package net.minecraft.client.gui;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public abstract class SelectionListBase
{
private final Minecraft field_96622_a;
private final int field_96619_e;
private final int field_96616_f;
private final int field_96617_g;
private final int field_96627_h;
protected final int field_96620_b;
protected int field_96621_c;
protected int field_96618_d;
private float field_96628_i = -2.0F;
private float field_96625_j;
private float field_96626_k;
private int field_96623_l = -1;
private long field_96624_m = 0L;
public SelectionListBase(Minecraft par1Minecraft, int par2, int par3, int par4, int par5, int par6)
{
this.field_96622_a = par1Minecraft;
this.field_96616_f = par3;
this.field_96627_h = par3 + par5;
this.field_96620_b = par6;
this.field_96619_e = par2;
this.field_96617_g = par2 + par4;
}
protected abstract int func_96608_a();
protected abstract void func_96615_a(int i, boolean flag);
protected abstract boolean func_96609_a(int i);
protected int func_96613_b()
{
return this.func_96608_a() * this.field_96620_b;
}
protected abstract void func_96611_c();
protected abstract void func_96610_a(int i, int j, int k, int l, Tessellator tessellator);
private void func_96614_f()
{
int i = this.func_96607_d();
if (i < 0)
{
i = 0;
}
if (this.field_96626_k < 0.0F)
{
this.field_96626_k = 0.0F;
}
if (this.field_96626_k > (float)i)
{
this.field_96626_k = (float)i;
}
}
public int func_96607_d()
{
return this.func_96613_b() - (this.field_96627_h - this.field_96616_f - 4);
}
public void func_96612_a(int par1, int par2, float par3)
{
this.field_96621_c = par1;
this.field_96618_d = par2;
this.func_96611_c();
int k = this.func_96608_a();
int l = this.func_96606_e();
int i1 = l + 6;
int j1;
int k1;
int l1;
int i2;
int j2;
if (Mouse.isButtonDown(0))
{
if (this.field_96628_i == -1.0F)
{
boolean flag = true;
if (par2 >= this.field_96616_f && par2 <= this.field_96627_h)
{
int k2 = this.field_96619_e + 2;
j1 = this.field_96617_g - 2;
k1 = par2 - this.field_96616_f + (int)this.field_96626_k - 4;
l1 = k1 / this.field_96620_b;
if (par1 >= k2 && par1 <= j1 && l1 >= 0 && k1 >= 0 && l1 < k)
{
boolean flag1 = l1 == this.field_96623_l && Minecraft.getSystemTime() - this.field_96624_m < 250L;
this.func_96615_a(l1, flag1);
this.field_96623_l = l1;
this.field_96624_m = Minecraft.getSystemTime();
}
else if (par1 >= k2 && par1 <= j1 && k1 < 0)
{
flag = false;
}
if (par1 >= l && par1 <= i1)
{
this.field_96625_j = -1.0F;
j2 = this.func_96607_d();
if (j2 < 1)
{
j2 = 1;
}
i2 = (int)((float)((this.field_96627_h - this.field_96616_f) * (this.field_96627_h - this.field_96616_f)) / (float)this.func_96613_b());
if (i2 < 32)
{
i2 = 32;
}
if (i2 > this.field_96627_h - this.field_96616_f - 8)
{
i2 = this.field_96627_h - this.field_96616_f - 8;
}
this.field_96625_j /= (float)(this.field_96627_h - this.field_96616_f - i2) / (float)j2;
}
else
{
this.field_96625_j = 1.0F;
}
if (flag)
{
this.field_96628_i = (float)par2;
}
else
{
this.field_96628_i = -2.0F;
}
}
else
{
this.field_96628_i = -2.0F;
}
}
else if (this.field_96628_i >= 0.0F)
{
this.field_96626_k -= ((float)par2 - this.field_96628_i) * this.field_96625_j;
this.field_96628_i = (float)par2;
}
}
else
{
while (!this.field_96622_a.gameSettings.touchscreen && Mouse.next())
{
int l2 = Mouse.getEventDWheel();
if (l2 != 0)
{
if (l2 > 0)
{
l2 = -1;
}
else if (l2 < 0)
{
l2 = 1;
}
this.field_96626_k += (float)(l2 * this.field_96620_b / 2);
}
}
this.field_96628_i = -1.0F;
}
this.func_96614_f();
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_FOG);
Tessellator tessellator = Tessellator.instance;
this.field_96622_a.renderEngine.bindTexture("/gui/background.png");
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
float f1 = 32.0F;
tessellator.startDrawingQuads();
tessellator.setColorOpaque_I(2105376);
tessellator.addVertexWithUV((double)this.field_96619_e, (double)this.field_96627_h, 0.0D, (double)((float)this.field_96619_e / f1), (double)((float)(this.field_96627_h + (int)this.field_96626_k) / f1));
tessellator.addVertexWithUV((double)this.field_96617_g, (double)this.field_96627_h, 0.0D, (double)((float)this.field_96617_g / f1), (double)((float)(this.field_96627_h + (int)this.field_96626_k) / f1));
tessellator.addVertexWithUV((double)this.field_96617_g, (double)this.field_96616_f, 0.0D, (double)((float)this.field_96617_g / f1), (double)((float)(this.field_96616_f + (int)this.field_96626_k) / f1));
