package net.minecraft.enchantment; import java.util.Random; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; public class EnchantmentDurability extends Enchantment { protected EnchantmentDurability(int par1, int par2) { super(par1, par2, EnumEnchantmentType.digger); this.setName("durability"); } /** * Returns the minimal value of enchantability needed on the enchantment level passed. */ public int getMinEnchantability(int par1) { return 5 + (par1 - 1) * 8; } /** * Returns the maximum value of enchantability nedded on the enchantment level passed. */ public int getMaxEnchantability(int par1) { return super.getMinEnchantability(par1) + 50; } /** * Returns the maximum level that the enchantment can have. */ public int getMaxLevel() { return 3; } public boolean canApply(ItemStack par1ItemStack) { return par1ItemStack.isItemStackDamageable() ? true : super.canApply(par1ItemStack); } /** * Used by ItemStack.attemptDamageItem. Randomly determines if a point of damage should be negated using the * enchantment level (par1). If the ItemStack is Armor then there is a flat 60% chance for damage to be negated no * matter the enchantment level, otherwise there is a 1-(par/1) chance for damage to be negated. */ public static boolean negateDamage(ItemStack par0ItemStack, int par1, Random par2Random) { return par0ItemStack.getItem() instanceof ItemArmor && par2Random.nextFloat() < 0.6F ? false : par2Random.nextInt(par1 + 1) > 0; } }