package net.minecraft.entity.monster;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.EnchantmentThorns;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.potion.Potion;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.EnumSkyBlock;
import net.minecraft.world.World;
public abstract class EntityMob extends EntityCreature implements IMob
{
public EntityMob(World par1World)
{
super(par1World);
this.experienceValue = 5;
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
this.updateArmSwingProgress();
float f = this.getBrightness(1.0F);
if (f > 0.5F)
{
this.entityAge += 2;
}
super.onLivingUpdate();
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
if (!this.worldObj.isRemote && this.worldObj.difficultySetting == 0)
{
this.setDead();
}
}
/**
* Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking
* (Animals, Spiders at day, peaceful PigZombies).
*/
protected Entity findPlayerToAttack()
{
EntityPlayer entityplayer = this.worldObj.getClosestVulnerablePlayerToEntity(this, 16.0D);
return entityplayer != null && this.canEntityBeSeen(entityplayer) ? entityplayer : null;
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
{
if (this.isEntityInvulnerable())
{
return false;
}
else if (super.attackEntityFrom(par1DamageSource, par2))
{
Entity entity = par1DamageSource.getEntity();
if (this.riddenByEntity != entity && this.ridingEntity != entity)
{
if (entity != this)
{
this.entityToAttack = entity;
}
return true;
}
else
{
return true;
}
}
else
{
return false;
}
}
public boolean attackEntityAsMob(Entity par1Entity)
{
int i = this.getAttackStrength(par1Entity);
if (this.isPotionActive(Potion.damageBoost))
{
i += 3 << this.getActivePotionEffect(Potion.damageBoost).getAmplifier();
}
if (this.isPotionActive(Potion.weakness))
{
i -= 2 << this.getActivePotionEffect(Potion.weakness).getAmplifier();
}
int j = 0;
if (par1Entity instanceof EntityLiving)
{
i += EnchantmentHelper.getEnchantmentModifierLiving(this, (EntityLiving)par1Entity);
j += EnchantmentHelper.getKnockbackModifier(this, (EntityLiving)par1Entity);
}
boolean flag = par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), i);
if (flag)
{
if (j > 0)
{
par1Entity.addVelocity((double)(-MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F) * (float)j * 0.5F), 0.1D, (double)(MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F) * (float)j * 0.5F));
this.motionX *= 0.6D;
this.motionZ *= 0.6D;
}
int k = EnchantmentHelper.getFireAspectModifier(this);
if (k > 0)
{
par1Entity.setFire(k * 4);
}
if (par1Entity instanceof EntityLiving)
{
EnchantmentThorns.func_92096_a(this, (EntityLiving)par1Entity, this.rand);
}
}
return flag;
}
/**
* Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack.
*/
protected void attackEntity(Entity par1Entity, float par2)
{
if (this.attackTime <= 0 && par2 < 2.0F && par1Entity.boundingBox.maxY > this.boundingBox.minY && par1Entity.boundingBox.minY < this.boundingBox.maxY)
{
this.attackTime = 20;
this.attackEntityAsMob(par1Entity);
}
}
/**
* Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block.
* Args: x, y, z
*/
public float getBlockPathWeight(int par1, int par2, int par3)
{
return 0.5F - this.worldObj.getLightBrightness(par1, par2, par3);
}
/**
* Checks to make sure the light is not too bright where the mob is spawning
*/
protected boolean isValidLightLevel()
{
int i = MathHelper.floor_double(this.posX);
int j = MathHelper.floor_double(this.boundingBox.minY);
int k = MathHelper.floor_double(this.posZ);
if (this.worldObj.getSavedLightValue(EnumSkyBlock.Sky, i, j, k) > this.rand.nextInt(32))
{
return false;
}
else
{
int l = this.worldObj.getBlockLightValue(i, j, k);
if (this.worldObj.isThundering())
{
int i1 = this.worldObj.skylightSubtracted;
this.worldObj.skylightSubtracted = 10;
l = this.worldObj.getBlockLightValue(i, j, k);
this.worldObj.skylightSubtracted = i1;
}
return l <= this.rand.nextInt(8);
}
}
/**
* Checks if the entity's current position is a valid location to spawn this entity.
*/
public boolean getCanSpawnHere()
{
return this.isValidLightLevel() && super.getCanSpawnHere();
}
/**
* Returns the amount of damage a mob should deal.
*/
public int getAttackStrength(Entity par1Entity)
{
return 2;
}
}