package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
public class BlockStoneBrick extends Block
{
public static final String[] STONE_BRICK_TYPES = new String[] {"default", "mossy", "cracked", "chiseled"};
public static final String[] field_94407_b = new String[] {"stonebricksmooth", "stonebricksmooth_mossy", "stonebricksmooth_cracked", "stonebricksmooth_carved"};
@SideOnly(Side.CLIENT)
private Icon[] field_94408_c;
public BlockStoneBrick(int par1)
{
super(par1, Material.rock);
this.setCreativeTab(CreativeTabs.tabBlock);
}
@SideOnly(Side.CLIENT)
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
public Icon getIcon(int par1, int par2)
{
if (par2 < 0 || par2 >= field_94407_b.length)
{
par2 = 0;
}
return this.field_94408_c[par2];
}
/**
* Determines the damage on the item the block drops. Used in cloth and wood.
*/
public int damageDropped(int par1)
{
return par1;
}
@SideOnly(Side.CLIENT)
/**
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
*/
public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
{
for (int j = 0; j < 4; ++j)
{
par3List.add(new ItemStack(par1, 1, j));
}
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
this.field_94408_c = new Icon[field_94407_b.length];
for (int i = 0; i < this.field_94408_c.length; ++i)
{
this.field_94408_c[i] = par1IconRegister.registerIcon(field_94407_b[i]);
}
}
}