package net.minecraft.client.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.Minecraft; import net.minecraft.client.multiplayer.NetClientHandler; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.ItemStack; import net.minecraft.network.packet.Packet101CloseWindow; import net.minecraft.network.packet.Packet10Flying; import net.minecraft.network.packet.Packet11PlayerPosition; import net.minecraft.network.packet.Packet12PlayerLook; import net.minecraft.network.packet.Packet13PlayerLookMove; import net.minecraft.network.packet.Packet14BlockDig; import net.minecraft.network.packet.Packet18Animation; import net.minecraft.network.packet.Packet19EntityAction; import net.minecraft.network.packet.Packet202PlayerAbilities; import net.minecraft.network.packet.Packet205ClientCommand; import net.minecraft.network.packet.Packet3Chat; import net.minecraft.stats.StatBase; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.Session; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class EntityClientPlayerMP extends EntityPlayerSP { public NetClientHandler sendQueue; private double oldPosX; /** Old Minimum Y of the bounding box */ private double oldMinY; private double oldPosY; private double oldPosZ; private float oldRotationYaw; private float oldRotationPitch; /** Check if was on ground last update */ private boolean wasOnGround = false; /** should the player stop sneaking? */ private boolean shouldStopSneaking = false; private boolean wasSneaking = false; private int field_71168_co = 0; /** has the client player's health been set? */ private boolean hasSetHealth = false; public EntityClientPlayerMP(Minecraft par1Minecraft, World par2World, Session par3Session, NetClientHandler par4NetClientHandler) { super(par1Minecraft, par2World, par3Session, 0); this.sendQueue = par4NetClientHandler; } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) { return false; } /** * Heal living entity (param: amount of half-hearts) */ public void heal(int par1) {} /** * Called to update the entity's position/logic. */ public void onUpdate() { if (this.worldObj.blockExists(MathHelper.floor_double(this.posX), 0, MathHelper.floor_double(this.posZ))) { super.onUpdate(); this.sendMotionUpdates(); } } /** * Send updated motion and position information to the server */ public void sendMotionUpdates() { boolean flag = this.isSprinting(); if (flag != this.wasSneaking) { if (flag) { this.sendQueue.addToSendQueue(new Packet19EntityAction(this, 4)); } else { this.sendQueue.addToSendQueue(new Packet19EntityAction(this, 5)); } this.wasSneaking = flag; } boolean flag1 = this.isSneaking(); if (flag1 != this.shouldStopSneaking) { if (flag1) { this.sendQueue.addToSendQueue(new Packet19EntityAction(this, 1)); } else { this.sendQueue.addToSendQueue(new Packet19EntityAction(this, 2)); } this.shouldStopSneaking = flag1; } double d0 = this.posX - this.oldPosX; double d1 = this.boundingBox.minY - this.oldMinY; double d2 = this.posZ - this.oldPosZ; double d3 = (double)(this.rotationYaw - this.oldRotationYaw); double d4 = (double)(this.rotationPitch - this.oldRotationPitch); boolean flag2 = d0 * d0 + d1 * d1 + d2 * d2 > 9.0E-4D || this.field_71168_co >= 20; boolean flag3 = d3 != 0.0D || d4 != 0.0D; if (this.ridingEntity != null) { this.sendQueue.addToSendQueue(new Packet13PlayerLookMove(this.motionX, -999.0D, -999.0D, this.motionZ, this.rotationYaw, this.rotationPitch, this.onGround)); flag2 = false; } else if (flag2 && flag3) { this.sendQueue.addToSendQueue(new Packet13PlayerLookMove(this.posX, this.boundingBox.minY, this.posY, this.posZ, this.rotationYaw, this.rotationPitch, this.onGround)); } else if (flag2) { this.sendQueue.addToSendQueue(new Packet11PlayerPosition(this.posX, this.boundingBox.minY, this.posY, this.posZ, this.onGround)); } else if (flag3) { this.sendQueue.addToSendQueue(new Packet12PlayerLook(this.rotationYaw, this.rotationPitch, this.onGround)); } else { this.sendQueue.addToSendQueue(new Packet10Flying(this.onGround)); } ++this.field_71168_co; this.wasOnGround = this.onGround; if (flag2) { this.oldPosX = this.posX; this.oldMinY = this.boundingBox.minY; this.oldPosY = this.posY; this.oldPosZ = this.posZ; this.field_71168_co = 0; } if (flag3) { this.oldRotationYaw = this.rotationYaw; this.oldRotationPitch = this.rotationPitch; } } /** * Called when player presses the drop item key */ public EntityItem dropOneItem(boolean par1) { int i = par1 ? 3 : 4; this.sendQueue.addToSendQueue(new Packet14BlockDig(i, 0, 0, 0, 0)); return null; } /** * Joins the passed in entity item with the world. Args: entityItem */ public void joinEntityItemWithWorld(EntityItem par1EntityItem) {} /** * Sends a chat message from the player. Args: chatMessage */ public void sendChatMessage(String par1Str) { this.sendQueue.addToSendQueue(new Packet3Chat(par1Str)); } /** * Swings the item the player is holding. */ public void swingItem() { super.swingItem(); this.sendQueue.addToSendQueue(new Packet18Animation(this, 1)); } public void respawnPlayer() { this.sendQueue.addToSendQueue(new Packet205ClientCommand(1)); } /** * Deals damage to the entity. If its a EntityPlayer then will take damage from the armor first and then health * second with the reduced value. Args: damageAmount */ protected void damageEntity(DamageSource par1DamageSource, int par2) { if (!this.isEntityInvulnerable()) { this.setEntityHealth(this.getHealth() - par2); } } /** * sets current screen to null (used on escape buttons of GUIs) */ public void closeScreen() { this.sendQueue.addToSendQueue(new Packet101CloseWindow(this.openContainer.windowId)); this.func_92015_f(); } public void func_92015_f() { this.inventory.setItemStack((ItemStack)null); super.closeScreen(); } /** * Updates health locally. */ public void setHealth(int par1) { if (this.hasSetHealth) { super.setHealth(par1); } else { this.setEntityHealth(par1); this.hasSetHealth = true; } } /** * Adds a value to a statistic field. */ public void addStat(StatBase par1StatBase, int par2) { if (par1StatBase != null) { if (par1StatBase.isIndependent) { super.addStat(par1StatBase, par2); } } } /** * Used by NetClientHandler.handleStatistic */ public void incrementStat(StatBase par1StatBase, int par2) { if (par1StatBase != null) { if (!par1StatBase.isIndependent) { super.addStat(par1StatBase, par2); } } } /** * Sends the player's abilities to the server (if there is one). */ public void sendPlayerAbilities() { this.sendQueue.addToSendQueue(new Packet202PlayerAbilities(this.capabilities)); } public boolean func_71066_bF() { return true; } }