package net.minecraft.world.gen.structure; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.util.WeightedRandomChestContent; import net.minecraft.world.World; import net.minecraftforge.common.ChestGenHooks; import static net.minecraftforge.common.ChestGenHooks.*; public class ComponentStrongholdLibrary extends ComponentStronghold { /** List of items that Stronghold Library chests can contain. */ public static final WeightedRandomChestContent[] strongholdLibraryChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.book.itemID, 0, 1, 3, 20), new WeightedRandomChestContent(Item.paper.itemID, 0, 2, 7, 20), new WeightedRandomChestContent(Item.emptyMap.itemID, 0, 1, 1, 1), new WeightedRandomChestContent(Item.compass.itemID, 0, 1, 1, 1)}; protected final EnumDoor doorType; private final boolean isLargeRoom; public ComponentStrongholdLibrary(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) { super(par1); this.coordBaseMode = par4; this.doorType = this.getRandomDoor(par2Random); this.boundingBox = par3StructureBoundingBox; this.isLargeRoom = par3StructureBoundingBox.getYSize() > 6; } public static ComponentStrongholdLibrary findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -1, 0, 14, 11, 15, par5); if (!canStrongholdGoDeeper(structureboundingbox) || StructureComponent.findIntersecting(par0List, structureboundingbox) != null) { structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -1, 0, 14, 6, 15, par5); if (!canStrongholdGoDeeper(structureboundingbox) || StructureComponent.findIntersecting(par0List, structureboundingbox) != null) { return null; } } return new ComponentStrongholdLibrary(par6, par1Random, structureboundingbox, par5); } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at * the end, it adds Fences... */ public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox)) { return false; } else { byte b0 = 11; if (!this.isLargeRoom) { b0 = 6; } this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 13, b0 - 1, 14, true, par2Random, StructureStrongholdPieces.getStrongholdStones()); this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 4, 1, 0); this.randomlyFillWithBlocks(par1World, par3StructureBoundingBox, par2Random, 0.07F, 2, 1, 1, 11, 4, 13, Block.web.blockID, Block.web.blockID, false); int i; for (i = 1; i <= 13; ++i) { if ((i - 1) % 4 == 0) { this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, i, 1, 4, i, Block.planks.blockID, Block.planks.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, i, 12, 4, i, Block.planks.blockID, Block.planks.blockID, false); this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 2, 3, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 11, 3, i, par3StructureBoundingBox); if (this.isLargeRoom) { this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 6, i, 1, 9, i, Block.planks.blockID, Block.planks.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 6, i, 12, 9, i, Block.planks.blockID, Block.planks.blockID, false); } } else { this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, i, 1, 4, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, i, 12, 4, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false); if (this.isLargeRoom) { this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 6, i, 1, 9, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 6, i, 12, 9, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false); } } } for (i = 3; i < 12; i += 2) { this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 1, i, 4, 3, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 1, i, 7, 3, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 1, i, 10, 3, i, Block.bookShelf.blockID, Block.bookShelf.blockID, false); } if (this.isLargeRoom) { this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 1, 3, 5, 13, Block.planks.blockID, Block.planks.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 5, 1, 12, 5, 13, Block.planks.blockID, Block.planks.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 1, 9, 5, 2, Block.planks.blockID, Block.planks.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 12, 9, 5, 13, Block.planks.blockID, Block.planks.blockID, false); this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 9, 5, 11, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 8, 5, 11, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 9, 5, 10, par3StructureBoundingBox); this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 6, 2, 3, 6, 12, Block.fence.blockID, Block.fence.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 6, 2, 10, 6, 10, Block.fence.blockID, Block.fence.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 6, 2, 9, 6, 2, Block.fence.blockID, Block.fence.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 6, 12, 8, 6, 12, Block.fence.blockID, Block.fence.blockID, false); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 9, 6, 11, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 8, 6, 11, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 9, 6, 10, par3StructureBoundingBox); i = this.getMetadataWithOffset(Block.ladder.blockID, 3); this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 1, 13, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 2, 13, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 3, 13, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 4, 13, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 5, 13, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 6, 13, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 10, 7, 13, par3StructureBoundingBox); byte b1 = 7; byte b2 = 7; this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 - 1, 9, b2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1, 9, b2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 - 1, 8, b2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1, 8, b2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 - 1, 7, b2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1, 7, b2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 - 2, 7, b2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 + 1, 7, b2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 - 1, 7, b2 - 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1 - 1, 7, b2 + 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1, 7, b2 - 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, b1, 7, b2 + 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, b1 - 2, 8, b2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, b1 + 1, 8, b2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, b1 - 1, 8, b2 - 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, b1 - 1, 8, b2 + 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, b1, 8, b2 - 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, b1, 8, b2 + 1, par3StructureBoundingBox); } ChestGenHooks info = ChestGenHooks.getInfo(STRONGHOLD_LIBRARY); this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 3, 3, 5, info.getItems(par2Random), info.getCount(par2Random)); if (this.isLargeRoom) { this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, 9, 1, par3StructureBoundingBox); this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 12, 8, 1, info.getItems(par2Random), info.getCount(par2Random)); } return true; } } }