package net.minecraft.world.gen.layer; import net.minecraft.world.biome.BiomeGenBase; public class GenLayerAddSnow extends GenLayer { public GenLayerAddSnow(long par1, GenLayer par3GenLayer) { super(par1); this.parent = par3GenLayer; } /** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ public int[] getInts(int par1, int par2, int par3, int par4) { int i1 = par1 - 1; int j1 = par2 - 1; int k1 = par3 + 2; int l1 = par4 + 2; int[] aint = this.parent.getInts(i1, j1, k1, l1); int[] aint1 = IntCache.getIntCache(par3 * par4); for (int i2 = 0; i2 < par4; ++i2) { for (int j2 = 0; j2 < par3; ++j2) { int k2 = aint[j2 + 1 + (i2 + 1) * k1]; this.initChunkSeed((long)(j2 + par1), (long)(i2 + par2)); if (k2 == 0) { aint1[j2 + i2 * par3] = 0; } else { int l2 = this.nextInt(5); if (l2 == 0) { l2 = BiomeGenBase.icePlains.biomeID; } else { l2 = 1; } aint1[j2 + i2 * par3] = l2; } } } return aint1; } }