package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import java.util.Random; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenBigTree; import net.minecraft.world.gen.feature.WorldGenForest; import net.minecraft.world.gen.feature.WorldGenHugeTrees; import net.minecraft.world.gen.feature.WorldGenTaiga2; import net.minecraft.world.gen.feature.WorldGenTrees; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraftforge.event.terraingen.TerrainGen; public class BlockSapling extends BlockFlower { public static final String[] WOOD_TYPES = new String[] {"oak", "spruce", "birch", "jungle"}; private static final String[] field_94370_b = new String[] {"sapling", "sapling_spruce", "sapling_birch", "sapling_jungle"}; @SideOnly(Side.CLIENT) private Icon[] saplingIcon; protected BlockSapling(int par1) { super(par1); float f = 0.4F; this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f * 2.0F, 0.5F + f); this.setCreativeTab(CreativeTabs.tabDecorations); } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (!par1World.isRemote) { super.updateTick(par1World, par2, par3, par4, par5Random); if (par1World.getBlockLightValue(par2, par3 + 1, par4) >= 9 && par5Random.nextInt(7) == 0) { this.markOrGrowMarked(par1World, par2, par3, par4, par5Random); } } } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { par2 &= 3; return this.saplingIcon[par2]; } public void markOrGrowMarked(World par1World, int par2, int par3, int par4, Random par5Random) { int l = par1World.getBlockMetadata(par2, par3, par4); if ((l & 8) == 0) { par1World.setBlockMetadataWithNotify(par2, par3, par4, l | 8, 4); } else { this.growTree(par1World, par2, par3, par4, par5Random); } } /** * Attempts to grow a sapling into a tree */ public void growTree(World par1World, int par2, int par3, int par4, Random par5Random) { if (!TerrainGen.saplingGrowTree(par1World, par5Random, par2, par3, par4)) return; int l = par1World.getBlockMetadata(par2, par3, par4) & 3; Object object = null; int i1 = 0; int j1 = 0; boolean flag = false; if (l == 1) { object = new WorldGenTaiga2(true); } else if (l == 2) { object = new WorldGenForest(true); } else if (l == 3) { for (i1 = 0; i1 >= -1; --i1) { for (j1 = 0; j1 >= -1; --j1) { if (this.isSameSapling(par1World, par2 + i1, par3, par4 + j1, 3) && this.isSameSapling(par1World, par2 + i1 + 1, par3, par4 + j1, 3) && this.isSameSapling(par1World, par2 + i1, par3, par4 + j1 + 1, 3) && this.isSameSapling(par1World, par2 + i1 + 1, par3, par4 + j1 + 1, 3)) { object = new WorldGenHugeTrees(true, 10 + par5Random.nextInt(20), 3, 3); flag = true; break; } } if (object != null) { break; } } if (object == null) { j1 = 0; i1 = 0; object = new WorldGenTrees(true, 4 + par5Random.nextInt(7), 3, 3, false); } } else { object = new WorldGenTrees(true); if (par5Random.nextInt(10) == 0) { object = new WorldGenBigTree(true); } } if (flag) { par1World.setBlock(par2 + i1, par3, par4 + j1, 0, 0, 4); par1World.setBlock(par2 + i1 + 1, par3, par4 + j1, 0, 0, 4); par1World.setBlock(par2 + i1, par3, par4 + j1 + 1, 0, 0, 4); par1World.setBlock(par2 + i1 + 1, par3, par4 + j1 + 1, 0, 0, 4); } else { par1World.setBlock(par2, par3, par4, 0, 0, 4); } if (!((WorldGenerator)object).generate(par1World, par5Random, par2 + i1, par3, par4 + j1)) { if (flag) { par1World.setBlock(par2 + i1, par3, par4 + j1, this.blockID, l, 4); par1World.setBlock(par2 + i1 + 1, par3, par4 + j1, this.blockID, l, 4); par1World.setBlock(par2 + i1, par3, par4 + j1 + 1, this.blockID, l, 4); par1World.setBlock(par2 + i1 + 1, par3, par4 + j1 + 1, this.blockID, l, 4); } else { par1World.setBlock(par2, par3, par4, this.blockID, l, 4); } } } /** * Determines if the same sapling is present at the given location. */ public boolean isSameSapling(World par1World, int par2, int par3, int par4, int par5) { return par1World.getBlockId(par2, par3, par4) == this.blockID && (par1World.getBlockMetadata(par2, par3, par4) & 3) == par5; } /** * Determines the damage on the item the block drops. Used in cloth and wood. */ public int damageDropped(int par1) { return par1 & 3; } @SideOnly(Side.CLIENT) /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) { par3List.add(new ItemStack(par1, 1, 0)); par3List.add(new ItemStack(par1, 1, 1)); par3List.add(new ItemStack(par1, 1, 2)); par3List.add(new ItemStack(par1, 1, 3)); } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.saplingIcon = new Icon[field_94370_b.length]; for (int i = 0; i < this.saplingIcon.length; ++i) { this.saplingIcon[i] = par1IconRegister.registerIcon(field_94370_b[i]); } } }