package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.util.Icon; import net.minecraft.world.ColorizerGrass; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockGrass extends Block { @SideOnly(Side.CLIENT) private Icon iconGrassTop; @SideOnly(Side.CLIENT) private Icon iconSnowSide; @SideOnly(Side.CLIENT) private Icon iconGrassSideOverlay; protected BlockGrass(int par1) { super(par1, Material.grass); this.setTickRandomly(true); this.setCreativeTab(CreativeTabs.tabBlock); } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return par1 == 1 ? this.iconGrassTop : (par1 == 0 ? Block.dirt.getBlockTextureFromSide(par1) : this.blockIcon); } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (!par1World.isRemote) { if (par1World.getBlockLightValue(par2, par3 + 1, par4) < 4 && par1World.getBlockLightOpacity(par2, par3 + 1, par4) > 2) { par1World.setBlock(par2, par3, par4, Block.dirt.blockID); } else if (par1World.getBlockLightValue(par2, par3 + 1, par4) >= 9) { for (int l = 0; l < 4; ++l) { int i1 = par2 + par5Random.nextInt(3) - 1; int j1 = par3 + par5Random.nextInt(5) - 3; int k1 = par4 + par5Random.nextInt(3) - 1; int l1 = par1World.getBlockId(i1, j1 + 1, k1); if (par1World.getBlockId(i1, j1, k1) == Block.dirt.blockID && par1World.getBlockLightValue(i1, j1 + 1, k1) >= 4 && par1World.getBlockLightOpacity(i1, j1 + 1, k1) <= 2) { par1World.setBlock(i1, j1, k1, Block.grass.blockID); } } } } } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return Block.dirt.idDropped(0, par2Random, par3); } @SideOnly(Side.CLIENT) /** * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side */ public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { if (par5 == 1) { return this.iconGrassTop; } else if (par5 == 0) { return Block.dirt.getBlockTextureFromSide(par5); } else { Material material = par1IBlockAccess.getBlockMaterial(par2, par3 + 1, par4); return material != Material.snow && material != Material.craftedSnow ? this.blockIcon : this.iconSnowSide; } } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon("grass_side"); this.iconGrassTop = par1IconRegister.registerIcon("grass_top"); this.iconSnowSide = par1IconRegister.registerIcon("snow_side"); this.iconGrassSideOverlay = par1IconRegister.registerIcon("grass_side_overlay"); } @SideOnly(Side.CLIENT) public int getBlockColor() { double d0 = 0.5D; double d1 = 1.0D; return ColorizerGrass.getGrassColor(d0, d1); } @SideOnly(Side.CLIENT) /** * Returns the color this block should be rendered. Used by leaves. */ public int getRenderColor(int par1) { return this.getBlockColor(); } @SideOnly(Side.CLIENT) /** * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called * when first determining what to render. */ public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int l = 0; int i1 = 0; int j1 = 0; for (int k1 = -1; k1 <= 1; ++k1) { for (int l1 = -1; l1 <= 1; ++l1) { int i2 = par1IBlockAccess.getBiomeGenForCoords(par2 + l1, par4 + k1).getBiomeGrassColor(); l += (i2 & 16711680) >> 16; i1 += (i2 & 65280) >> 8; j1 += i2 & 255; } } return (l / 9 & 255) << 16 | (i1 / 9 & 255) << 8 | j1 / 9 & 255; } @SideOnly(Side.CLIENT) public static Icon getIconSideOverlay() { return Block.grass.iconGrassSideOverlay; } }