package net.minecraft.entity.monster; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.enchantment.EnchantmentThorns; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityCreature; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.potion.Potion; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.world.EnumSkyBlock; import net.minecraft.world.World; public abstract class EntityMob extends EntityCreature implements IMob { public EntityMob(World par1World) { super(par1World); this.experienceValue = 5; } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { this.updateArmSwingProgress(); float f = this.getBrightness(1.0F); if (f > 0.5F) { this.entityAge += 2; } super.onLivingUpdate(); } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (!this.worldObj.isRemote && this.worldObj.difficultySetting == 0) { this.setDead(); } } /** * Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking * (Animals, Spiders at day, peaceful PigZombies). */ protected Entity findPlayerToAttack() { EntityPlayer entityplayer = this.worldObj.getClosestVulnerablePlayerToEntity(this, 16.0D); return entityplayer != null && this.canEntityBeSeen(entityplayer) ? entityplayer : null; } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) { if (this.isEntityInvulnerable()) { return false; } else if (super.attackEntityFrom(par1DamageSource, par2)) { Entity entity = par1DamageSource.getEntity(); if (this.riddenByEntity != entity && this.ridingEntity != entity) { if (entity != this) { this.entityToAttack = entity; } return true; } else { return true; } } else { return false; } } public boolean attackEntityAsMob(Entity par1Entity) { int i = this.getAttackStrength(par1Entity); if (this.isPotionActive(Potion.damageBoost)) { i += 3 << this.getActivePotionEffect(Potion.damageBoost).getAmplifier(); } if (this.isPotionActive(Potion.weakness)) { i -= 2 << this.getActivePotionEffect(Potion.weakness).getAmplifier(); } int j = 0; if (par1Entity instanceof EntityLiving) { i += EnchantmentHelper.getEnchantmentModifierLiving(this, (EntityLiving)par1Entity); j += EnchantmentHelper.getKnockbackModifier(this, (EntityLiving)par1Entity); } boolean flag = par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), i); if (flag) { if (j > 0) { par1Entity.addVelocity((double)(-MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F) * (float)j * 0.5F), 0.1D, (double)(MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F) * (float)j * 0.5F)); this.motionX *= 0.6D; this.motionZ *= 0.6D; } int k = EnchantmentHelper.getFireAspectModifier(this); if (k > 0) { par1Entity.setFire(k * 4); } if (par1Entity instanceof EntityLiving) { EnchantmentThorns.func_92096_a(this, (EntityLiving)par1Entity, this.rand); } } return flag; } /** * Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack. */ protected void attackEntity(Entity par1Entity, float par2) { if (this.attackTime <= 0 && par2 < 2.0F && par1Entity.boundingBox.maxY > this.boundingBox.minY && par1Entity.boundingBox.minY < this.boundingBox.maxY) { this.attackTime = 20; this.attackEntityAsMob(par1Entity); } } /** * Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block. * Args: x, y, z */ public float getBlockPathWeight(int par1, int par2, int par3) { return 0.5F - this.worldObj.getLightBrightness(par1, par2, par3); } /** * Checks to make sure the light is not too bright where the mob is spawning */ protected boolean isValidLightLevel() { int i = MathHelper.floor_double(this.posX); int j = MathHelper.floor_double(this.boundingBox.minY); int k = MathHelper.floor_double(this.posZ); if (this.worldObj.getSavedLightValue(EnumSkyBlock.Sky, i, j, k) > this.rand.nextInt(32)) { return false; } else { int l = this.worldObj.getBlockLightValue(i, j, k); if (this.worldObj.isThundering()) { int i1 = this.worldObj.skylightSubtracted; this.worldObj.skylightSubtracted = 10; l = this.worldObj.getBlockLightValue(i, j, k); this.worldObj.skylightSubtracted = i1; } return l <= this.rand.nextInt(8); } } /** * Checks if the entity's current position is a valid location to spawn this entity. */ public boolean getCanSpawnHere() { return this.isValidLightLevel() && super.getCanSpawnHere(); } /** * Returns the amount of damage a mob should deal. */ public int getAttackStrength(Entity par1Entity) { return 2; } }