package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumAction; import net.minecraft.item.EnumArmorMaterial; import net.minecraft.item.Item; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.scoreboard.Score; import net.minecraft.scoreboard.ScoreObjective; import net.minecraft.scoreboard.Scoreboard; import net.minecraft.util.MathHelper; import net.minecraftforge.client.ForgeHooksClient; import net.minecraftforge.client.IItemRenderer; import net.minecraftforge.client.MinecraftForgeClient; import org.lwjgl.opengl.GL11; import net.minecraft.item.ItemBlock; import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED; import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D; @SideOnly(Side.CLIENT) public class RenderPlayer extends RenderLiving { private ModelBiped modelBipedMain; private ModelBiped modelArmorChestplate; private ModelBiped modelArmor; public static String[] armorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"}; public static float NAME_TAG_RANGE = 64.0f; public static float NAME_TAG_RANGE_SNEAK = 32.0f; public RenderPlayer() { super(new ModelBiped(0.0F), 0.5F); this.modelBipedMain = (ModelBiped)this.mainModel; this.modelArmorChestplate = new ModelBiped(1.0F); this.modelArmor = new ModelBiped(0.5F); } protected void func_98191_a(EntityPlayer par1EntityPlayer) { this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, par1EntityPlayer.getTexture()); } /** * Set the specified armor model as the player model. Args: player, armorSlot, partialTick */ protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3) { ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3 - par2); if (itemstack != null) { Item item = itemstack.getItem(); if (item instanceof ItemArmor) { ItemArmor itemarmor = (ItemArmor)item; this.loadTexture(ForgeHooksClient.getArmorTexture(par1EntityPlayer, itemstack, "/armor/" + armorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png", par2, 1)); ModelBiped modelbiped = par2 == 2 ? this.modelArmor : this.modelArmorChestplate; modelbiped.bipedHead.showModel = par2 == 0; modelbiped.bipedHeadwear.showModel = par2 == 0; modelbiped.bipedBody.showModel = par2 == 1 || par2 == 2; modelbiped.bipedRightArm.showModel = par2 == 1; modelbiped.bipedLeftArm.showModel = par2 == 1; modelbiped.bipedRightLeg.showModel = par2 == 2 || par2 == 3; modelbiped.bipedLeftLeg.showModel = par2 == 2 || par2 == 3; modelbiped = ForgeHooksClient.getArmorModel(par1EntityPlayer, itemstack, par2, modelbiped); this.setRenderPassModel(modelbiped); if (modelbiped != null) { modelbiped.onGround = this.mainModel.onGround; } if (modelbiped != null) { modelbiped.isRiding = this.mainModel.isRiding; } if (modelbiped != null) { modelbiped.isChild = this.mainModel.isChild; } float f1 = 1.0F; //Move outside if to allow for more then just CLOTH int j = itemarmor.getColor(itemstack); if (j != -1) { float f2 = (float)(j >> 16 & 255) / 255.0F; float f3 = (float)(j >> 8 & 255) / 255.0F; float f4 = (float)(j & 255) / 255.0F; GL11.glColor3f(f1 * f2, f1 * f3, f1 * f4); if (itemstack.isItemEnchanted()) { return 31; } return 16; } GL11.glColor3f(f1, f1, f1); if (itemstack.isItemEnchanted()) { return 15; } return 1; } } return -1; } protected void func_82439_b(EntityPlayer par1EntityPlayer, int par2, float par3) { ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3 - par2); if (itemstack != null) { Item item = itemstack.getItem(); if (item instanceof ItemArmor) { ItemArmor itemarmor = (ItemArmor)item; this.loadTexture(ForgeHooksClient.getArmorTexture(par1EntityPlayer, itemstack, "/armor/" + armorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png", par2, 2)); float f1 = 1.0F; GL11.glColor3f(f1, f1, f1); } } } public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9) { float f2 = 1.0F; GL11.glColor3f(f2, f2, f2); ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem(); this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = itemstack != null ? 1 : 0; if (itemstack != null && par1EntityPlayer.getItemInUseCount() > 0) { EnumAction enumaction = itemstack.getItemUseAction(); if (enumaction == EnumAction.block) { this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3; } else if (enumaction == EnumAction.bow) { this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true; } } this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking(); double d3 = par4 - (double)par1EntityPlayer.yOffset; if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP)) { d3 -= 0.125D; } super.doRenderLiving(par1EntityPlayer, par2, d3, par6, par8, par9); this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false; this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false; this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0; } /** * Method for adding special render rules */ protected void renderSpecials(EntityPlayer par1EntityPlayer, float par2) { float f1 = 