package net.minecraft.client.gui; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.Tessellator; import org.lwjgl.input.Mouse; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public abstract class GuiSlot { private final Minecraft mc; /** * The width of the GuiScreen. Affects the container rendering, but not the overlays. */ private int width; /** * The height of the GuiScreen. Affects the container rendering, but not the overlays or the scrolling. */ private int height; /** The top of the slot container. Affects the overlays and scrolling. */ protected int top; /** The bottom of the slot container. Affects the overlays and scrolling. */ protected int bottom; private int right; private int left; /** The height of a slot. */ protected final int slotHeight; /** button id of the button used to scroll up */ private int scrollUpButtonID; /** the buttonID of the button used to scroll down */ private int scrollDownButtonID; /** X axis position of the mouse */ protected int mouseX; /** Y axis position of the mouse */ protected int mouseY; /** where the mouse was in the window when you first clicked to scroll */ private float initialClickY = -2.0F; /** * what to multiply the amount you moved your mouse by(used for slowing down scrolling when over the items and no on * scroll bar) */ private float scrollMultiplier; /** how far down this slot has been scrolled */ private float amountScrolled; /** the element in the list that was selected */ private int selectedElement = -1; /** the time when this button was last clicked. */ private long lastClicked = 0L; /** true if a selected element in this gui will show an outline box */ private boolean showSelectionBox = true; private boolean field_77243_s; private int field_77242_t; public String BACKGROUND_IMAGE = "/gui/background.png"; public GuiSlot(Minecraft par1Minecraft, int par2, int par3, int par4, int par5, int par6) { this.mc = par1Minecraft; this.width = par2; this.height = par3; this.top = par4; this.bottom = par5; this.slotHeight = par6; this.left = 0; this.right = par2; } public void func_77207_a(int par1, int par2, int par3, int par4) { this.width = par1; this.height = par2; this.top = par3; this.bottom = par4; this.left = 0; this.right = par1; } public void setShowSelectionBox(boolean par1) { this.showSelectionBox = par1; } protected void func_77223_a(boolean par1, int par2) { this.field_77243_s = par1; this.field_77242_t = par2; if (!par1) { this.field_77242_t = 0; } } /** * Gets the size of the current slot list. */ protected abstract int getSize(); /** * the element in the slot that was clicked, boolean for wether it was double clicked or not */ protected abstract void elementClicked(int i, boolean flag); /** * returns true if the element passed in is currently selected */ protected abstract boolean isSelected(int i); /** * return the height of the content being scrolled */ protected int getContentHeight() { return this.getSize() * this.slotHeight + this.field_77242_t; } protected abstract void drawBackground(); protected abstract void drawSlot(int i, int j, int k, int l, Tessellator tessellator); protected void func_77222_a(int par1, int par2, Tessellator par3Tessellator) {} protected void func_77224_a(int par1, int par2) {} protected void func_77215_b(int par1, int par2) {} public int func_77210_c(int par1, int par2) { int k = this.width / 2 - 110; int l = this.width / 2 + 110; int i1 = par2 - this.top - this.field_77242_t + (int)this.amountScrolled - 4; int j1 = i1 / this.slotHeight; return par1 >= k && par1 <= l && j1 >= 0 && i1 >= 0 && j1 < this.getSize() ? j1 : -1; } /** * Registers the IDs that can be used for the scrollbar's buttons. */ public void registerScrollButtons(List par1List, int par2, int par3) { this.scrollUpButtonID = par2; this.scrollDownButtonID = par3; } /** * stop the thing from scrolling out of bounds */ private void bindAmountScrolled() { int i = this.func_77209_d(); if (i < 0) { i /= 2; } if (this.amountScrolled < 0.0F) { this.amountScrolled = 0.0F; } if (this.amountScrolled > (float)i) { this.amountScrolled = (float)i; } } public int func_77209_d() { return this.getContentHeight() - (this.bottom - this.top - 4); } public void func_77208_b(int par1) { this.amountScrolled += (float)par1; this.bindAmountScrolled(); this.initialClickY = -2.0F; } public