package net.minecraft.world.gen.feature;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraft.world.World;
public class WorldGeneratorBonusChest extends WorldGenerator
{
/**
* Instance of WeightedRandomChestContent what will randomly generate items into the Bonus Chest.
*/
private final WeightedRandomChestContent[] theBonusChestGenerator;
/**
* Value of this int will determine how much items gonna generate in Bonus Chest.
*/
private final int itemsToGenerateInBonusChest;
public WorldGeneratorBonusChest(WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, int par2)
{
this.theBonusChestGenerator = par1ArrayOfWeightedRandomChestContent;
this.itemsToGenerateInBonusChest = par2;
}
public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
{
int l;
for (boolean flag = false; ((l = par1World.getBlockId(par3, par4, par5)) == 0 || l == Block.leaves.blockID) && par4 > 1; --par4)
{
;
}
if (par4 < 1)
{
return false;
}
else
{
++par4;
for (int i1 = 0; i1 < 4; ++i1)
{
int j1 = par3 + par2Random.nextInt(4) - par2Random.nextInt(4);
int k1 = par4 + par2Random.nextInt(3) - par2Random.nextInt(3);
int l1 = par5 + par2Random.nextInt(4) - par2Random.nextInt(4);
if (par1World.isAirBlock(j1, k1, l1) && par1World.doesBlockHaveSolidTopSurface(j1, k1 - 1, l1))
{
par1World.setBlock(j1, k1, l1, Block.chest.blockID, 0, 2);
TileEntityChest tileentitychest = (TileEntityChest)par1World.getBlockTileEntity(j1, k1, l1);
if (tileentitychest != null && tileentitychest != null)
{
WeightedRandomChestContent.generateChestContents(par2Random, this.theBonusChestGenerator, tileentitychest, this.itemsToGenerateInBonusChest);
}
if (par1World.isAirBlock(j1 - 1, k1, l1) && par1World.doesBlockHaveSolidTopSurface(j1 - 1, k1 - 1, l1))
{
par1World.setBlock(j1 - 1, k1, l1, Block.torchWood.blockID, 0, 2);
}
if (par1World.isAirBlock(j1 + 1, k1, l1) && par1World.doesBlockHaveSolidTopSurface(j1 - 1, k1 - 1, l1))
{
par1World.setBlock(j1 + 1, k1, l1, Block.torchWood.blockID, 0, 2);
}
if (par1World.isAirBlock(j1, k1, l1 - 1) && par1World.doesBlockHaveSolidTopSurface(j1 - 1, k1 - 1, l1))
{
par1World.setBlock(j1, k1, l1 - 1, Block.torchWood.blockID, 0, 2);
}
if (par1World.isAirBlock(j1, k1, l1 + 1) && par1World.doesBlockHaveSolidTopSurface(j1 - 1, k1 - 1, l1))
{
par1World.setBlock(j1, k1, l1 + 1, Block.torchWood.blockID, 0, 2);
}
return true;
}
}
return false;
}
}
}