package net.minecraft.entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
public abstract class EntityAgeable extends EntityCreature
{
private float field_98056_d = -1.0F;
private float field_98057_e;
public EntityAgeable(World par1World)
{
super(par1World);
}
public abstract EntityAgeable createChild(EntityAgeable entityageable);
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
if (itemstack != null && itemstack.itemID == Item.monsterPlacer.itemID && !this.worldObj.isRemote)
{
Class oclass = EntityList.getClassFromID(itemstack.getItemDamage());
if (oclass != null && oclass.isAssignableFrom(this.getClass()))
{
EntityAgeable entityageable = this.createChild(this);
if (entityageable != null)
{
entityageable.setGrowingAge(-24000);
entityageable.setLocationAndAngles(this.posX, this.posY, this.posZ, 0.0F, 0.0F);
this.worldObj.spawnEntityInWorld(entityageable);
if (itemstack.hasDisplayName())
{
entityageable.func_94058_c(itemstack.getDisplayName());
}
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
}
}
}
}
}
return super.interact(par1EntityPlayer);
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(12, new Integer(0));
}
/**
* The age value may be negative or positive or zero. If it's negative, it get's incremented on each tick, if it's
* positive, it get's decremented each tick. Don't confuse this with EntityLiving.getAge. With a negative value the
* Entity is considered a child.
*/
public int getGrowingAge()
{
return this.dataWatcher.getWatchableObjectInt(12);
}
/**
* The age value may be negative or positive or zero. If it's negative, it get's incremented on each tick, if it's
* positive, it get's decremented each tick. With a negative value the Entity is considered a child.
*/
public void setGrowingAge(int par1)
{
this.dataWatcher.updateObject(12, Integer.valueOf(par1));
this.func_98054_a(this.isChild());
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setInteger("Age", this.getGrowingAge());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.setGrowingAge(par1NBTTagCompound.getInteger("Age"));
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
if (this.worldObj.isRemote)
{
this.func_98054_a(this.isChild());
}
else
{
int i = this.getGrowingAge();
if (i < 0)
{
++i;
this.setGrowingAge(i);
}
else if (i > 0)
{
--i;
this.setGrowingAge(i);
}
}
}
/**
* If Animal, checks if the age timer is negative
*/
public boolean isChild()
{
return this.getGrowingAge() < 0;
}
public void func_98054_a(boolean par1)
{
this.func_98055_j(par1 ? 0.5F : 1.0F);
}
/**
* Sets the width and height of the entity. Args: width, height
*/
protected final void setSize(float par1, float par2)
{
boolean flag = this.field_98056_d > 0.0F;
this.field_98056_d = par1;
this.field_98057_e = par2;
if (!flag)
{
this.func_98055_j(1.0F);
}
}
private void func_98055_j(float par1)
{
super.setSize(this.field_98056_d * par1, this.field_98057_e * par1);
}
}