TAG_RANGE_SNEAK = 32.0f;
public RenderPlayer()
{
super(new ModelBiped(0.0F), 0.5F);
this.modelBipedMain = (ModelBiped)this.mainModel;
this.modelArmorChestplate = new ModelBiped(1.0F);
this.modelArmor = new ModelBiped(0.5F);
}
protected void func_98191_a(EntityPlayer par1EntityPlayer)
{
this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, par1EntityPlayer.getTexture());
}
/**
* Set the specified armor model as the player model. Args: player, armorSlot, partialTick
*/
protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3)
{
ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
if (itemstack != null)
{
Item item = itemstack.getItem();
if (item instanceof ItemArmor)
{
ItemArmor itemarmor = (ItemArmor)item;
this.loadTexture(ForgeHooksClient.getArmorTexture(par1EntityPlayer, itemstack, "/armor/" + armorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png", par2, 1));
ModelBiped modelbiped = par2 == 2 ? this.modelArmor : this.modelArmorChestplate;
modelbiped.bipedHead.showModel = par2 == 0;
modelbiped.bipedHeadwear.showModel = par2 == 0;
modelbiped.bipedBody.showModel = par2 == 1 || par2 == 2;
modelbiped.bipedRightArm.showModel = par2 == 1;
modelbiped.bipedLeftArm.showModel = par2 == 1;
modelbiped.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
modelbiped.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
modelbiped = ForgeHooksClient.getArmorModel(par1EntityPlayer, itemstack, par2, modelbiped);
this.setRenderPassModel(modelbiped);
if (modelbiped != null)
{
modelbiped.onGround = this.mainModel.onGround;
}
if (modelbiped != null)
{
modelbiped.isRiding = this.mainModel.isRiding;
}
if (modelbiped != null)
{
modelbiped.isChild = this.mainModel.isChild;
}
float f1 = 1.0F;
//Move outside if to allow for more then just CLOTH
int j = itemarmor.getColor(itemstack);
if (j != -1)
{
float f2 = (float)(j >> 16 & 255) / 255.0F;
float f3 = (float)(j >> 8 & 255) / 255.0F;
float f4 = (float)(j & 255) / 255.0F;
GL11.glColor3f(f1 * f2, f1 * f3, f1 * f4);
if (itemstack.isItemEnchanted())
{
return 31;
}
return 16;
}
GL11.glColor3f(f1, f1, f1);
if (itemstack.isItemEnchanted())
{
return 15;
}
return 1;
}
}
return -1;
}
protected void func_82439_b(EntityPlayer par1EntityPlayer, int par2, float par3)
{
ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
if (itemstack != null)
{
Item item = itemstack.getItem();
if (item instanceof ItemArmor)
{
ItemArmor itemarmor = (ItemArmor)item;
this.loadTexture(ForgeHooksClient.getArmorTexture(par1EntityPlayer, itemstack, "/armor/" + armorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png", par2, 2));
float f1 = 1.0F;
GL11.glColor3f(f1, f1, f1);
}
}
}
public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)
{
float f2 = 1.0F;
GL11.glColor3f(f2, f2, f2);
ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = itemstack != null ? 1 : 0;
if (itemstack != null && par1EntityPlayer.getItemInUseCount() > 0)
{
EnumAction enumaction = itemstack.getItemUseAction();
if (enumaction == EnumAction.block)
{
this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3;
}
else if (enumaction == EnumAction.bow)
{
this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true;
}
}
this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking();
double d3 = par4 - (double)par1EntityPlayer.yOffset;
if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP))
{
d3 -= 0.125D;
}
super.doRenderLiving(par1EntityPlayer, par2, d3, par6, par8, par9);
this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false;
this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false;
this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0;
}
/**
* Method for adding special render rules
*/
protected void renderSpecials(EntityPlayer par1EntityPlayer, float par2)
{
float f1 = 1.0F;
GL11.glColor3f(f1, f1, f1);
super.renderEquippedItems(par1EntityPlayer, par2);
super.renderArrowsStuckInEntity(par1EntityPlayer, par2);
ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3);
if (itemstack != null)
{
GL11.glPushMatrix();
this.modelBipedMain.bipedHead.postRender(0.0625F);
float f2;
if (itemstack != null && itemstack.getItem() instanceof ItemBlock)
{
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack, EQUIPPED);
boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack, BLOCK_3D));
if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack.itemID].getRenderType()))
{
f2 = 0.625F;
GL11.glTranslatef(0.0F, -0.25F, 0.0F);
