package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.Entity; import net.minecraft.entity.projectile.EntityPotion; import net.minecraft.item.Item; import net.minecraft.item.ItemPotion; import net.minecraft.potion.PotionHelper; import net.minecraft.util.Icon; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; @SideOnly(Side.CLIENT) public class RenderSnowball extends Render { private Item field_94151_a; private int field_94150_f; public RenderSnowball(Item par1, int par2) { this.field_94151_a = par1; this.field_94150_f = par2; } public RenderSnowball(Item par1) { this(par1, 0); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { Icon icon = this.field_94151_a.getIconFromDamage(this.field_94150_f); if (icon != null) { GL11.glPushMatrix(); GL11.glTranslatef((float)par2, (float)par4, (float)par6); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glScalef(0.5F, 0.5F, 0.5F); this.loadTexture("/gui/items.png"); Tessellator tessellator = Tessellator.instance; if (icon == ItemPotion.func_94589_d("potion_splash")) { int i = PotionHelper.func_77915_a(((EntityPotion)par1Entity).getPotionDamage(), false); float f2 = (float)(i >> 16 & 255) / 255.0F; float f3 = (float)(i >> 8 & 255) / 255.0F; float f4 = (float)(i & 255) / 255.0F; GL11.glColor3f(f2, f3, f4); GL11.glPushMatrix(); this.func_77026_a(tessellator, ItemPotion.func_94589_d("potion_contents")); GL11.glPopMatrix(); GL11.glColor3f(1.0F, 1.0F, 1.0F); } this.func_77026_a(tessellator, icon); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } } private void func_77026_a(Tessellator par1Tessellator, Icon par2Icon) { float f = par2Icon.getMinU(); float f1 = par2Icon.getMaxU(); float f2 = par2Icon.getMinV(); float f3 = par2Icon.getMaxV(); float f4 = 1.0F; float f5 = 0.5F; float f6 = 0.25F; GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); par1Tessellator.startDrawingQuads(); par1Tessellator.setNormal(0.0F, 1.0F, 0.0F); par1Tessellator.addVertexWithUV((double)(0.0F - f5), (double)(0.0F - f6), 0.0D, (double)f, (double)f3); par1Tessellator.addVertexWithUV((double)(f4 - f5), (double)(0.0F - f6), 0.0D, (double)f1, (double)f3); par1Tessellator.addVertexWithUV((double)(f4 - f5), (double)(f4 - f6), 0.0D, (double)f1, (double)f2); par1Tessellator.addVertexWithUV((double)(0.0F - f5), (double)(f4 - f6), 0.0D, (double)f, (double)f2); par1Tessellator.draw(); } }