package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; public class BlockStoneBrick extends Block { public static final String[] STONE_BRICK_TYPES = new String[] {"default", "mossy", "cracked", "chiseled"}; public static final String[] field_94407_b = new String[] {"stonebricksmooth", "stonebricksmooth_mossy", "stonebricksmooth_cracked", "stonebricksmooth_carved"}; @SideOnly(Side.CLIENT) private Icon[] field_94408_c; public BlockStoneBrick(int par1) { super(par1, Material.rock); this.setCreativeTab(CreativeTabs.tabBlock); } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { if (par2 < 0 || par2 >= field_94407_b.length) { par2 = 0; } return this.field_94408_c[par2]; } /** * Determines the damage on the item the block drops. Used in cloth and wood. */ public int damageDropped(int par1) { return par1; } @SideOnly(Side.CLIENT) /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) { for (int j = 0; j < 4; ++j) { par3List.add(new ItemStack(par1, 1, j)); } } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.field_94408_c = new Icon[field_94407_b.length]; for (int i = 0; i < this.field_94408_c.length; ++i) { this.field_94408_c[i] = par1IconRegister.registerIcon(field_94407_b[i]); } } }