package net.minecraft.client.gui; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.Tessellator; import org.lwjgl.input.Mouse; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public abstract class SelectionListBase { private final Minecraft field_96622_a; private final int field_96619_e; private final int field_96616_f; private final int field_96617_g; private final int field_96627_h; protected final int field_96620_b; protected int field_96621_c; protected int field_96618_d; private float field_96628_i = -2.0F; private float field_96625_j; private float field_96626_k; private int field_96623_l = -1; private long field_96624_m = 0L; public SelectionListBase(Minecraft par1Minecraft, int par2, int par3, int par4, int par5, int par6) { this.field_96622_a = par1Minecraft; this.field_96616_f = par3; this.field_96627_h = par3 + par5; this.field_96620_b = par6; this.field_96619_e = par2; this.field_96617_g = par2 + par4; } protected abstract int func_96608_a(); protected abstract void func_96615_a(int i, boolean flag); protected abstract boolean func_96609_a(int i); protected int func_96613_b() { return this.func_96608_a() * this.field_96620_b; } protected abstract void func_96611_c(); protected abstract void func_96610_a(int i, int j, int k, int l, Tessellator tessellator); private void func_96614_f() { int i = this.func_96607_d(); if (i < 0) { i = 0; } if (this.field_96626_k < 0.0F) { this.field_96626_k = 0.0F; } if (this.field_96626_k > (float)i) { this.field_96626_k = (float)i; } } public int func_96607_d() { return this.func_96613_b() - (this.field_96627_h - this.field_96616_f - 4); } public void func_96612_a(int par1, int par2, float par3) { this.field_96621_c = par1; this.field_96618_d = par2; this.func_96611_c(); int k = this.func_96608_a(); int l = this.func_96606_e(); int i1 = l + 6; int j1; int k1; int l1; int i2; int j2; if (Mouse.isButtonDown(0)) { if (this.field_96628_i == -1.0F) { boolean flag = true; if (par2 >= this.field_96616_f && par2 <= this.field_96627_h) { int k2 = this.field_96619_e + 2; j1 = this.field_96617_g - 2; k1 = par2 - this.field_96616_f + (int)this.field_96626_k - 4; l1 = k1 / this.field_96620_b; if (par1 >= k2 && par1 <= j1 && l1 >= 0 && k1 >= 0 && l1 < k) { boolean flag1 = l1 == this.field_96623_l && Minecraft.getSystemTime() - this.field_96624_m < 250L; this.func_96615_a(l1, flag1); this.field_96623_l = l1; this.field_96624_m = Minecraft.getSystemTime(); } else if (par1 >= k2 && par1 <= j1 && k1 < 0) { flag = false; } if (par1 >= l && par1 <= i1) { this.field_96625_j = -1.0F; j2 = this.func_96607_d(); if (j2 < 1) { j2 = 1; } i2 = (int)((float)((this.field_96627_h - this.field_96616_f) * (this.field_96627_h - this.field_96616_f)) / (float)this.func_96613_b()); if (i2 < 32) { i2 = 32; } if (i2 > this.field_96627_h - this.field_96616_f - 8) { i2 = this.field_96627_h - this.field_96616_f - 8; } this.field_96625_j /= (float)(this.field_96627_h - this.field_96616_f - i2) / (float)j2; } else { this.field_96625_j = 1.0F; } if (flag) { this.field_96628_i = (float)par2; } else { this.field_96628_i = -2.0F; } } else { this.field_96628_i = -2.0F; } } else if (this.field_96628_i >= 0.0F) { this.field_96626_k -= ((float)par2 - this.field_96628_i) * this.field_96625_j; this.field_96628_i = (float)par2; } } else { while (!this.field_96622_a.gameSettings.touchscreen && Mouse.next()) { int l2 = Mouse.getEventDWheel(); if (l2 != 0) { if (l2 > 0) { l2 = -1; } else if (l2 < 0) { l2 = 1; } this.field_96626_k += (float)(l2 * this.field_96620_b / 2); } } this.field_96628_i = -1.0F; } this.func_96614_f(); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_FOG); Tessellator tessellator = Tessellator.instance; this.field_96622_a.renderEngine.bindTexture("/gui/background.png"); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); float f1 = 32.0F; tessellator.startDrawingQuads(); tessellator.setColorOpaque_I(2105376); tessellator.addVertexWithUV((double)this.field_96619_e, (double)this.field_96627_h, 0.0D, (double)((float)this.field_96619_e / f1), (double)((float)(this.field_96627_h + (int)this.field_96626_k) / f1)); tessellator.addVertexWithUV((double)this.field_96617_g, (double)this.field_96627_h, 0.0D, (double)((float)this.field_96617_g / f1), (double)((float)(this.field_96627_h + (int)this.field_96626_k) / f1)); tessellator.addVertexWithUV((double)this.field_96617_g, (double)this.field_96616_f, 0.0D, (double)((float)this.field_96617_g / f1), (double)((float)(this.field_96616_f + (int)this.field_96626_k) / f1)); tessellator.addVertexWithUV((double)this.field_96619_e, (double)this.field_96616_f, 