package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import java.util.Random;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenBigTree;
import net.minecraft.world.gen.feature.WorldGenForest;
import net.minecraft.world.gen.feature.WorldGenHugeTrees;
import net.minecraft.world.gen.feature.WorldGenTaiga2;
import net.minecraft.world.gen.feature.WorldGenTrees;
import net.minecraft.world.gen.feature.WorldGenerator;
import net.minecraftforge.event.terraingen.TerrainGen;
public class BlockSapling extends BlockFlower
{
public static final String[] WOOD_TYPES = new String[] {"oak", "spruce", "birch", "jungle"};
private static final String[] field_94370_b = new String[] {"sapling", "sapling_spruce", "sapling_birch", "sapling_jungle"};
@SideOnly(Side.CLIENT)
private Icon[] saplingIcon;
protected BlockSapling(int par1)
{
super(par1);
float f = 0.4F;
this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f * 2.0F, 0.5F + f);
this.setCreativeTab(CreativeTabs.tabDecorations);
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (!par1World.isRemote)
{
super.updateTick(par1World, par2, par3, par4, par5Random);
if (par1World.getBlockLightValue(par2, par3 + 1, par4) >= 9 && par5Random.nextInt(7) == 0)
{
this.markOrGrowMarked(par1World, par2, par3, par4, par5Random);
}
}
}
@SideOnly(Side.CLIENT)
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
public Icon getIcon(int par1, int par2)
{
par2 &= 3;
return this.saplingIcon[par2];
}
public void markOrGrowMarked(World par1World, int par2, int par3, int par4, Random par5Random)
{
int l = par1World.getBlockMetadata(par2, par3, par4);
if ((l & 8) == 0)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, l | 8, 4);
}
else
{
this.growTree(par1World, par2, par3, par4, par5Random);
}
}
/**
* Attempts to grow a sapling into a tree
*/
public void growTree(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (!TerrainGen.saplingGrowTree(par1World, par5Random, par2, par3, par4)) return;
int l = par1World.getBlockMetadata(par2, par3, par4) & 3;
Object object = null;
int i1 = 0;
int j1 = 0;
boolean flag = false;
if (l == 1)
{
object = new WorldGenTaiga2(true);
}
else if (l == 2)
{
object = new WorldGenForest(true);
}
else if (l == 3)
{
for (i1 = 0; i1 >= -1; --i1)
{
for (j1 = 0; j1 >= -1; --j1)
{
if (this.isSameSapling(par1World, par2 + i1, par3, par4 + j1, 3) && this.isSameSapling(par1World, par2 + i1 + 1, par3, par4 + j1, 3) && this.isSameSapling(par1World, par2 + i1, par3, par4 + j1 + 1, 3) && this.isSameSapling(par1World, par2 + i1 + 1, par3, par4 + j1 + 1, 3))
{
object = new WorldGenHugeTrees(true, 10 + par5Random.nextInt(20), 3, 3);
flag = true;
break;
}
}
if (object != null)
{
break;
}
}
if (object == null)
{
j1 = 0;
i1 = 0;
object = new WorldGenTrees(true, 4 + par5Random.nextInt(7), 3, 3, false);
}
}
else
{
object = new WorldGenTrees(true);
if (par5Random.nextInt(10) == 0)
{
object = new WorldGenBigTree(true);
}
}
if (flag)
{
par1World.setBlock(par2 + i1, par3, par4 + j1, 0, 0, 4);
par1World.setBlock(par2 + i1 + 1, par3, par4 + j1, 0, 0, 4);
par1World.setBlock(par2 + i1, par3, par4 + j1 + 1, 0, 0, 4);
par1World.setBlock(par2 + i1 + 1, par3, par4 + j1 + 1, 0, 0, 4);
}
else
{
par1World.setBlock(par2, par3, par4, 0, 0, 4);
}
if (!((WorldGenerator)object).generate(par1World, par5Random, par2 + i1, par3, par4 + j1))
{
if (flag)
{
par1World.setBlock(par2 + i1, par3, par4 + j1, this.blockID, l, 4);
par1World.setBlock(par2 + i1 + 1, par3, par4 + j1, this.blockID, l, 4);
par1World.setBlock(par2 + i1, par3, par4 + j1 + 1, this.blockID, l, 4);
par1World.setBlock(par2 + i1 + 1, par3, par4 + j1 + 1, this.blockID, l, 4);
}
else
{
par1World.setBlock(par2, par3, par4, this.blockID, l, 4);
}
}
}
/**
* Determines if the same sapling is present at the given location.
*/
public boolean isSameSapling(World par1World, int par2, int par3, int par4, int par5)
{
return par1World.getBlockId(par2, par3, par4) == this.blockID && (par1World.getBlockMetadata(par2, par3, par4) & 3) == par5;
}
/**
* Determines the damage on the item the block drops. Used in cloth and wood.
*/
public int damageDropped(int par1)
{
return par1 & 3;
}
@SideOnly(Side.CLIENT)
/**
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
*/
public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
{
par3List.add(new ItemStack(par1, 1, 0));
par3List.add(new ItemStack(par1, 1, 1));
par3List.add(new ItemStack(par1, 1, 2));
par3List.add(new ItemStack(par1, 1, 3));
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
this.saplingIcon = new Icon[field_94370_b.length];
for (int i = 0; i < this.saplingIcon.length; ++i)
{
this.saplingIcon[i] = par1IconRegister.registerIcon(field_94370_b[i]);
}
}
}