package net.minecraft.world.gen.layer;
import net.minecraft.world.WorldType;
import net.minecraftforge.common.*;
import net.minecraftforge.event.terraingen.*;
public abstract class GenLayer
{
/** seed from World#getWorldSeed that is used in the LCG prng */
private long worldGenSeed;
/** parent GenLayer that was provided via the constructor */
protected GenLayer parent;
/**
* final part of the LCG prng that uses the chunk X, Z coords along with the other two seeds to generate
* pseudorandom numbers
*/
private long chunkSeed;
/** base seed to the LCG prng provided via the constructor */
private long baseSeed;
/**
* the first array item is a linked list of the bioms, the second is the zoom function, the third is the same as the
* first.
*/
public static GenLayer[] initializeAllBiomeGenerators(long par0, WorldType par2WorldType)
{
GenLayerIsland genlayerisland = new GenLayerIsland(1L);
GenLayerFuzzyZoom genlayerfuzzyzoom = new GenLayerFuzzyZoom(2000L, genlayerisland);
GenLayerAddIsland genlayeraddisland = new GenLayerAddIsland(1L, genlayerfuzzyzoom);
GenLayerZoom genlayerzoom = new GenLayerZoom(2001L, genlayeraddisland);
genlayeraddisland = new GenLayerAddIsland(2L, genlayerzoom);
GenLayerAddSnow genlayeraddsnow = new GenLayerAddSnow(2L, genlayeraddisland);
genlayerzoom = new GenLayerZoom(2002L, genlayeraddsnow);
genlayeraddisland = new GenLayerAddIsland(3L, genlayerzoom);
genlayerzoom = new GenLayerZoom(2003L, genlayeraddisland);
genlayeraddisland = new GenLayerAddIsland(4L, genlayerzoom);
GenLayerAddMushroomIsland genlayeraddmushroomisland = new GenLayerAddMushroomIsland(5L, genlayeraddisland);
byte b0 = 4;
if (par2WorldType == WorldType.LARGE_BIOMES)
{
b0 = 6;
}
b0 = getModdedBiomeSize(par2WorldType, b0);
GenLayer genlayer = GenLayerZoom.magnify(1000L, genlayeraddmushroomisland, 0);
GenLayerRiverInit genlayerriverinit = new GenLayerRiverInit(100L, genlayer);
genlayer = GenLayerZoom.magnify(1000L, genlayerriverinit, b0 + 2);
GenLayerRiver genlayerriver = new GenLayerRiver(1L, genlayer);
GenLayerSmooth genlayersmooth = new GenLayerSmooth(1000L, genlayerriver);
GenLayer genlayer1 = GenLayerZoom.magnify(1000L, genlayeraddmushroomisland, 0);
GenLayerBiome genlayerbiome = new GenLayerBiome(200L, genlayer1, par2WorldType);
genlayer1 = GenLayerZoom.magnify(1000L, genlayerbiome, 2);
Object object = new GenLayerHills(1000L, genlayer1);
for (int j = 0; j < b0; ++j)
{
object = new GenLayerZoom((long)(1000 + j), (GenLayer)object);
if (j == 0)
{
object = new GenLayerAddIsland(3L, (GenLayer)object);
}
if (j == 1)
{
object = new GenLayerShore(1000L, (GenLayer)object);
}
if (j == 1)
{
object = new GenLayerSwampRivers(1000L, (GenLayer)object);
}
}
GenLayerSmooth genlayersmooth1 = new GenLayerSmooth(1000L, (GenLayer)object);
GenLayerRiverMix genlayerrivermix = new GenLayerRiverMix(100L, genlayersmooth1, genlayersmooth);
GenLayerVoronoiZoom genlayervoronoizoom = new GenLayerVoronoiZoom(10L, genlayerrivermix);
genlayerrivermix.initWorldGenSeed(par0);
genlayervoronoizoom.initWorldGenSeed(par0);
return new GenLayer[] {genlayerrivermix, genlayervoronoizoom, genlayerrivermix};
}
public GenLayer(long par1)
{
this.baseSeed = par1;
this.baseSeed *= this.baseSeed * 6364136223846793005L + 1442695040888963407L;
this.baseSeed += par1;
this.baseSeed *= this.baseSeed * 6364136223846793005L + 1442695040888963407L;
this.baseSeed += par1;
this.baseSeed *= this.baseSeed * 6364136223846793005L + 1442695040888963407L;
this.baseSeed += par1;
}
/**
* Initialize layer's local worldGenSeed based on its own baseSeed and the world's global seed (passed in as an
* argument).
*/
public void initWorldGenSeed(long par1)
{
this.worldGenSeed = par1;
if (this.parent != null)
{
this.parent.initWorldGenSeed(par1);
}
this.worldGenSeed *= this.worldGenSeed * 6364136223846793005L + 1442695040888963407L;
this.worldGenSeed += this.baseSeed;
this.worldGenSeed *= this.worldGenSeed * 6364136223846793005L + 1442695040888963407L;
this.worldGenSeed += this.baseSeed;
this.worldGenSeed *= this.worldGenSeed * 6364136223846793005L + 1442695040888963407L;
this.worldGenSeed += this.baseSeed;
}
/**
* Initialize layer's current chunkSeed based on the local worldGenSeed and the (x,z) chunk coordinates.
*/
public void initChunkSeed(long par1, long par3)
{
this.chunkSeed = this.worldGenSeed;
this.chunkSeed *= this.chunkSeed * 6364136223846793005L + 1442695040888963407L;
this.chunkSeed += par1;
this.chunkSeed *= this.chunkSeed * 6364136223846793005L + 1442695040888963407L;
this.chunkSeed += par3;
this.chunkSeed *= this.chunkSeed * 6364136223846793005L + 1442695040888963407L;
this.chunkSeed += par1;
this.chunkSeed *= this.chunkSeed * 6364136223846793005L + 1442695040888963407L;
this.chunkSeed += par3;
}
/**
* returns a LCG pseudo random number from [0, x). Args: int x
*/
protected int nextInt(int par1)
{
int j = (int)((this.chunkSeed >> 24) % (long)par1);
if (j < 0)
{
j += par1;
}
this.chunkSeed *= this.chunkSeed * 6364136223846793005L + 1442695040888963407L;
this.chunkSeed += this.worldGenSeed;
return j;
}
/**
* Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
* amounts, or biomeList[] indices based on the particular GenLayer subclass.
*/
public abstract int[] getInts(int i, int j, int k, int l);
public static byte getModdedBiomeSize(WorldType worldType, byte original)
{
WorldTypeEvent.BiomeSize event = new WorldTypeEvent.BiomeSize(worldType, original);
MinecraftForge.TERRAIN_GEN_BUS.post(event);
return event.newSize;
}
}