package net.minecraft.client.renderer.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import org.lwjgl.opengl.GL11;
import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED;
import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.MinecraftForgeClient;
@SideOnly(Side.CLIENT)
public class RenderBiped extends RenderLiving
{
protected ModelBiped modelBipedMain;
protected float field_77070_b;
protected ModelBiped field_82423_g;
protected ModelBiped field_82425_h;
/** List of armor texture filenames. */
public static String[] bipedArmorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
public RenderBiped(ModelBiped par1ModelBiped, float par2)
{
this(par1ModelBiped, par2, 1.0F);
}
public RenderBiped(ModelBiped par1ModelBiped, float par2, float par3)
{
super(par1ModelBiped, par2);
this.modelBipedMain = par1ModelBiped;
this.field_77070_b = par3;
this.func_82421_b();
}
protected void func_82421_b()
{
this.field_82423_g = new ModelBiped(1.0F);
this.field_82425_h = new ModelBiped(0.5F);
}
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
{
ItemStack itemstack = par1EntityLiving.getCurrentArmor(3 - par2);
if (itemstack != null)
{
Item item = itemstack.getItem();
if (item instanceof ItemArmor)
{
ItemArmor itemarmor = (ItemArmor)item;
this.loadTexture(ForgeHooksClient.getArmorTexture(par1EntityLiving, itemstack, "/armor/" + bipedArmorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png", par2, 1));
ModelBiped modelbiped = par2 == 2 ? this.field_82425_h : this.field_82423_g;
modelbiped.bipedHead.showModel = par2 == 0;
modelbiped.bipedHeadwear.showModel = par2 == 0;
modelbiped.bipedBody.showModel = par2 == 1 || par2 == 2;
modelbiped.bipedRightArm.showModel = par2 == 1;
modelbiped.bipedLeftArm.showModel = par2 == 1;
modelbiped.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
modelbiped.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
modelbiped = ForgeHooksClient.getArmorModel(par1EntityLiving, itemstack, par2, modelbiped);
this.setRenderPassModel(modelbiped);
if (modelbiped != null)
{
modelbiped.onGround = this.mainModel.onGround;
}
if (modelbiped != null)
{
modelbiped.isRiding = this.mainModel.isRiding;
}
if (modelbiped != null)
{
modelbiped.isChild = this.mainModel.isChild;
}
float f1 = 1.0F;
//Move out of if to allow for more then just CLOTH to have color
int j = itemarmor.getColor(itemstack);
if (j != -1)
{
float f2 = (float)(j >> 16 & 255) / 255.0F;
float f3 = (float)(j >> 8 & 255) / 255.0F;
float f4 = (float)(j & 255) / 255.0F;
GL11.glColor3f(f1 * f2, f1 * f3, f1 * f4);
if (itemstack.isItemEnchanted())
{
return 31;
}
return 16;
}
GL11.glColor3f(f1, f1, f1);
if (itemstack.isItemEnchanted())
{
return 15;
}
return 1;
}
}
return -1;
}
protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
{
ItemStack itemstack = par1EntityLiving.getCurrentArmor(3 - par2);
if (itemstack != null)
{
Item item = itemstack.getItem();
if (item instanceof ItemArmor)
{
ItemArmor itemarmor = (ItemArmor)item;
this.loadTexture(ForgeHooksClient.getArmorTexture(par1EntityLiving, itemstack, "/armor/" + bipedArmorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png", par2, 2));
float f1 = 1.0F;
GL11.glColor3f(f1, f1, f1);
}
}
}
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
{
float f2 = 1.0F;
GL11.glColor3f(f2, f2, f2);
ItemStack itemstack = par1EntityLiving.getHeldItem();
this.func_82420_a(par1EntityLiving, itemstack);
double d3 = par4 - (double)par1EntityLiving.yOffset;
if (par1EntityLiving.isSneaking() && !(par1EntityLiving instanceof EntityPlayerSP))
{
d3 -= 0.125D;
}
super.doRenderLiving(par1EntityLiving, par2, d3, par6, par8, par9);
this.field_82423_g.aimedBow = this.field_82425_h.aimedBow = this.modelBipedMain.aimedBow = false;
this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = false;
this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = 0;
}
protected void func_82420_a(EntityLiving par1EntityLiving, ItemStack par2ItemStack)
{
this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = par2ItemStack != null ? 1 : 0;
this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = par1EntityLiving.isSneaking();
}
protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
{
float f1 = 1.0F;
GL11.glColor3f(f1, f1, f1);
super.renderEquippedItems(par1EntityLiving, par2);
ItemStack itemstack = par1EntityLiving.getHeldItem();
ItemStack itemstack1 = par1EntityLiving.getCurrentArmor(3);
float f2;
if (itemstack1 != null)
{
GL11.glPushMatrix();
this.modelBipedMain.bipedHead.postRender(0.0625F);
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack1, EQUIPPED);
boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack1, BLOCK_3D));
if (itemstack1.getItem() instanceof ItemBlock)
{
if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack1.itemID].getRenderType()))
{
f2 = 0.625F;
GL11.glTranslatef(0.0F, -0.25F, 0.0F);
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(f2, -f2, -f2);
}
this.renderManager.itemRenderer.renderItem(par1EntityLiving, itemstack1, 0);
}
else if (itemstack1.getItem().itemID == Item.skull.itemID)
{
f2 = 1.0625F;
GL11.glScalef(f2, -f2, -f2);
String s = "";
if (itemstack1.hasTagCompound() && itemstack1.getTagCompound().hasKey("SkullOwner"))
{
s = itemstack1.getTagCompound().getString("SkullOwner");
}
TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, itemstack1.getItemDamage(), s);
}
GL11.glPopMatrix();
}
if (itemstack != null)
{
GL11.glPushMatrix();
if (this.mainModel.isChild)
{
f2 = 0.5F;
GL11.glTranslatef(0.0F, 0.625F, 0.0F);
GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F);
GL11.glScalef(f2, f2, f2);
}
this.modelBipedMain.bipedRightArm.postRender(0.0625F);
GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack, EQUIPPED);
boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack, BLOCK_3D));
if (itemstack.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack.itemID].getRenderType())))
{
f2 = 0.5F;
GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
f2 *= 0.75F;
GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(-f2, -f2, f2);
}
else if (itemstack.itemID == Item.bow.itemID)
{
f2 = 0.625F;
GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(f2, -f2, f2);
GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
}
else if (Item.itemsList[itemstack.itemID].isFull3D())
{
f2 = 0.625F;
if (Item.itemsList[itemstack.itemID].shouldRotateAroundWhenRendering())
{
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.0F, -0.125F, 0.0F);
}
this.func_82422_c();
GL11.glScalef(f2, -f2, f2);
GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
}
else
{
f2 = 0.375F;
GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
GL11.glScalef(f2, f2, f2);
GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
}
this.renderManager.itemRenderer.renderItem(par1EntityLiving, itemstack, 0);
if (itemstack.getItem().requiresMultipleRenderPasses())
{
for (int x = 1; x < itemstack.getItem().getRenderPasses(itemstack.getItemDamage()); x++)
{
this.renderManager.itemRenderer.renderItem(par1EntityLiving, itemstack, x);
}
}
GL11.glPopMatrix();
}
}
protected void func_82422_c()
{
GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.doRenderLiving((EntityLiving)par1Entity, par2, par4, par6, par8, par9);
}
}