package net.minecraft.world.gen.structure;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraft.world.World;
import net.minecraftforge.common.ChestGenHooks;
import static net.minecraftforge.common.ChestGenHooks.*;
public class ComponentStrongholdLibrary extends ComponentStronghold
{
/** List of items that Stronghold Library chests can contain. */
public static final WeightedRandomChestContent[] strongholdLibraryChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.book.itemID, 0, 1, 3, 20), new WeightedRandomChestContent(Item.paper.itemID, 0, 2, 7, 20), new WeightedRandomChestContent(Item.emptyMap.itemID, 0, 1, 1, 1), new WeightedRandomChestContent(Item.compass.itemID, 0, 1, 1, 1)};
protected final EnumDoor doorType;
private final boolean isLargeRoom;
public ComponentStrongholdLibrary(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
{
super(par1);
this.coordBaseMode = par4;
this.doorType = this.getRandomDoor(par2Random);
this.boundingBox = par3StructureBoundingBox;
this.isLargeRoom = par3StructureBoundingBox.getYSize() > 6;
}
public static ComponentStrongholdLibrary findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -1, 0, 14, 11, 15, par5);
if (!canStrongholdGoDeeper(structureboundingbox) || StructureComponent.findIntersecting(par0List, structureboundingbox) != null)
{
structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -1, 0, 14, 6, 15, par5);
if (!canStrongholdGoDeeper(structureboundingbox) || StructureComponent.findIntersecting(par0List, structureboundingbox) != null)
{
return null;
}
}
return new ComponentStrongholdLibrary(par6, par1Random, structureboundingbox, par5);
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
* the end, it adds Fences...
*/
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
{
if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
{
return false;
}
else
{
byte b0 = 11;
if (!this.isLargeRoom)
{
b0 = 6;
}
this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 13, b0 - 1, 14, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 4, 1, 0);
this.randomlyFillWithBlocks(par1World, par3StructureBoundingBox, par2Random, 0.07F, 2, 1, 1, 11, 4, 13, Block.web.blockID, Block.web.blockID, false);
int i;
for (i = 1; i <= 13; ++i)
{
if ((i - 1) % 4 == 0)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, i, 1, 4, i, Block.planks.blockID, Block.planks.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, i, 12, 4, i, Block.planks.blockID, Block.planks.blockID, false);
this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 2, 3, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 11, 3, i, par3StructureBoundingBox);
if (this.isLargeRoom)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 6, i, 1, 9, i, Block.planks.blockID, Block.planks.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 6, i, 12, 9, i, Block.planks.blockID, Block.planks.blockID, false);
}
}
else
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, i, 1, 4, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, i, 12, 4, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
if (this.isLargeRoom)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 6, i, 1, 9, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 6, i, 12, 9, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
}
}
}
for (i = 3; i < 12; i += 2)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 1, i, 4, 3, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 1, i, 7, 3, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 1, i, 10, 3, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
}
if (this.isLargeRoom)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 1, 3, 5, 13, Block.planks.blockID, Block.planks.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 5, 1, 12, 5, 13, Block.planks.blockID, Block.planks.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 1, 9, 5, 2, Block.planks.blockID, Block.planks.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 12, 9, 5, 13, Block.planks.blockID, Block.planks.blockID, false);
this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 9, 5, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 8, 5, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 9, 5, 10, par3StructureBoundingBox);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 6, 2, 3, 6, 12, Block.fence.blockID, Block.fence.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 6, 2, 10, 6, 10, Block.fence.blockID, Block.fence.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 6, 2, 9, 6, 2, Block.fence.blockID, Block.fence.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 6, 12, 8, 6, 12, Block.fence.blockID, Block.fence.blockID, false);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 9, 6, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 8, 6, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 9, 6, 10, par3StructureBoundingBox);
i = this.getMetadataWithOffset(Block.ladder.blockID, 3);
this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 1, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 2, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 3, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 4, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 5, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 6, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 7, 13, par3StructureBoundingBox);
byte b1 = 7;
byte b2 = 7;
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 - 1, 9, b2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1, 9, b2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 - 1, 8, b2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1, 8, b2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 - 1, 7, b2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1, 7, b2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 - 2, 7, b2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 + 1, 7, b2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 - 1, 7, b2 - 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 - 1, 7, b2 + 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1, 7, b2 - 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1, 7, b2 + 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, b1 - 2, 8, b2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, b1 + 1, 8, b2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, b1 - 1, 8, b2 - 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, b1 - 1, 8, b2 + 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, b1, 8, b2 - 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, b1, 8, b2 + 1, par3StructureBoundingBox);
}
ChestGenHooks info = ChestGenHooks.getInfo(STRONGHOLD_LIBRARY);
this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 3, 3, 5, info.getItems(par2Random), info.getCount(par2Random));
if (this.isLargeRoom)
{
this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, 9, 1, par3StructureBoundingBox);
this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 12, 8, 1, info.getItems(par2Random), info.getCount(par2Random));
}
return true;
}
}
}