package net.minecraft.inventory; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Iterator; import java.util.Map; import net.minecraft.block.Block; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemEnchantedBook; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class ContainerRepair extends Container { /** Here comes out item you merged and/or renamed. */ private IInventory outputSlot = new InventoryCraftResult(); /** * The 2slots where you put your items in that you want to merge and/or rename. */ private IInventory inputSlots = new InventoryRepair(this, "Repair", true, 2); private World theWorld; private int field_82861_i; private int field_82858_j; private int field_82859_k; /** The maximum cost of repairing/renaming in the anvil. */ public int maximumCost = 0; /** determined by damage of input item and stackSize of repair materials */ private int stackSizeToBeUsedInRepair = 0; private String repairedItemName; /** The player that has this container open. */ private final EntityPlayer thePlayer; public ContainerRepair(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) { this.theWorld = par2World; this.field_82861_i = par3; this.field_82858_j = par4; this.field_82859_k = par5; this.thePlayer = par6EntityPlayer; this.addSlotToContainer(new Slot(this.inputSlots, 0, 27, 47)); this.addSlotToContainer(new Slot(this.inputSlots, 1, 76, 47)); this.addSlotToContainer(new SlotRepair(this, this.outputSlot, 2, 134, 47, par2World, par3, par4, par5)); int l; for (l = 0; l < 3; ++l) { for (int i1 = 0; i1 < 9; ++i1) { this.addSlotToContainer(new Slot(par1InventoryPlayer, i1 + l * 9 + 9, 8 + i1 * 18, 84 + l * 18)); } } for (l = 0; l < 9; ++l) { this.addSlotToContainer(new Slot(par1InventoryPlayer, l, 8 + l * 18, 142)); } } /** * Callback for when the crafting matrix is changed. */ public void onCraftMatrixChanged(IInventory par1IInventory) { super.onCraftMatrixChanged(par1IInventory); if (par1IInventory == this.inputSlots) { this.updateRepairOutput(); } } /** * called when the Anvil Input Slot changes, calculates the new result and puts it in the output slot */ public void updateRepairOutput() { ItemStack itemstack = this.inputSlots.getStackInSlot(0); this.maximumCost = 0; int i = 0; byte b0 = 0; int j = 0; if (itemstack == null) { this.outputSlot.setInventorySlotContents(0, (ItemStack)null); this.maximumCost = 0; } else { ItemStack itemstack1 = itemstack.copy(); ItemStack itemstack2 = this.inputSlots.getStackInSlot(1); Map map = EnchantmentHelper.getEnchantments(itemstack1); boolean flag = false; int k = b0 + itemstack.getRepairCost() + (itemstack2 == null ? 0 : itemstack2.getRepairCost()); this.stackSizeToBeUsedInRepair = 0; int l; int i1; int j1; int k1; int l1; Iterator iterator; Enchantment enchantment; if (itemstack2 != null) { flag = itemstack2.itemID == Item.enchantedBook.itemID && Item.enchantedBook.func_92110_g(itemstack2).tagCount() > 0; if (itemstack1.isItemStackDamageable() && Item.itemsList[itemstack1.itemID].getIsRepairable(itemstack, itemstack2)) { l = Math.min(itemstack1.getItemDamageForDisplay(), itemstack1.getMaxDamage() / 4); if (l <= 0) { this.outputSlot.setInventorySlotContents(0, (ItemStack)null); this.maximumCost = 0; return; } for (i1 = 0; l > 0 && i1 < itemstack2.stackSize; ++i1) { j1 = itemstack1.getItemDamageForDisplay() - l; itemstack1.setItemDamage(j1); i += Math.max(1, l / 100) + map.size(); l = Math.min(itemstack1.getItemDamageForDisplay(), itemstack1.getMaxDamage() / 4); } this.stackSizeToBeUsedInRepair = i1; } else { if (!flag && (itemstack1.itemID != itemstack2.itemID || !itemstack1.isItemStackDamageable())) { this.outputSlot.setInventorySlotContents(0, (ItemStack)null); this.maximumCost = 0; return; } if (itemstack1.isItemStackDamageable() && !flag) { l = itemstack.getMaxDamage() - itemstack.getItemDamageForDisplay(); i1 = itemstack2.getMaxDamage() - itemstack2.getItemDamageForDisplay(); j1 = i1 + itemstack1.getMaxDamage() * 12 / 100; int i2 = l + j1; k1 = itemstack1.getMaxDamage() - i2; if (k1 < 0) { k1 = 0; } if (k1 < itemstack1.getItemDamage()) { itemstack1.setItemDamage(k1); i += Math.max(1, j1 / 100); } } Map map1 = EnchantmentHelper.getEnchantments(itemstack2); iterator = map1.keySet().iterator(); while (iterator.hasNext()) { j1 = ((Integer)iterator.next()).intValue(); enchantment = Enchantment.enchantmentsList[j1]; k1 = map.containsKey(Integer.valueOf(j1)) ? ((Integer)map.get(Integer.valueOf(j1))).intValue() : 0; l1 = ((Integer)map1.get(Integer.valueOf(j1))).intValue(); int j2; if (k1 == l1) { ++l1; j2 = l1; } else { j2 = Math.max(l1, k1); } l1 = j2; int k2 = l1 - k1; boolean flag1 = enchantment.canApply(itemstack); if (this.thePlayer.capabilities.isCreativeMode || itemstack.itemID == ItemEnchantedBook.enchantedBook.itemID) { flag1 = true; } Iterator iterator1 = map.keySet().iterator(); while (iterator1.hasNext()) { int l2 = ((Integer)iterator1.next()).intValue(); if (l2 != j1 && !enchantment.canApplyTogether(Enchantment.enchantmentsList[l2])) { flag1 = false; i += k2; } } if (flag1) { if (l1 > enchantment.getMaxLevel()) { l1 = enchantment.getMaxLevel(); } map.put(Integer.valueOf(j1), Integer.valueOf(l1)); int i3 = 0; switch (enchantment.getWeight()) { case 1: i3 = 8; break; case 2: i3 = 4; case 3: case 4: case 6: case 7: case 8: case 9: default: break; case 5: i3 = 2; break; case 10: i3 = 1; } if (flag) { i3 = Math.max(1, i3 / 2); } i += i3 * k2; } } } } if (this.repairedItemName != null && this.repairedItemName.length() > 0 && !this.repairedItemName.equalsIgnoreCase(this.thePlayer.getTranslator().translateNamedKey(itemstack.getItemName())) && !this.repairedItemName.equals(itemstack.getDisplayName())) { j = itemstack.isItemStackDamageable() ? 7 : itemstack.stackSize * 5; i += j; if (itemstack.hasDisplayName()) { k += j / 2; } itemstack1.setItemName(this.repairedItemName); } l = 0; for (iterator = map.keySet().iterator(); iterator.hasNext(); k += l + k1 * l1) { j1 = ((Integer)iterator.next()).intValue(); enchantment = Enchantment.enchantmentsList[j1]; k1 = ((Integer)map.get(Integer.valueOf(j1))).intValue(); l1 = 0; ++l; switch (enchantment.getWeight()) { case 1: l1 = 8; break; case 2: l1 = 4; case 3: case 4: case 6: case 7: case 8: case 9: default: break; case 5: l1 = 2; break; case 10: l1 = 1; } if (flag) { l1 = Math.max(1, l1 / 2); } } if (flag) { k = Math.max(1, k / 2); } if (flag && itemstack1!=null && !Item.itemsList[itemstack1.itemID].isBookEnchantable(itemstack1,itemstack2)) { itemstack1 = null; } this.maximumCost = k + i; if (i <= 0) { itemstack1 = null; } if (j == i && j > 0 && this.maximumCost >= 40) { this.theWorld.getWorldLogAgent().logInfo("Naming an item only, cost too high; giving discount to cap cost to 39 levels"); this.maximumCost = 39; } if (this.maximumCost >= 40 && !this.thePlayer.capabilities.isCreativeMode) { itemstack1 = null; } if (itemstack1 != null) { i1 = itemstack1.getRepairCost(); if (itemstack2 != null && i1 < itemstack2.getRepairCost()) { i1 = itemstack2.getRepairCost(); } if (itemstack1.hasDisplayName()) { i1 -= 9; } if (i1 < 0) { i1 = 0; } i1 += 2; itemstack1.setRepairCost(i1); EnchantmentHelper.setEnchantments(map, itemstack1); } this.outputSlot.setInventorySlotContents(0, itemstack1); this.detectAndSendChanges(); } } public void addCraftingToCrafters(ICrafting par1ICrafting) { super.addCraftingToCrafters(par1ICrafting); par1ICrafting.sendProgressBarUpdate(this, 0, this.maximumCost); } @SideOnly(Side.CLIENT) public void updateProgressBar(int par1, int par2) { if (par1 == 0) { this.maximumCost = par2; } } /** * Callback for when the crafting gui is closed. */ public void onCraftGuiClosed(EntityPlayer par1EntityPlayer) { super.onCraftGuiClosed(par1EntityPlayer); if (!this.theWorld.isRemote) { for (int i = 0; i < this.inputSlots.getSizeInventory(); ++i) { ItemStack itemstack = this.inputSlots.getStackInSlotOnClosing(i); if (itemstack != null) { par1EntityPlayer.dropPlayerItem(itemstack); } } } } public boolean canInteractWith(EntityPlayer par1EntityPlayer) { return this.theWorld.getBlockId(this.field_82861_i, this.field_82858_j, this.field_82859_k) != Block.anvil.blockID ? false : par1EntityPlayer.getDistanceSq((double)this.field_82861_i + 0.5D, (double)this.field_82858_j + 0.5D, (double)this.field_82859_k + 0.5D) <= 64.0D; } /** * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that. */ public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) { ItemStack itemstack = null; Slot slot = (Slot)this.inventorySlots.get(par2); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (par2 == 2) { if (!this.mergeItemStack(itemstack1, 3, 39, true)) { return null; } slot.onSlotChange(itemstack1, itemstack); } else if (par2 != 0 && par2 != 1) { if (par2 >= 3 && par2 < 39 && !this.mergeItemStack(itemstack1, 0, 2, false)) { return null; } } else if (!this.mergeItemStack(itemstack1, 3, 39, false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack)null); } else { slot.onSlotChanged(); } if (itemstack1.stackSize == itemstack.stackSize) { return null; } slot.onPickupFromSlot(par1EntityPlayer, itemstack1); } return itemstack; } /** * used by the Anvil GUI to update the Item Name being typed by the player */ public void updateItemName(String par1Str) { this.repairedItemName = par1Str; if (this.getSlot(2).getHasStack()) { this.getSlot(2).getStack().setItemName(this.repairedItemName); } this.updateRepairOutput(); } static IInventory getRepairInputInventory(ContainerRepair par0ContainerRepair) { return par0ContainerRepair.inputSlots; } static int getStackSizeUsedInRepair(ContainerRepair par0ContainerRepair) { return par0ContainerRepair.stackSizeToBeUsedInRepair; } }