package net.minecraft.network.packet;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
public class Packet3Chat extends Packet
{
/** Maximum number of characters allowed in chat string in each packet. */
public static int maxChatLength = 119;
/** The message being sent. */
public String message;
private boolean isServer;
public Packet3Chat()
{
this.isServer = true;
}
public Packet3Chat(String par1Str)
{
this(par1Str, true);
}
public Packet3Chat(String par1Str, boolean par2)
{
this.isServer = true;
if (par1Str.length() > maxChatLength)
{
par1Str = par1Str.substring(0, maxChatLength);
}
this.message = par1Str;
this.isServer = par2;
}
/**
* Abstract. Reads the raw packet data from the data stream.
*/
public void readPacketData(DataInputStream par1DataInputStream) throws IOException
{
this.message = readString(par1DataInputStream, maxChatLength);
}
/**
* Abstract. Writes the raw packet data to the data stream.
*/
public void writePacketData(DataOutputStream par1DataOutputStream) throws IOException
{
writeString(this.message, par1DataOutputStream);
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandler par1NetHandler)
{
par1NetHandler.handleChat(this);
}
/**
* Abstract. Return the size of the packet (not counting the header).
*/
public int getPacketSize()
{
return 2 + this.message.length() * 2;
}
/**
* Get whether this is a server
*/
public boolean getIsServer()
{
return this.isServer;
}
/**
* If this returns true, the packet may be processed on any thread; otherwise it is queued for the main thread to
* handle.
*/
public boolean canProcessAsync()
{
return !this.message.startsWith("/");
}
}