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(f2, -f2, -f2);
}
this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack, 0);
}
else if (itemstack.getItem().itemID == Item.skull.itemID)
{
f2 = 1.0625F;
GL11.glScalef(f2, -f2, -f2);
String s = "";
if (itemstack.hasTagCompound() && itemstack.getTagCompound().hasKey("SkullOwner"))
{
s = itemstack.getTagCompound().getString("SkullOwner");
}
TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, itemstack.getItemDamage(), s);
}
GL11.glPopMatrix();
}
float f3;
float f4;
if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null))
{
for (int i = 0; i < 2; ++i)
{
float f5 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2);
f3 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2;
GL11.glPushMatrix();
GL11.glRotatef(f5, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(f3, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(0.375F * (float)(i * 2 - 1), 0.0F, 0.0F);
GL11.glTranslatef(0.0F, -0.375F, 0.0F);
GL11.glRotatef(-f3, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-f5, 0.0F, 1.0F, 0.0F);
f4 = 1.3333334F;
GL11.glScalef(f4, f4, f4);
this.modelBipedMain.renderEars(0.0625F);
GL11.glPopMatrix();
}
}
float f6;
if (this.loadDownloadableImageTexture(par1EntityPlayer.cloakUrl, (String)null) && !par1EntityPlayer.isInvisible() && !par1EntityPlayer.getHideCape())
{
GL11.glPushMatrix();
GL11.glTranslatef(0.0F, 0.0F, 0.125F);
double d0 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2);
double d1 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2);
double d2 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2);
f6 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2;
double d3 = (double)MathHelper.sin(f6 * (float)Math.PI / 180.0F);
double d4 = (double)(-MathHelper.cos(f6 * (float)Math.PI / 180.0F));
float f7 = (float)d1 * 10.0F;
if (f7 < -6.0F)
{
f7 = -6.0F;
}
if (f7 > 32.0F)
{
f7 = 32.0F;
}
float f8 = (float)(d0 * d3 + d2 * d4) * 100.0F;
float f9 = (float)(d0 * d4 - d2 * d3) * 100.0F;
if (f8 < 0.0F)
{
f8 = 0.0F;
}
float f10 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2;
f7 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * f10;
if (par1EntityPlayer.isSneaking())
{
f7 += 25.0F;
}
GL11.glRotatef(6.0F + f8 / 2.0F + f7, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(f9 / 2.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-f9 / 2.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
this.modelBipedMain.renderCloak(0.0625F);
GL11.glPopMatrix();
}
ItemStack itemstack1 = par1EntityPlayer.inventory.getCurrentItem();
if (itemstack1 != null)
{
GL11.glPushMatrix();
this.modelBipedMain.bipedRightArm.postRender(0.0625F);
GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
if (par1EntityPlayer.fishEntity != null)
{
itemstack1 = new ItemStack(Item.stick);
}
EnumAction enumaction = null;
if (par1EntityPlayer.getItemInUseCount() > 0)
{
enumaction = itemstack1.getItemUseAction();
}
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack1, EQUIPPED);
boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack1, BLOCK_3D));
boolean isBlock = itemstack1.itemID < Block.blocksList.length && itemstack1.getItemSpriteNumber() == 0;
if (is3D || (isBlock && RenderBlocks.renderItemIn3d(Block.blocksList[itemstack1.itemID].getRenderType())))
{
f3 = 0.5F;
GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
f3 *= 0.75F;
GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(-f3, -f3, f3);
}
else if (itemstack1.itemID == Item.bow.itemID)
{
f3 = 0.625F;
GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(f3, -f3, f3);
GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
}
else if (Item.itemsList[itemstack1.itemID].isFull3D())
{
f3 = 0.625F;
if (Item.itemsList[itemstack1.itemID].shouldRotateAroundWhenRendering())
{
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.0F, -0.125F, 0.0F);
}
if (par1EntityPlayer.getItemInUseCount() > 0 && enumaction == EnumAction.block)
{
GL11.glTranslatef(0.05F, 0.0F, -0.1F);
GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
}
GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
GL11.glScalef(f3, -f3, f3);
GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
}
else
{
f3 = 0.375F;
GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
GL11.glScalef(f3, f3, f3);
GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
}
float f11;
int j;
float f12;
if (itemstack1.getItem().requiresMultipleRenderPasses())