tessellator.addVertexWithUV((double)this.field_96619_e, (double)this.field_96616_f, 0.0D, (double)((float)this.field_96619_e / f1), (double)((float)(this.field_96616_f + (int)this.field_96626_k) / f1));
tessellator.draw();
j1 = this.field_96619_e + 2;
k1 = this.field_96616_f + 4 - (int)this.field_96626_k;
int i3;
for (l1 = 0; l1 < k; ++l1)
{
j2 = k1 + l1 * this.field_96620_b;
i2 = this.field_96620_b - 4;
if (j2 + this.field_96620_b <= this.field_96627_h && j2 - 4 >= this.field_96616_f)
{
if (this.func_96609_a(l1))
{
i3 = this.field_96619_e + 2;
int j3 = this.field_96617_g - 2;
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_TEXTURE_2D);
tessellator.startDrawingQuads();
tessellator.setColorOpaque_I(8421504);
tessellator.addVertexWithUV((double)i3, (double)(j2 + i2 + 2), 0.0D, 0.0D, 1.0D);
tessellator.addVertexWithUV((double)j3, (double)(j2 + i2 + 2), 0.0D, 1.0D, 1.0D);
tessellator.addVertexWithUV((double)j3, (double)(j2 - 2), 0.0D, 1.0D, 0.0D);
tessellator.addVertexWithUV((double)i3, (double)(j2 - 2), 0.0D, 0.0D, 0.0D);
tessellator.setColorOpaque_I(0);
tessellator.addVertexWithUV((double)(i3 + 1), (double)(j2 + i2 + 1), 0.0D, 0.0D, 1.0D);
tessellator.addVertexWithUV((double)(j3 - 1), (double)(j2 + i2 + 1), 0.0D, 1.0D, 1.0D);
tessellator.addVertexWithUV((double)(j3 - 1), (double)(j2 - 1), 0.0D, 1.0D, 0.0D);
tessellator.addVertexWithUV((double)(i3 + 1), (double)(j2 - 1), 0.0D, 0.0D, 0.0D);
tessellator.draw();
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
this.func_96610_a(l1, j1, j2, i2, tessellator);
}
}
GL11.glDisable(GL11.GL_DEPTH_TEST);
byte b0 = 4;
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glDisable(GL11.GL_TEXTURE_2D);
tessellator.startDrawingQuads();
tessellator.setColorRGBA_I(0, 0);
tessellator.addVertexWithUV((double)this.field_96619_e, (double)(this.field_96616_f + b0), 0.0D, 0.0D, 1.0D);
tessellator.addVertexWithUV((double)this.field_96617_g, (double)(this.field_96616_f + b0), 0.0D, 1.0D, 1.0D);
tessellator.setColorRGBA_I(0, 255);
tessellator.addVertexWithUV((double)this.field_96617_g, (double)this.field_96616_f, 0.0D, 1.0D, 0.0D);
tessellator.addVertexWithUV((double)this.field_96619_e, (double)this.field_96616_f, 0.0D, 0.0D, 0.0D);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_I(0, 255);
tessellator.addVertexWithUV((double)this.field_96619_e, (double)this.field_96627_h, 0.0D, 0.0D, 1.0D);
tessellator.addVertexWithUV((double)this.field_96617_g, (double)this.field_96627_h, 0.0D, 1.0D, 1.0D);
tessellator.setColorRGBA_I(0, 0);
tessellator.addVertexWithUV((double)this.field_96617_g, (double)(this.field_96627_h - b0), 0.0D, 1.0D, 0.0D);
tessellator.addVertexWithUV((double)this.field_96619_e, (double)(this.field_96627_h - b0), 0.0D, 0.0D, 0.0D);
tessellator.draw();
j2 = this.func_96607_d();
if (j2 > 0)
{
i2 = (this.field_96627_h - this.field_96616_f) * (this.field_96627_h - this.field_96616_f) / this.func_96613_b();
if (i2 < 32)
{
i2 = 32;
}
if (i2 > this.field_96627_h - this.field_96616_f - 8)
{
i2 = this.field_96627_h - this.field_96616_f - 8;
}
i3 = (int)this.field_96626_k * (this.field_96627_h - this.field_96616_f - i2) / j2 + this.field_96616_f;
if (i3 < this.field_96616_f)
{
i3 = this.field_96616_f;
}
tessellator.startDrawingQuads();
tessellator.setColorRGBA_I(0, 255);
tessellator.addVertexWithUV((double)l, (double)this.field_96627_h, 0.0D, 0.0D, 1.0D);
tessellator.addVertexWithUV((double)i1, (double)this.field_96627_h, 0.0D, 1.0D, 1.0D);
tessellator.addVertexWithUV((double)i1, (double)this.field_96616_f, 0.0D, 1.0D, 0.0D);
tessellator.addVertexWithUV((double)l, (double)this.field_96616_f, 0.0D, 0.0D, 0.0D);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_I(8421504, 255);
tessellator.addVertexWithUV((double)l, (double)(i3 + i2), 0.0D, 0.0D, 1.0D);
tessellator.addVertexWithUV((double)i1, (double)(i3 + i2), 0.0D, 1.0D, 1.0D);
tessellator.addVertexWithUV((double)i1, (double)i3, 0.0D, 1.0D, 0.0D);
tessellator.addVertexWithUV((double)l, (double)i3, 0.0D, 0.0D, 0.0D);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_I(12632256, 255);
tessellator.addVertexWithUV((double)l, (double)(i3 + i2 - 1), 0.0D, 0.0D, 1.0D);
tessellator.addVertexWithUV((double)(i1 - 1), (double)(i3 + i2 - 1), 0.0D, 1.0D, 1.0D);
tessellator.addVertexWithUV((double)(i1 - 1), (double)i3, 0.0D, 1.0D, 0.0D);
tessellator.addVertexWithUV((double)l, (double)i3, 0.0D, 0.0D, 0.0D);
tessellator.draw();
}
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_BLEND);
}
protected int func_96606_e()
{
return this.field_96617_g - 8;
}
}