1.0F; GL11.glColor3f(f1, f1, f1); super.renderEquippedItems(par1EntityPlayer, par2); super.renderArrowsStuckInEntity(par1EntityPlayer, par2); ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3); if (itemstack != null) { GL11.glPushMatrix(); this.modelBipedMain.bipedHead.postRender(0.0625F); float f2; if (itemstack != null && itemstack.getItem() instanceof ItemBlock) { IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack, EQUIPPED); boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack, BLOCK_3D)); if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack.itemID].getRenderType())) { f2 = 0.625F; GL11.glTranslatef(0.0F, -0.25F, 0.0F); GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); GL11.glScalef(f2, -f2, -f2); } this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack, 0); } else if (itemstack.getItem().itemID == Item.skull.itemID) { f2 = 1.0625F; GL11.glScalef(f2, -f2, -f2); String s = ""; if (itemstack.hasTagCompound() && itemstack.getTagCompound().hasKey("SkullOwner")) { s = itemstack.getTagCompound().getString("SkullOwner"); } TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, itemstack.getItemDamage(), s); } GL11.glPopMatrix(); } float f3; float f4; if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null)) { for (int i = 0; i < 2; ++i) { float f5 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2); f3 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2; GL11.glPushMatrix(); GL11.glRotatef(f5, 0.0F, 1.0F, 0.0F); GL11.glRotatef(f3, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(0.375F * (float)(i * 2 - 1), 0.0F, 0.0F); GL11.glTranslatef(0.0F, -0.375F, 0.0F); GL11.glRotatef(-f3, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-f5, 0.0F, 1.0F, 0.0F); f4 = 1.3333334F; GL11.glScalef(f4, f4, f4); this.modelBipedMain.renderEars(0.0625F); GL11.glPopMatrix(); } } float f6; if (this.loadDownloadableImageTexture(par1EntityPlayer.cloakUrl, (String)null) && !par1EntityPlayer.isInvisible() && !par1EntityPlayer.getHideCape()) { GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 0.0F, 0.125F); double d0 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2); double d1 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2); double d2 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2); f6 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2; double d3 = (double)MathHelper.sin(f6 * (float)Math.PI / 180.0F); double d4 = (double)(-MathHelper.cos(f6 * (float)Math.PI / 180.0F)); float f7 = (float)d1 * 10.0F; if (f7 < -6.0F) { f7 = -6.0F; } if (f7 > 32.0F) { f7 = 32.0F; } float f8 = (float)(d0 * d3 + d2 * d4) * 100.0F; float f9 = (float)(d0 * d4 - d2 * d3) * 100.0F; if (f8 < 0.0F) { f8 = 0.0F; } float f10 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2; f7 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * f10; if (par1EntityPlayer.isSneaking()) { f7 += 25.0F; } GL11.glRotatef(6.0F + f8 / 2.0F + f7, 1.0F, 0.0F, 0.0F); GL11.glRotatef(f9 / 2.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-f9 / 2.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); this.modelBipedMain.renderCloak(0.0625F); GL11.glPopMatrix(); } ItemStack itemstack1 = par1EntityPlayer.inventory.getCurrentItem(); if (itemstack1 != null) { GL11.glPushMatrix(); this.modelBipedMain.bipedRightArm.postRender(0.0625F); GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F); if (par1EntityPlayer.fishEntity != null) { itemstack1 = new ItemStack(Item.stick); } EnumAction enumaction = null; if (par1EntityPlayer.getItemInUseCount() > 0) { enumaction = itemstack1.getItemUseAction(); } IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack1, EQUIPPED); boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack1, BLOCK_3D)); boolean isBlock = itemstack1.itemID < Block.blocksList.length && itemstack1.getItemSpriteNumber() == 0; if (is3D || (isBlock && RenderBlocks.renderItemIn3d(Block.blocksList[itemstack1.itemID].getRenderType()))) { f3 = 0.5F; GL11.glTranslatef(0.0F, 0.1875F, -0.3125F); f3 *= 0.75F; GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); GL11.glScalef(-f3, -f3, f3); } else if (itemstack1.itemID == Item.bow.itemID) { f3 = 0.625F; GL11.glTranslatef(0.0F, 0.125F, 0.3125F); GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F); GL11.glScalef(f3, -f3, f3); GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); } else if (Item.itemsList[itemstack1.itemID].isFull3D()) { f3 = 0.625F; if (Item.itemsList[itemstack1.itemID].shouldRotateAroundWhenRendering()) { GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(0.0F, -0.125F, 0.0F); } if (par1EntityPlayer.getItemInUseCount() > 0 && enumaction == EnumAction.block) { GL11.glTranslatef(0.05F, 0.0F, -0.1F); GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F); } GL11.glTranslatef(0.0F, 0.1875F, 0.0F); GL11.glScalef(f3, -f3, f3); GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); } else { f3 = 0.375F; GL11.glTranslatef(0.25F, 0.1875F, -0.1875F); GL11.glScalef(f3, f3, f3); GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F); } float f11; int j; float f12; if (itemstack1.getItem().requiresMultipleRenderPasses()) { for (j = 0; j < itemstack1.getItem().getRenderPasses(itemstack1.getItemDamage()); ++j) { int k = itemstack1.getItem().getColorFromItemStack(itemstack1, j); f12 = (float)(k >> 16 & 255) / 255.0F; f11 = (float)(k >> 8 & 255) / 255.0F; f6 = (float)(k & 255) / 255.0F; GL11.glColor4f(f12, f11, f6, 1.0F); this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack1, j); } } else { j = itemstack1.getItem().getColorFromItemStack(itemstack1, 0); f4 = (float)(j >> 16 & 255) / 255.0F; f12 = (float)(j >> 8 & 255) / 255.0F; f11 = (float)(j & 255) / 255.0F; GL11.glColor4f(f4, f12, f11, 1.0F); this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack1, 0); } GL11.glPopMatrix(); } } protected void renderPlayerScale(EntityPlayer par1EntityPlayer, float par2) { float f1 = 0.9375F; GL11.glScalef(f1, f1, f1); } protected void func_96450_a(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, String par8Str, float par9, double par10) { if (par10 < 100.0D) { Scoreboard scoreboard = par1EntityPlayer.getWorldScoreboard(); ScoreObjective scoreobjective = scoreboard.func_96539_a(2); if (scoreobjective != null) { Score score = scoreboard.func_96529_a(par1EntityPlayer.getEntityName(), scoreobjective); if (par1EntityPlayer.isPlayerSleeping()) { this.renderLivingLabel(par1EntityPlayer, score.func_96652_c() + " " + scoreobjective.getDisplayName(), par2, par4 - 1.5D, par6, 64); } else { this.renderLivingLabel(par1EntityPlayer, score.func_96652_c() + " " + scoreobjective.getDisplayName(), par2, par4, par6, 64); } par4 += (double)((float)this.getFontRendererFromRenderManager().FONT_HEIGHT * 1.15F * par9); } } super.func_96449_a(par1EntityPlayer, par2, par4, par6, par8Str, par9, par10); } public void renderFirstPersonArm(EntityPlayer par1EntityPlayer) { float f = 1.0F; GL11.glColor3f(f, f, f); this.modelBipedMain.onGround = 0.0F; this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer); this.modelBipedMain.bipedRightArm.render(0.0625F); } /** * Renders player with sleeping offset if sleeping */ protected void renderPlayerSleep(EntityPlayer par1EntityPlayer, double par2, double par4, double par6) { if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping()) { super.renderLivingAt(par1EntityPlayer, par2 + (double)par1EntityPlayer.field_71079_bU, par4 + (double)par1EntityPlayer.field_71082_cx, par6 + (double)par1EntityPlayer.field_71089_bV); } else { super.renderLivingAt(par1EntityPlayer, par2, par4, par6); } } /** * Rotates the player if the player is sleeping. This method is called in rotateCorpse. */ protected void rotatePlayer(EntityPlayer par1EntityPlayer, float par2, float par3, float par4) { if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping()) { GL11.glRotatef(par1EntityPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F); GL11.glRotatef(this.getDeathMaxRotation(par1EntityPlayer), 0.0F, 0.0F, 1.0F); GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F); } else { super.rotateCorpse(par1EntityPlayer, par2, par3, par4); } } protected void func_96449_a(EntityLiving par1EntityLiving, double par2, double par4, double par6, String par8Str, float par9, double par10) { this.func_96450_a((EntityPlayer)par1EntityLiving, par2, par4, par6, par8Str, par9, par10); } /** * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: * entityLiving, partialTickTime */ protected void preRenderCallback(EntityLiving par1EntityLiving, float par2) { this.renderPlayerScale((EntityPlayer)par1EntityLiving, par2); } protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3) { this.func_82439_b((EntityPlayer)par1EntityLiving, par2, par3); } /** * Queries whether should render the specified pass or not. */ protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3) { return this.setArmorModel((EntityPlayer)par1EntityLiving, par2, par3); } protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2) { this.renderSpecials((EntityPlayer)par1EntityLiving, par2); } protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4) { this.rotatePlayer((EntityPlayer)par1EntityLiving, par2, par3, par4); } /** * Sets a simple glTranslate on a LivingEntity. */ protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6) { this.renderPlayerSleep((EntityPlayer)par1EntityLiving, par2, par4, par6); } protected void func_98190_a(EntityLiving par1EntityLiving) { this.func_98191_a((EntityPlayer)par1EntityLiving); } public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) { this.renderPlayer((EntityPlayer)par1EntityLiving, par2, par4, par6, par8, par9); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.renderPlayer((EntityPlayer)par1Entity, par2, par4, par6, par8, par9); } }