package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Iterator;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EnumStatus;
import net.minecraft.item.Item;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.Direction;
import net.minecraft.util.Icon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
public class BlockBed extends BlockDirectional
{
/** Maps the foot-of-bed block to the head-of-bed block. */
public static final int[][] footBlockToHeadBlockMap = new int[][] {{0, 1}, { -1, 0}, {0, -1}, {1, 0}};
@SideOnly(Side.CLIENT)
private Icon[] field_94472_b;
@SideOnly(Side.CLIENT)
private Icon[] bedSideIcons;
@SideOnly(Side.CLIENT)
private Icon[] bedTopIcons;
public BlockBed(int par1)
{
super(par1, Material.cloth);
this.setBounds();
}
/**
* Called upon block activation (right click on the block.)
*/
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
if (par1World.isRemote)
{
return true;
}
else
{
int i1 = par1World.getBlockMetadata(par2, par3, par4);
if (!isBlockHeadOfBed(i1))
{
int j1 = getDirection(i1);
par2 += footBlockToHeadBlockMap[j1][0];
par4 += footBlockToHeadBlockMap[j1][1];
if (par1World.getBlockId(par2, par3, par4) != this.blockID)
{
return true;
}
i1 = par1World.getBlockMetadata(par2, par3, par4);
}
if (par1World.provider.canRespawnHere() && par1World.getBiomeGenForCoords(par2, par4) != BiomeGenBase.hell)
{
if (isBedOccupied(i1))
{
EntityPlayer entityplayer1 = null;
Iterator iterator = par1World.playerEntities.iterator();
while (iterator.hasNext())
{
EntityPlayer entityplayer2 = (EntityPlayer)iterator.next();
if (entityplayer2.isPlayerSleeping())
{
ChunkCoordinates chunkcoordinates = entityplayer2.playerLocation;
if (chunkcoordinates.posX == par2 && chunkcoordinates.posY == par3 && chunkcoordinates.posZ == par4)
{
entityplayer1 = entityplayer2;
}
}
}
if (entityplayer1 != null)
{
par5EntityPlayer.addChatMessage("tile.bed.occupied");
return true;
}
setBedOccupied(par1World, par2, par3, par4, false);
}
EnumStatus enumstatus = par5EntityPlayer.sleepInBedAt(par2, par3, par4);
if (enumstatus == EnumStatus.OK)
{
setBedOccupied(par1World, par2, par3, par4, true);
return true;
}
else
{
if (enumstatus == EnumStatus.NOT_POSSIBLE_NOW)
{
par5EntityPlayer.addChatMessage("tile.bed.noSleep");
}
else if (enumstatus == EnumStatus.NOT_SAFE)
{
par5EntityPlayer.addChatMessage("tile.bed.notSafe");
}
return true;
}
}
else
{
double d0 = (double)par2 + 0.5D;
double d1 = (double)par3 + 0.5D;
double d2 = (double)par4 + 0.5D;
par1World.setBlockToAir(par2, par3, par4);
int k1 = getDirection(i1);
par2 += footBlockToHeadBlockMap[k1][0];
par4 += footBlockToHeadBlockMap[k1][1];
if (par1World.getBlockId(par2, par3, par4) == this.blockID)
{
par1World.setBlockToAir(par2, par3, par4);
d0 = (d0 + (double)par2 + 0.5D) / 2.0D;
d1 = (d1 + (double)par3 + 0.5D) / 2.0D;
d2 = (d2 + (double)par4 + 0.5D) / 2.0D;
}
par1World.newExplosion((Entity)null, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), 5.0F, true, true);
return true;
}
}
}
@SideOnly(Side.CLIENT)
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
public Icon getIcon(int par1, int par2)
{
if (par1 == 0)
{
return Block.planks.getBlockTextureFromSide(par1);
}
else
{
int k = getDirection(par2);
int l = Direction.bedDirection[k][par1];
int i1 = isBlockHeadOfBed(par2) ? 1 : 0;
return (i1 != 1 || l != 2) && (i1 != 0 || l != 3) ? (l != 5 && l != 4 ? this.bedTopIcons[i1] : this.bedSideIcons[i1]) : this.field_94472_b[i1];
}
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
this.bedTopIcons = new Icon[] {par1IconRegister.registerIcon("bed_feet_top"), par1IconRegister.registerIcon("bed_head_top")};
