package net.minecraft.item.crafting; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class RecipesWeapons { private String[][] recipePatterns = new String[][] {{"X", "X", "#"}}; private Object[][] recipeItems; public RecipesWeapons() { this.recipeItems = new Object[][] {{Block.planks, Block.cobblestone, Item.ingotIron, Item.diamond, Item.ingotGold}, {Item.swordWood, Item.swordStone, Item.swordIron, Item.swordDiamond, Item.swordGold}}; } /** * Adds the weapon recipes to the CraftingManager. */ public void addRecipes(CraftingManager par1CraftingManager) { for (int i = 0; i < this.recipeItems[0].length; ++i) { Object object = this.recipeItems[0][i]; for (int j = 0; j < this.recipeItems.length - 1; ++j) { Item item = (Item)this.recipeItems[j + 1][i]; par1CraftingManager.addRecipe(new ItemStack(item), new Object[] {this.recipePatterns[j], '#', Item.stick, 'X', object}); } } par1CraftingManager.addRecipe(new ItemStack(Item.bow, 1), new Object[] {" #X", "# X", " #X", 'X', Item.silk, '#', Item.stick}); par1CraftingManager.addRecipe(new ItemStack(Item.arrow, 4), new Object[] {"X", "#", "Y", 'Y', Item.feather, 'X', Item.flint, '#', Item.stick}); } }