package net.minecraft.client.particle; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class EntityPortalFX extends EntityFX { private float portalParticleScale; private double portalPosX; private double portalPosY; private double portalPosZ; public EntityPortalFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) { super(par1World, par2, par4, par6, par8, par10, par12); this.motionX = par8; this.motionY = par10; this.motionZ = par12; this.portalPosX = this.posX = par2; this.portalPosY = this.posY = par4; this.portalPosZ = this.posZ = par6; float f = this.rand.nextFloat() * 0.6F + 0.4F; this.portalParticleScale = this.particleScale = this.rand.nextFloat() * 0.2F + 0.5F; this.particleRed = this.particleGreen = this.particleBlue = 1.0F * f; this.particleGreen *= 0.3F; this.particleRed *= 0.9F; this.particleMaxAge = (int)(Math.random() * 10.0D) + 40; this.noClip = true; this.setParticleTextureIndex((int)(Math.random() * 8.0D)); } public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { float f6 = ((float)this.particleAge + par2) / (float)this.particleMaxAge; f6 = 1.0F - f6; f6 *= f6; f6 = 1.0F - f6; this.particleScale = this.portalParticleScale * f6; super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); } public int getBrightnessForRender(float par1) { int i = super.getBrightnessForRender(par1); float f1 = (float)this.particleAge / (float)this.particleMaxAge; f1 *= f1; f1 *= f1; int j = i & 255; int k = i >> 16 & 255; k += (int)(f1 * 15.0F * 16.0F); if (k > 240) { k = 240; } return j | k << 16; } /** * Gets how bright this entity is. */ public float getBrightness(float par1) { float f1 = super.getBrightness(par1); float f2 = (float)this.particleAge / (float)this.particleMaxAge; f2 = f2 * f2 * f2 * f2; return f1 * (1.0F - f2) + f2; } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; float f = (float)this.particleAge / (float)this.particleMaxAge; float f1 = f; f = -f + f * f * 2.0F; f = 1.0F - f; this.posX = this.portalPosX + this.motionX * (double)f; this.posY = this.portalPosY + this.motionY * (double)f + (double)(1.0F - f1); this.posZ = this.portalPosZ + this.motionZ * (double)f; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } } }