package net.minecraft.item;
import net.minecraft.block.BlockDispenser;
import net.minecraft.block.BlockRailBase;
import net.minecraft.dispenser.BehaviorDefaultDispenseItem;
import net.minecraft.dispenser.IBlockSource;
import net.minecraft.entity.item.EntityMinecart;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
final class BehaviorDispenseMinecart extends BehaviorDefaultDispenseItem
{
private final BehaviorDefaultDispenseItem field_96465_b = new BehaviorDefaultDispenseItem();
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());
World world = par1IBlockSource.getWorld();
double d0 = par1IBlockSource.getX() + (double)((float)enumfacing.getFrontOffsetX() * 1.125F);
double d1 = par1IBlockSource.getY() + (double)((float)enumfacing.getFrontOffsetY() * 1.125F);
double d2 = par1IBlockSource.getZ() + (double)((float)enumfacing.getFrontOffsetZ() * 1.125F);
int i = par1IBlockSource.getXInt() + enumfacing.getFrontOffsetX();
int j = par1IBlockSource.getYInt() + enumfacing.getFrontOffsetY();
int k = par1IBlockSource.getZInt() + enumfacing.getFrontOffsetZ();
int l = world.getBlockId(i, j, k);
double d3;
if (BlockRailBase.isRailBlock(l))
{
d3 = 0.0D;
}
else
{
if (l != 0 || !BlockRailBase.isRailBlock(world.getBlockId(i, j - 1, k)))
{
return this.field_96465_b.dispense(par1IBlockSource, par2ItemStack);
}
d3 = -1.0D;
}
EntityMinecart entityminecart = EntityMinecart.createMinecart(world, d0, d1 + d3, d2, ((ItemMinecart)par2ItemStack.getItem()).minecartType);
world.spawnEntityInWorld(entityminecart);
par2ItemStack.splitStack(1);
return par2ItemStack;
}
/**
* Play the dispense sound from the specified block.
*/
protected void playDispenseSound(IBlockSource par1IBlockSource)
{
par1IBlockSource.getWorld().playAuxSFX(1000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
}
}