0.0D, (double)((float)this.field_96619_e / f1), (double)((float)(this.field_96616_f + (int)this.field_96626_k) / f1)); tessellator.draw(); j1 = this.field_96619_e + 2; k1 = this.field_96616_f + 4 - (int)this.field_96626_k; int i3; for (l1 = 0; l1 < k; ++l1) { j2 = k1 + l1 * this.field_96620_b; i2 = this.field_96620_b - 4; if (j2 + this.field_96620_b <= this.field_96627_h && j2 - 4 >= this.field_96616_f) { if (this.func_96609_a(l1)) { i3 = this.field_96619_e + 2; int j3 = this.field_96617_g - 2; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_TEXTURE_2D); tessellator.startDrawingQuads(); tessellator.setColorOpaque_I(8421504); tessellator.addVertexWithUV((double)i3, (double)(j2 + i2 + 2), 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV((double)j3, (double)(j2 + i2 + 2), 0.0D, 1.0D, 1.0D); tessellator.addVertexWithUV((double)j3, (double)(j2 - 2), 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV((double)i3, (double)(j2 - 2), 0.0D, 0.0D, 0.0D); tessellator.setColorOpaque_I(0); tessellator.addVertexWithUV((double)(i3 + 1), (double)(j2 + i2 + 1), 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV((double)(j3 - 1), (double)(j2 + i2 + 1), 0.0D, 1.0D, 1.0D); tessellator.addVertexWithUV((double)(j3 - 1), (double)(j2 - 1), 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV((double)(i3 + 1), (double)(j2 - 1), 0.0D, 0.0D, 0.0D); tessellator.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); } this.func_96610_a(l1, j1, j2, i2, tessellator); } } GL11.glDisable(GL11.GL_DEPTH_TEST); byte b0 = 4; GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_TEXTURE_2D); tessellator.startDrawingQuads(); tessellator.setColorRGBA_I(0, 0); tessellator.addVertexWithUV((double)this.field_96619_e, (double)(this.field_96616_f + b0), 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV((double)this.field_96617_g, (double)(this.field_96616_f + b0), 0.0D, 1.0D, 1.0D); tessellator.setColorRGBA_I(0, 255); tessellator.addVertexWithUV((double)this.field_96617_g, (double)this.field_96616_f, 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV((double)this.field_96619_e, (double)this.field_96616_f, 0.0D, 0.0D, 0.0D); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setColorRGBA_I(0, 255); tessellator.addVertexWithUV((double)this.field_96619_e, (double)this.field_96627_h, 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV((double)this.field_96617_g, (double)this.field_96627_h, 0.0D, 1.0D, 1.0D); tessellator.setColorRGBA_I(0, 0); tessellator.addVertexWithUV((double)this.field_96617_g, (double)(this.field_96627_h - b0), 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV((double)this.field_96619_e, (double)(this.field_96627_h - b0), 0.0D, 0.0D, 0.0D); tessellator.draw(); j2 = this.func_96607_d(); if (j2 > 0) { i2 = (this.field_96627_h - this.field_96616_f) * (this.field_96627_h - this.field_96616_f) / this.func_96613_b(); if (i2 < 32) { i2 = 32; } if (i2 > this.field_96627_h - this.field_96616_f - 8) { i2 = this.field_96627_h - this.field_96616_f - 8; } i3 = (int)this.field_96626_k * (this.field_96627_h - this.field_96616_f - i2) / j2 + this.field_96616_f; if (i3 < this.field_96616_f) { i3 = this.field_96616_f; } tessellator.startDrawingQuads(); tessellator.setColorRGBA_I(0, 255); tessellator.addVertexWithUV((double)l, (double)this.field_96627_h, 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV((double)i1, (double)this.field_96627_h, 0.0D, 1.0D, 1.0D); tessellator.addVertexWithUV((double)i1, (double)this.field_96616_f, 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV((double)l, (double)this.field_96616_f, 0.0D, 0.0D, 0.0D); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setColorRGBA_I(8421504, 255); tessellator.addVertexWithUV((double)l, (double)(i3 + i2), 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV((double)i1, (double)(i3 + i2), 0.0D, 1.0D, 1.0D); tessellator.addVertexWithUV((double)i1, (double)i3, 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV((double)l, (double)i3, 0.0D, 0.0D, 0.0D); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setColorRGBA_I(12632256, 255); tessellator.addVertexWithUV((double)l, (double)(i3 + i2 - 1), 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV((double)(i1 - 1), (double)(i3 + i2 - 1), 0.0D, 1.0D, 1.0D); tessellator.addVertexWithUV((double)(i1 - 1), (double)i3, 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV((double)l, (double)i3, 0.0D, 0.0D, 0.0D); tessellator.draw(); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glDisable(GL11.GL_BLEND); } protected int func_96606_e() { return this.field_96617_g - 8; } }