package net.minecraft.block.material;
public class MaterialLogic extends Material
{
public MaterialLogic(MapColor par1MapColor)
{
super(par1MapColor);
this.setAlwaysHarvested();
}
public boolean isSolid()
{
return false;
}
/**
* Will prevent grass from growing on dirt underneath and kill any grass below it if it returns true
*/
public boolean getCanBlockGrass()
{
return false;
}
/**
* Returns if this material is considered solid or not
*/
public boolean blocksMovement()
{
return false;
}
}