{
for (j = 0; j < itemstack1.getItem().getRenderPasses(itemstack1.getItemDamage()); ++j)
{
int k = itemstack1.getItem().getColorFromItemStack(itemstack1, j);
f12 = (float)(k >> 16 & 255) / 255.0F;
f11 = (float)(k >> 8 & 255) / 255.0F;
f6 = (float)(k & 255) / 255.0F;
GL11.glColor4f(f12, f11, f6, 1.0F);
this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack1, j);
}
}
else
{
j = itemstack1.getItem().getColorFromItemStack(itemstack1, 0);
f4 = (float)(j >> 16 & 255) / 255.0F;
f12 = (float)(j >> 8 & 255) / 255.0F;
f11 = (float)(j & 255) / 255.0F;
GL11.glColor4f(f4, f12, f11, 1.0F);
this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack1, 0);
}
GL11.glPopMatrix();
}
}
protected void renderPlayerScale(EntityPlayer par1EntityPlayer, float par2)
{
float f1 = 0.9375F;
GL11.glScalef(f1, f1, f1);
}
protected void func_96450_a(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, String par8Str, float par9, double par10)
{
if (par10 < 100.0D)
{
Scoreboard scoreboard = par1EntityPlayer.getWorldScoreboard();
ScoreObjective scoreobjective = scoreboard.func_96539_a(2);
if (scoreobjective != null)
{
Score score = scoreboard.func_96529_a(par1EntityPlayer.getEntityName(), scoreobjective);
if (par1EntityPlayer.isPlayerSleeping())
{
this.renderLivingLabel(par1EntityPlayer, score.func_96652_c() + " " + scoreobjective.getDisplayName(), par2, par4 - 1.5D, par6, 64);
}
else
{
this.renderLivingLabel(par1EntityPlayer, score.func_96652_c() + " " + scoreobjective.getDisplayName(), par2, par4, par6, 64);
}
par4 += (double)((float)this.getFontRendererFromRenderManager().FONT_HEIGHT * 1.15F * par9);
}
}
super.func_96449_a(par1EntityPlayer, par2, par4, par6, par8Str, par9, par10);
}
public void renderFirstPersonArm(EntityPlayer par1EntityPlayer)
{
float f = 1.0F;
GL11.glColor3f(f, f, f);
this.modelBipedMain.onGround = 0.0F;
this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer);
this.modelBipedMain.bipedRightArm.render(0.0625F);
}
/**
* Renders player with sleeping offset if sleeping
*/
protected void renderPlayerSleep(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
{
if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
{
super.renderLivingAt(par1EntityPlayer, par2 + (double)par1EntityPlayer.field_71079_bU, par4 + (double)par1EntityPlayer.field_71082_cx, par6 + (double)par1EntityPlayer.field_71089_bV);
}
else
{
super.renderLivingAt(par1EntityPlayer, par2, par4, par6);
}
}
/**
* Rotates the player if the player is sleeping. This method is called in rotateCorpse.
*/
protected void rotatePlayer(EntityPlayer par1EntityPlayer, float par2, float par3, float par4)
{
if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
{
GL11.glRotatef(par1EntityPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
GL11.glRotatef(this.getDeathMaxRotation(par1EntityPlayer), 0.0F, 0.0F, 1.0F);
GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F);
}
else
{
super.rotateCorpse(par1EntityPlayer, par2, par3, par4);
}
}
protected void func_96449_a(EntityLiving par1EntityLiving, double par2, double par4, double par6, String par8Str, float par9, double par10)
{
this.func_96450_a((EntityPlayer)par1EntityLiving, par2, par4, par6, par8Str, par9, par10);
}
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
{
this.renderPlayerScale((EntityPlayer)par1EntityLiving, par2);
}
protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
{
this.func_82439_b((EntityPlayer)par1EntityLiving, par2, par3);
}
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
{
return this.setArmorModel((EntityPlayer)par1EntityLiving, par2, par3);
}
protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
{
this.renderSpecials((EntityPlayer)par1EntityLiving, par2);
}
protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
{
this.rotatePlayer((EntityPlayer)par1EntityLiving, par2, par3, par4);
}
/**
* Sets a simple glTranslate on a LivingEntity.
*/
protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6)
{
this.renderPlayerSleep((EntityPlayer)par1EntityLiving, par2, par4, par6);
}
protected void func_98190_a(EntityLiving par1EntityLiving)
{
this.func_98191_a((EntityPlayer)par1EntityLiving);
}
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
{
this.renderPlayer((EntityPlayer)par1EntityLiving, par2, par4, par6, par8, par9);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.renderPlayer((EntityPlayer)par1Entity, par2, par4, par6, par8, par9);
}
}