package net.minecraft.item; import net.minecraft.block.BlockDispenser; import net.minecraft.block.BlockRailBase; import net.minecraft.dispenser.BehaviorDefaultDispenseItem; import net.minecraft.dispenser.IBlockSource; import net.minecraft.entity.item.EntityMinecart; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; final class BehaviorDispenseMinecart extends BehaviorDefaultDispenseItem { private final BehaviorDefaultDispenseItem field_96465_b = new BehaviorDefaultDispenseItem(); /** * Dispense the specified stack, play the dispense sound and spawn particles. */ public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack) { EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata()); World world = par1IBlockSource.getWorld(); double d0 = par1IBlockSource.getX() + (double)((float)enumfacing.getFrontOffsetX() * 1.125F); double d1 = par1IBlockSource.getY() + (double)((float)enumfacing.getFrontOffsetY() * 1.125F); double d2 = par1IBlockSource.getZ() + (double)((float)enumfacing.getFrontOffsetZ() * 1.125F); int i = par1IBlockSource.getXInt() + enumfacing.getFrontOffsetX(); int j = par1IBlockSource.getYInt() + enumfacing.getFrontOffsetY(); int k = par1IBlockSource.getZInt() + enumfacing.getFrontOffsetZ(); int l = world.getBlockId(i, j, k); double d3; if (BlockRailBase.isRailBlock(l)) { d3 = 0.0D; } else { if (l != 0 || !BlockRailBase.isRailBlock(world.getBlockId(i, j - 1, k))) { return this.field_96465_b.dispense(par1IBlockSource, par2ItemStack); } d3 = -1.0D; } EntityMinecart entityminecart = EntityMinecart.createMinecart(world, d0, d1 + d3, d2, ((ItemMinecart)par2ItemStack.getItem()).minecartType); world.spawnEntityInWorld(entityminecart); par2ItemStack.splitStack(1); return par2ItemStack; } /** * Play the dispense sound from the specified block. */ protected void playDispenseSound(IBlockSource par1IBlockSource) { par1IBlockSource.getWorld().playAuxSFX(1000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0); } }