package net.minecraft.client.particle; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderEngine; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class EntityDiggingFX extends EntityFX { private Block blockInstance; private int side; public EntityDiggingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Block par14Block, int par15, int par16, RenderEngine par17RenderEngine) { super(par1World, par2, par4, par6, par8, par10, par12); this.blockInstance = par14Block; this.setParticleIcon(par17RenderEngine, par14Block.getIcon(par15, par16)); this.particleGravity = par14Block.blockParticleGravity; this.particleRed = this.particleGreen = this.particleBlue = 0.6F; this.particleScale /= 2.0F; this.side = par15; } public EntityDiggingFX func_70596_a(int par1, int par2, int par3) { if (this.blockInstance == Block.grass && this.side != 1) { return this; } else { int l = this.blockInstance.colorMultiplier(this.worldObj, par1, par2, par3); this.particleRed *= (float)(l >> 16 & 255) / 255.0F; this.particleGreen *= (float)(l >> 8 & 255) / 255.0F; this.particleBlue *= (float)(l & 255) / 255.0F; return this; } } /** * Creates a new EntityDiggingFX with the block render color applied to the base particle color */ public EntityDiggingFX applyRenderColor(int par1) { if (this.blockInstance == Block.grass) { return this; } else { int j = this.blockInstance.getRenderColor(par1); this.particleRed *= (float)(j >> 16 & 255) / 255.0F; this.particleGreen *= (float)(j >> 8 & 255) / 255.0F; this.particleBlue *= (float)(j & 255) / 255.0F; return this; } } public int getFXLayer() { return 1; } public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { float f6 = ((float)this.particleTextureIndexX + this.particleTextureJitterX / 4.0F) / 16.0F; float f7 = f6 + 0.015609375F; float f8 = ((float)this.particleTextureIndexY + this.particleTextureJitterY / 4.0F) / 16.0F; float f9 = f8 + 0.015609375F; float f10 = 0.1F * this.particleScale; if (this.particleIcon != null) { f6 = this.particleIcon.getInterpolatedU((double)(this.particleTextureJitterX / 4.0F * 16.0F)); f7 = this.particleIcon.getInterpolatedU((double)((this.particleTextureJitterX + 1.0F) / 4.0F * 16.0F)); f8 = this.particleIcon.getInterpolatedV((double)(this.particleTextureJitterY / 4.0F * 16.0F)); f9 = this.particleIcon.getInterpolatedV((double)((this.particleTextureJitterY + 1.0F) / 4.0F * 16.0F)); } float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX); float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY); float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ); float f14 = 1.0F; par1Tessellator.setColorOpaque_F(f14 * this.particleRed, f14 * this.particleGreen, f14 * this.particleBlue); par1Tessellator.addVertexWithUV((double)(f11 - par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 - par5 * f10 - par7 * f10), (double)f6, (double)f9); par1Tessellator.addVertexWithUV((double)(f11 - par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 - par5 * f10 + par7 * f10), (double)f6, (double)f8); par1Tessellator.addVertexWithUV((double)(f11 + par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 + par5 * f10 + par7 * f10), (double)f7, (double)f8); par1Tessellator.addVertexWithUV((double)(f11 + par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 + par5 * f10 - par7 * f10), (double)f7, (double)f9); } }