package net.minecraft.network.packet;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
public class Packet70GameEvent extends Packet
{
/**
* The client prints clientMessage[eventType] to chat when this packet is received.
*/
public static final String[] clientMessage = new String[] {"tile.bed.notValid", null, null, "gameMode.changed"};
/** 0: Invalid bed, 1: Rain starts, 2: Rain stops, 3: Game mode changed. */
public int eventType;
/**
* When reason==3, the game mode to set. See EnumGameType for a list of values.
*/
public int gameMode;
public Packet70GameEvent() {}
public Packet70GameEvent(int par1, int par2)
{
this.eventType = par1;
this.gameMode = par2;
}
/**
* Abstract. Reads the raw packet data from the data stream.
*/
public void readPacketData(DataInputStream par1DataInputStream) throws IOException
{
this.eventType = par1DataInputStream.readByte();
this.gameMode = par1DataInputStream.readByte();
}
/**
* Abstract. Writes the raw packet data to the data stream.
*/
public void writePacketData(DataOutputStream par1DataOutputStream) throws IOException
{
par1DataOutputStream.writeByte(this.eventType);
par1DataOutputStream.writeByte(this.gameMode);
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandler par1NetHandler)
{
par1NetHandler.handleGameEvent(this);
}
/**
* Abstract. Return the size of the packet (not counting the header).
*/
public int getPacketSize()
{
return 2;
}
}