this.field_94472_b = new Icon[] {par1IconRegister.registerIcon("bed_feet_end"), par1IconRegister.registerIcon("bed_head_end")};
this.bedSideIcons = new Icon[] {par1IconRegister.registerIcon("bed_feet_side"), par1IconRegister.registerIcon("bed_head_side")};
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 14;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
this.setBounds();
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
int i1 = par1World.getBlockMetadata(par2, par3, par4);
int j1 = getDirection(i1);
if (isBlockHeadOfBed(i1))
{
if (par1World.getBlockId(par2 - footBlockToHeadBlockMap[j1][0], par3, par4 - footBlockToHeadBlockMap[j1][1]) != this.blockID)
{
par1World.setBlockToAir(par2, par3, par4);
}
}
else if (par1World.getBlockId(par2 + footBlockToHeadBlockMap[j1][0], par3, par4 + footBlockToHeadBlockMap[j1][1]) != this.blockID)
{
par1World.setBlockToAir(par2, par3, par4);
if (!par1World.isRemote)
{
this.dropBlockAsItem(par1World, par2, par3, par4, i1, 0);
}
}
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return isBlockHeadOfBed(par1) ? 0 : Item.bed.itemID;
}
/**
* Set the bounds of the bed block.
*/
private void setBounds()
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.5625F, 1.0F);
}
/**
* Returns whether or not this bed block is the head of the bed.
*/
public static boolean isBlockHeadOfBed(int par0)
{
return (par0 & 8) != 0;
}
/**
* Return whether or not the bed is occupied.
*/
public static boolean isBedOccupied(int par0)
{
return (par0 & 4) != 0;
}
/**
* Sets whether or not the bed is occupied.
*/
public static void setBedOccupied(World par0World, int par1, int par2, int par3, boolean par4)
{
int l = par0World.getBlockMetadata(par1, par2, par3);
if (par4)
{
l |= 4;
}
else
{
l &= -5;
}
par0World.setBlockMetadataWithNotify(par1, par2, par3, l, 4);
}
/**
* Gets the nearest empty chunk coordinates for the player to wake up from a bed into.
*/
public static ChunkCoordinates getNearestEmptyChunkCoordinates(World par0World, int par1, int par2, int par3, int par4)
{
int i1 = par0World.getBlockMetadata(par1, par2, par3);
int j1 = BlockDirectional.getDirection(i1);
for (int k1 = 0; k1 <= 1; ++k1)
{
int l1 = par1 - footBlockToHeadBlockMap[j1][0] * k1 - 1;
int i2 = par3 - footBlockToHeadBlockMap[j1][1] * k1 - 1;
int j2 = l1 + 2;
int k2 = i2 + 2;
for (int l2 = l1; l2 <= j2; ++l2)
{
for (int i3 = i2; i3 <= k2; ++i3)
{
if (par0World.doesBlockHaveSolidTopSurface(l2, par2 - 1, i3) && par0World.isAirBlock(l2, par2, i3) && par0World.isAirBlock(l2, par2 + 1, i3))
{
if (par4 <= 0)
{
return new ChunkCoordinates(l2, par2, i3);
}
--par4;
}
}
}
}
return null;
}
/**
* Drops the block items with a specified chance of dropping the specified items
*/
public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
{
if (!isBlockHeadOfBed(par5))
{
super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0);
}
}
/**
* Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
* and stop pistons
*/
public int getMobilityFlag()
{
return 1;
}
@SideOnly(Side.CLIENT)
/**
* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
*/
public int idPicked(World par1World, int par2, int par3, int par4)
{
return Item.bed.itemID;
}
/**
* Called when the block is attempted to be harvested
*/
public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)
{
if (par6EntityPlayer.capabilities.isCreativeMode && isBlockHeadOfBed(par5))
{
int i1 = getDirection(par5);
par2 -= footBlockToHeadBlockMap[i1][0];
par4 -= footBlockToHeadBlockMap[i1][1];
if (par1World.getBlockId(par2, par3, par4) == this.blockID)
{
par1World.setBlockToAir(par2, par3, par4);
}
}
}
}