package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.material.Material;
import net.minecraft.world.IBlockAccess;
public class BlockLeavesBase extends Block
{
/**
* Used to determine how to display leaves based on the graphics level. May also be used in rendering for
* transparency, not sure.
*/
public boolean graphicsLevel;
protected BlockLeavesBase(int par1, Material par2Material, boolean par3)
{
super(par1, par2Material);
this.graphicsLevel = par3;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
@SideOnly(Side.CLIENT)
/**
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
* coordinates. Args: blockAccess, x, y, z, side
*/
public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
int i1 = par1IBlockAccess.getBlockId(par2, par3, par4);
return !this.graphicsLevel && i1 == this.blockID ? false : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5);
}
}