void actionPerformed(GuiButton par1GuiButton) { if (par1GuiButton.enabled) { if (par1GuiButton.id == this.scrollUpButtonID) { this.amountScrolled -= (float)(this.slotHeight * 2 / 3); this.initialClickY = -2.0F; this.bindAmountScrolled(); } else if (par1GuiButton.id == this.scrollDownButtonID) { this.amountScrolled += (float)(this.slotHeight * 2 / 3); this.initialClickY = -2.0F; this.bindAmountScrolled(); } } } /** * draws the slot to the screen, pass in mouse's current x and y and partial ticks */ public void drawScreen(int par1, int par2, float par3) { this.mouseX = par1; this.mouseY = par2; this.drawBackground(); int k = this.getSize(); int l = this.getScrollBarX(); int i1 = l + 6; int j1; int k1; int l1; int i2; int j2; if (Mouse.isButtonDown(0)) { if (this.initialClickY == -1.0F) { boolean flag = true; if (par2 >= this.top && par2 <= this.bottom) { int k2 = this.width / 2 - 110; j1 = this.width / 2 + 110; k1 = par2 - this.top - this.field_77242_t + (int)this.amountScrolled - 4; l1 = k1 / this.slotHeight; if (par1 >= k2 && par1 <= j1 && l1 >= 0 && k1 >= 0 && l1 < k) { boolean flag1 = l1 == this.selectedElement && Minecraft.getSystemTime() - this.lastClicked < 250L; this.elementClicked(l1, flag1); this.selectedElement = l1; this.lastClicked = Minecraft.getSystemTime(); } else if (par1 >= k2 && par1 <= j1 && k1 < 0) { this.func_77224_a(par1 - k2, par2 - this.top + (int)this.amountScrolled - 4); flag = false; } if (par1 >= l && par1 <= i1) { this.scrollMultiplier = -1.0F; j2 = this.func_77209_d(); if (j2 < 1) { j2 = 1; } i2 = (int)((float)((this.bottom - this.top) * (this.bottom - this.top)) / (float)this.getContentHeight()); if (i2 < 32) { i2 = 32; } if (i2 > this.bottom - this.top - 8) { i2 = this.bottom - this.top - 8; } this.scrollMultiplier /= (float)(this.bottom - this.top - i2) / (float)j2; } else { this.scrollMultiplier = 1.0F; } if (flag) { this.initialClickY = (float)par2; } else { this.initialClickY = -2.0F; } } else { this.initialClickY = -2.0F; } } else if (this.initialClickY >= 0.0F) { this.amountScrolled -= ((float)par2 - this.initialClickY) * this.scrollMultiplier; this.initialClickY = (float)par2; } } else { while (!this.mc.gameSettings.touchscreen && Mouse.next()) { int l2 = Mouse.getEventDWheel(); if (l2 != 0) { if (l2 > 0) { l2 = -1; } else if (l2 < 0) { l2 = 1; } this.amountScrolled += (float)(l2 * this.slotHeight / 2); } } this.initialClickY = -1.0F; } this.bindAmountScrolled(); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_FOG); Tessellator tessellator = Tessellator.instance; drawContainerBackground(tessellator); j1 = this.width / 2 - 92 - 16; k1 = this.top + 4 - (int)this.amountScrolled; if (this.field_77243_s) { this.func_77222_a(j1, k1, tessellator); } int i3; for (l1 = 0; l1 < k; ++l1) { j2 = k1 + l1 * this.slotHeight + this.field_77242_t; i2 = this.slotHeight - 4; if (j2 <= this.bottom && j2 + i2 >= this.top) { if (this.showSelectionBox && this.isSelected(l1)) { i3 = this.width / 2 - 110; int j3 = this.width / 2 + 110; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_TEXTURE_2D); tessellator.startDrawingQuads(); tessellator.setColorOpaque_I(8421504); tessellator.addVertexWithUV((double)i3, (double)(j2 + i2 + 2), 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV((double)j3, (double)(j2 + i2 + 2), 0.0D, 1.0D, 1.0D); tessellator.addVertexWithUV((double)j3, (double)(j2 - 2), 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV((double)i3, (double)(j2 - 2), 0.0D, 0.0D, 0.0D); tessellator.setColorOpaque_I(0); tessellator.addVertexWithUV((double)(i3 + 1), (double)(j2 + i2 + 1), 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV((double)(j3 - 1), (double)(j2 + i2 + 1), 0.0D, 1.0D, 1.0D); tessellator.addVertexWithUV((double)(j3 - 1), (double)(j2 - 1), 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV((double)(i3 + 1), (double)(j2 - 1), 0.0D, 0.0D, 0.0D); tessellator.