package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.util.Icon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockMycelium extends Block
{
@SideOnly(Side.CLIENT)
private Icon field_94422_a;
@SideOnly(Side.CLIENT)
private Icon field_94421_b;
protected BlockMycelium(int par1)
{
super(par1, Material.grass);
this.setTickRandomly(true);
this.setCreativeTab(CreativeTabs.tabBlock);
}
@SideOnly(Side.CLIENT)
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
public Icon getIcon(int par1, int par2)
{
return par1 == 1 ? this.field_94422_a : (par1 == 0 ? Block.dirt.getBlockTextureFromSide(par1) : this.blockIcon);
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (!par1World.isRemote)
{
if (par1World.getBlockLightValue(par2, par3 + 1, par4) < 4 && par1World.getBlockLightOpacity(par2, par3 + 1, par4) > 2)
{
par1World.setBlock(par2, par3, par4, Block.dirt.blockID);
}
else if (par1World.getBlockLightValue(par2, par3 + 1, par4) >= 9)
{
for (int l = 0; l < 4; ++l)
{
int i1 = par2 + par5Random.nextInt(3) - 1;
int j1 = par3 + par5Random.nextInt(5) - 3;
int k1 = par4 + par5Random.nextInt(3) - 1;
int l1 = par1World.getBlockId(i1, j1 + 1, k1);
if (par1World.getBlockId(i1, j1, k1) == Block.dirt.blockID && par1World.getBlockLightValue(i1, j1 + 1, k1) >= 4 && par1World.getBlockLightOpacity(i1, j1 + 1, k1) <= 2)
{
par1World.setBlock(i1, j1, k1, this.blockID);
}
}
}
}
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return Block.dirt.idDropped(0, par2Random, par3);
}
@SideOnly(Side.CLIENT)
/**
* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
*/
public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
if (par5 == 1)
{
return this.field_94422_a;
}
else if (par5 == 0)
{
return Block.dirt.getBlockTextureFromSide(par5);
}
else
{
Material material = par1IBlockAccess.getBlockMaterial(par2, par3 + 1, par4);
return material != Material.snow && material != Material.craftedSnow ? this.blockIcon : this.field_94421_b;
}
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon("mycel_side");
this.field_94422_a = par1IconRegister.registerIcon("mycel_top");
this.field_94421_b = par1IconRegister.registerIcon("snow_side");
}
@SideOnly(Side.CLIENT)
/**
* A randomly called display update to be able to add particles or other items for display
*/
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
super.randomDisplayTick(par1World, par2, par3, par4, par5Random);
if (par5Random.nextInt(10) == 0)
{
par1World.spawnParticle("townaura", (double)((float)par2 + par5Random.nextFloat()), (double)((float)par3 + 1.1F), (double)((float)par4 + par5Random.nextFloat()), 0.0D, 0.0D, 0.0D);
}
}
}