package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Icon; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockFenceGate extends BlockDirectional { public BlockFenceGate(int par1) { super(par1, Material.wood); this.setCreativeTab(CreativeTabs.tabRedstone); } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return Block.planks.getBlockTextureFromSide(par1); } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { return !par1World.getBlockMaterial(par2, par3 - 1, par4).isSolid() ? false : super.canPlaceBlockAt(par1World, par2, par3, par4); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { int l = par1World.getBlockMetadata(par2, par3, par4); return isFenceGateOpen(l) ? null : (l != 2 && l != 0 ? AxisAlignedBB.getAABBPool().getAABB((double)((float)par2 + 0.375F), (double)par3, (double)par4, (double)((float)par2 + 0.625F), (double)((float)par3 + 1.5F), (double)(par4 + 1)) : AxisAlignedBB.getAABBPool().getAABB((double)par2, (double)par3, (double)((float)par4 + 0.375F), (double)(par2 + 1), (double)((float)par3 + 1.5F), (double)((float)par4 + 0.625F))); } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int l = getDirection(par1IBlockAccess.getBlockMetadata(par2, par3, par4)); if (l != 2 && l != 0) { this.setBlockBounds(0.375F, 0.0F, 0.0F, 0.625F, 1.0F, 1.0F); } else { this.setBlockBounds(0.0F, 0.0F, 0.375F, 1.0F, 1.0F, 0.625F); } } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return isFenceGateOpen(par1IBlockAccess.getBlockMetadata(par2, par3, par4)); } /** * The type of render function that is called for this block */ public int getRenderType() { return 21; } /** * Called when the block is placed in the world. */ public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack) { int l = (MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) % 4; par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2); } /** * Called upon block activation (right click on the block.) */ public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { int i1 = par1World.getBlockMetadata(par2, par3, par4); if (isFenceGateOpen(i1)) { par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 & -5, 2); } else { int j1 = (MathHelper.floor_double((double)(par5EntityPlayer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) % 4; int k1 = getDirection(i1); if (k1 == (j1 + 2) % 4) { i1 = j1; } par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 | 4, 2); } par1World.playAuxSFXAtEntity(par5EntityPlayer, 1003, par2, par3, par4, 0); return true; } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (!par1World.isRemote) { int i1 = par1World.getBlockMetadata(par2, par3, par4); boolean flag = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4); if (flag || par5 > 0 && Block.blocksList[par5].canProvidePower()) { if (flag && !isFenceGateOpen(i1)) { par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 | 4, 2); par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0); } else if (!flag && isFenceGateOpen(i1)) { par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 & -5, 2); par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0); } } } } /** * Returns if the fence gate is open according to its metadata. */ public static boolean isFenceGateOpen(int par0) { return (par0 & 4) != 0; } @SideOnly(Side.CLIENT) /** * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given * coordinates. Args: blockAccess, x, y, z, side */ public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return true; } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) {} }