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); } this.drawSlot(l1, j1, j2, i2, tessellator); } } GL11.glDisable(GL11.GL_DEPTH_TEST); byte b0 = 4; this.overlayBackground(0, this.top, 255, 255); this.overlayBackground(this.bottom, this.height, 255, 255); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_TEXTURE_2D); tessellator.startDrawingQuads(); tessellator.setColorRGBA_I(0, 0); tessellator.addVertexWithUV((double)this.left, (double)(this.top + b0), 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV((double)this.right, (double)(this.top + b0), 0.0D, 1.0D, 1.0D); tessellator.setColorRGBA_I(0, 255); tessellator.addVertexWithUV((double)this.right, (double)this.top, 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV((double)this.left, (double)this.top, 0.0D, 0.0D, 0.0D); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setColorRGBA_I(0, 255); tessellator.addVertexWithUV((double)this.left, (double)this.bottom, 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV((double)this.right, (double)this.bottom, 0.0D, 1.0D, 1.0D); tessellator.setColorRGBA_I(0, 0); tessellator.addVertexWithUV((double)this.right, (double)(this.bottom - b0), 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV((double)this.left, (double)(this.bottom - b0), 0.0D, 0.0D, 0.0D); tessellator.draw(); j2 = this.func_77209_d(); if (j2 > 0) { i2 = (this.bottom - this.top) * (this.bottom - this.top) / this.getContentHeight(); if (i2 < 32) { i2 = 32; } if (i2 > this.bottom - this.top - 8) { i2 = this.bottom - this.top - 8; } i3 = (int)this.amountScrolled * (this.bottom - this.top - i2) / j2 + this.top; if (i3 < this.top) { i3 = this.top; } tessellator.startDrawingQuads(); tessellator.setColorRGBA_I(0, 255); tessellator.addVertexWithUV((double)l, (double)this.bottom, 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV((double)i1, (double)this.bottom, 0.0D, 1.0D, 1.0D); tessellator.addVertexWithUV((double)i1, (double)this.top, 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV((double)l, (double)this.top, 0.0D, 0.0D, 0.0D); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setColorRGBA_I(8421504, 255); tessellator.addVertexWithUV((double)l, (double)(i3 + i2), 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV((double)i1, (double)(i3 + i2), 0.0D, 1.0D, 1.0D); tessellator.addVertexWithUV((double)i1, (double)i3, 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV((double)l, (double)i3, 0.0D, 0.0D, 0.0D); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setColorRGBA_I(12632256, 255); tessellator.addVertexWithUV((double)l, (double)(i3 + i2 - 1), 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV((double)(i1 - 1), (double)(i3 + i2 - 1), 0.0D, 1.0D, 1.0D); tessellator.addVertexWithUV((double)(i1 - 1), (double)i3, 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV((double)l, (double)i3, 0.0D, 0.0D, 0.0D); tessellator.draw(); } this.func_77215_b(par1, par2); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glDisable(GL11.GL_BLEND); } protected int getScrollBarX() { return this.width / 2 + 124; } /** * Overlays the background to hide scrolled items */ protected void overlayBackground(int par1, int par2, int par3, int par4) { Tessellator tessellator = Tessellator.instance; this.mc.renderEngine.bindTexture(BACKGROUND_IMAGE); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); float f = 32.0F; tessellator.startDrawingQuads(); tessellator.setColorRGBA_I(4210752, par4); tessellator.addVertexWithUV(0.0D, (double)par2, 0.0D, 0.0D, (double)((float)par2 / f)); tessellator.addVertexWithUV((double)this.width, (double)par2, 0.0D, (double)((float)this.width / f), (double)((float)par2 / f)); tessellator.setColorRGBA_I(4210752, par3); tessellator.addVertexWithUV((double)this.width, (double)par1, 0.0D, (double)((float)this.width / f), (double)((float)par1 / f)); tessellator.addVertexWithUV(0.0D, (double)par1, 0.0D, 0.0D, (double)((float)par1 / f)); tessellator.draw(); } protected void drawContainerBackground(Tessellator tess) { this.mc.renderEngine.bindTexture(BACKGROUND_IMAGE); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); float height = 32.0F; tess.startDrawingQuads(); tess.setColorOpaque_I(2105376); tess.addVertexWithUV((double)left, (double)bottom, 0.0D, (double)(left / height), (double)((bottom + (int)amountScrolled) / height)); tess.addVertexWithUV((double)right, (double)bottom, 0.0D, (double)(right / height), (double)((bottom + (int)amountScrolled) / height)); tess.addVertexWithUV((double)right, (double)top, 0.0D, (double)(right / height), (double)((top + (int)amountScrolled) / height)); tess.addVertexWithUV((double)left, (double)top, 0.0D, (double)(left / height), (double)((top + (int)amountScrolled) / height)); tess.draw(); } }