package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityPiston; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Facing; import net.minecraft.util.Icon; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockPistonBase extends Block { /** This pistons is the sticky one? */ private final boolean isSticky; @SideOnly(Side.CLIENT) /** Only visible when piston is extended */ private Icon innerTopIcon; @SideOnly(Side.CLIENT) /** Bottom side texture */ private Icon bottomIcon; @SideOnly(Side.CLIENT) /** Top icon of piston depends on (either sticky or normal) */ private Icon topIcon; public BlockPistonBase(int par1, boolean par2) { super(par1, Material.piston); this.isSticky = par2; this.setStepSound(soundStoneFootstep); this.setHardness(0.5F); this.setCreativeTab(CreativeTabs.tabRedstone); } @SideOnly(Side.CLIENT) /** * Return the either 106 or 107 as the texture index depending on the isSticky flag. This will actually never get * called by TileEntityRendererPiston.renderPiston() because TileEntityPiston.shouldRenderHead() will always return * false. */ public Icon getPistonExtensionTexture() { return this.topIcon; } @SideOnly(Side.CLIENT) public void func_96479_b(float par1, float par2, float par3, float par4, float par5, float par6) { this.setBlockBounds(par1, par2, par3, par4, par5, par6); } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { int k = getOrientation(par2); return k > 5 ? this.topIcon : (par1 == k ? (!isExtended(par2) && this.minX <= 0.0D && this.minY <= 0.0D && this.minZ <= 0.0D && this.maxX >= 1.0D && this.maxY >= 1.0D && this.maxZ >= 1.0D ? this.topIcon : this.innerTopIcon) : (par1 == Facing.oppositeSide[k] ? this.bottomIcon : this.blockIcon)); } @SideOnly(Side.CLIENT) public static Icon func_94496_b(String par0Str) { return par0Str == "piston_side" ? Block.pistonBase.blockIcon : (par0Str == "piston_top" ? Block.pistonBase.topIcon : (par0Str == "piston_top_sticky" ? Block.pistonStickyBase.topIcon : (par0Str == "piston_inner_top" ? Block.pistonBase.innerTopIcon : null))); } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon("piston_side"); this.topIcon = par1IconRegister.registerIcon(this.isSticky ? "piston_top_sticky" : "piston_top"); this.innerTopIcon = par1IconRegister.registerIcon("piston_inner_top"); this.bottomIcon = par1IconRegister.registerIcon("piston_bottom"); } /** * The type of render function that is called for this block */ public int getRenderType() { return 16; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * Called upon block activation (right click on the block.) */ public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { return false; } /** * Called when the block is placed in the world. */ public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack) { int l = determineOrientation(par1World, par2, par3, par4, par5EntityLiving); par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2); if (!par1World.isRemote) { this.updatePistonState(par1World, par2, par3, par4); } } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (!par1World.isRemote) { this.updatePistonState(par1World, par2, par3, par4); } } /** * Called whenever the block is added into the world. Args: world, x, y, z */ public void onBlockAdded(World par1World, int par2, int par3, int par4) { if (!par1World.isRemote && par1World.getBlockTileEntity(par2, par3, par4) == null) { this.updatePistonState(par1World, par2, par3, par4); } } /** * handles attempts to extend or retract the piston. */ private void updatePistonState(World par1World, int par2, int par3, int par4) { int l = par1World.getBlockMetadata(par2, par3, par4); int i1 = getOrientation(l); if (i1 != 7) { boolean flag = this.isIndirectlyPowered(par1World, par2, par3, par4, i1); if (flag && !isExtended(l)) { if (canExtend(par1World, par2, par3, par4, i1)) { par1World.addBlockEvent(par2, par3, par4, this.blockID, 0, i1); } } else if (!flag && isExtended(l)) { par1World.setBlockMetadataWithNotify(par2, par3, par4, i1, 2); par1World.addBlockEvent(par2, par3, par4, this.blockID, 1, i1); } } } /** * checks the block to that side to see if it is indirectly powered. */ private boolean isIndirectlyPowered(World par1World, int par2, int par3, int par4, int par5) { return par5 != 0 && par1World.getIndirectPowerOutput(par2, par3 - 1, par4, 0) ? true : (par5 != 1 && par1World.getIndirectPowerOutput(par2, par3 + 1, par4, 1) ? true : (par5 != 2 && par1World.getIndirectPowerOutput(par2, par3, par4 - 1, 2) ? true : (par5 != 3 && par1World.getIndirectPowerOutput(par2, par3, par4 + 1, 3) ? true : (par5 != 5 && par1World.getIndirectPowerOutput(par2 + 1, par3, par4, 5) ? true : (par5 != 4 && par1World.getIndirectPowerOutput(par2 - 1, par3, par4, 4) ? true : (par1World.getIndirectPowerOutput(par2, par3, par4, 0) ? true : (par1World.getIndirectPowerOutput(par2, par3 + 2, par4, 1) ? true : (par1World.getIndirectPowerOutput(par2, par3 + 1, par4 - 1, 2) ? true : (par1World.getIndirectPowerOutput(par2, par3 + 1, par4 + 1, 3) ? true : (par1World.getIndirectPowerOutput(par2 - 1, par3 + 1, par4, 4) ? true : par1World.getIndirectPowerOutput(par2 + 1, par3 + 1, par4, 5))))))))))); } /** * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter */ public boolean onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) { if (!par1World.isRemote) { boolean flag = this.isIndirectlyPowered(par1World, par2, par3, par4, par6); if (flag && par5 == 1) { par1World.setBlockMetadataWithNotify(par2, par3, par4, par6 | 8, 2); return false; } if (!flag && par5 == 0) { return false; } } if (par5 == 0) { if (!this.tryExtend(par1World, par2, par3, par4, par6)) { return false; } par1World.setBlockMetadataWithNotify(par2, par3, par4, par6 | 8, 2); par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "tile.piston.out", 0.5F, par1World.rand.nextFloat() * 0.25F + 0.6F); } else if (par5 == 1) { TileEntity tileentity = par1World.getBlockTileEntity(par2 + Facing.offsetsXForSide[par6], par3 + Facing.offsetsYForSide[par6], par4 + Facing.offsetsZForSide[par6]); if (tileentity instanceof TileEntityPiston) { ((TileEntityPiston)tileentity).clearPistonTileEntity(); } par1World.setBlock(par2, par3, par4, Block.pistonMoving.blockID, par6, 3); par1World.setBlockTileEntity(par2, par3, par4, BlockPistonMoving.getTileEntity(this.blockID, par6, par6, false, true)); if (this.isSticky) { int j1 = par2 + Facing.offsetsXForSide[par6] * 2; int k1 = par3 + Facing.offsetsYForSide[par6] * 2; int l1 = par4 + Facing.offsetsZForSide[par6] * 2; int i2 = par1World.getBlockId(j1, k1, l1); int j2 = par1World.getBlockMetadata(j1, k1, l1); boolean flag1 = false; if (i2 == Block.pistonMoving.blockID) { TileEntity tileentity1 = par1World.getBlockTileEntity(j1, k1, l1); if (tileentity1 instanceof TileEntityPiston) { TileEntityPiston tileentitypiston = (TileEntityPiston)tileentity1; if (tileentitypiston.getPistonOrientation() == par6 && tileentitypiston.isExtending()) { tileentitypiston.clearPistonTileEntity(); i2 = tileentitypiston.getStoredBlockID(); j2 = tileentitypiston.getBlockMetadata(); flag1 = true; } } } if (!flag1 && i2 > 0 && canPushBlock(i2, par1World, j1, k1, l1, false) && (Block.blocksList[i2].getMobilityFlag() == 0 || i2 == Block.pistonBase.blockID || i2 == Block.pistonStickyBase.blockID)) { par2 += Facing.offsetsXForSide[par6]; par3 += Facing.offsetsYForSide[par6]; par4 += Facing.offsetsZForSide[par6]; par1World.setBlock(par2, par3, par4, Block.pistonMoving.blockID, j2, 3); par1World.setBlockTileEntity(par2, par3, par4, BlockPistonMoving.getTileEntity(i2, j2, par6, false, false)); par1World.setBlockToAir(j1, k1, l1); } else if (!flag1) { par1World.setBlockToAir(par2 + Facing.offsetsXForSide[par6], par3 + Facing.offsetsYForSide[par6], par4 + Facing.offsetsZForSide[par6]); } } else { par1World.setBlockToAir(par2 + Facing.offsetsXForSide[par6], par3 + Facing.offsetsYForSide[par6], par4 + Facing.offsetsZForSide[par6]); } par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "tile.piston.in", 0.5F, par1World.rand.nextFloat() * 0.15F + 0.6F); } return true; } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4); if (isExtended(l)) { switch (getOrientation(l)) { case 0: this.setBlockBounds(0.0F, 0.25F, 0.0F, 1.0F, 1.0F, 1.0F); break; case 1: this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.75F, 1.0F); break; case 2: this.setBlockBounds(0.0F, 0.0F, 0.25F, 1.0F, 1.0F, 1.0F); break; case 3: this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.75F); break; case 4: this.setBlockBounds(0.25F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); break; case 5: this.setBlockBounds(0.0F, 0.0F, 0.0F, 0.75F, 1.0F, 1.0F); } } else { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } } /** * Sets the block's bounds for rendering it as an item */ public void setBlockBoundsForItemRender() { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } /** * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity */ public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * returns an int which describes the direction the piston faces */ public static int getOrientation(int par0) { return par0 & 7; } /** * Determine if the metadata is related to something powered. */ public static boolean isExtended(int par0) { return (par0 & 8) != 0; } /** * gets the way this piston should face for that entity that placed it. */ public static int determineOrientation(World par0World, int par1, int par2, int par3, EntityLiving par4EntityLiving) { if (MathHelper.abs((float)par4EntityLiving.posX - (float)par1) < 2.0F && MathHelper.abs((float)par4EntityLiving.posZ - (float)par3) < 2.0F) { double d0 = par4EntityLiving.posY + 1.82D - (double)par4EntityLiving.yOffset; if (d0 - (double)par2 > 2.0D) { return 1; } if ((double)par2 - d0 > 0.0D) { return 0; } } int l = MathHelper.floor_double((double)(par4EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3; return l == 0 ? 2 : (l == 1 ? 5 : (l == 2 ? 3 : (l == 3 ? 4 : 0))); } /** * returns true if the piston can push the specified block */ private static boolean canPushBlock(int par0, World par1World, int par2, int par3, int par4, boolean par5) { if (par0 == Block.obsidian.blockID) { return false; } else { if (par0 != Block.pistonBase.blockID && par0 != Block.pistonStickyBase.blockID) { if (Block.blocksList[par0].getBlockHardness(par1World, par2, par3, par4) == -1.0F) { return false; } if (Block.blocksList[par0].getMobilityFlag() == 2) { return false; } if (Block.blocksList[par0].getMobilityFlag() == 1) { if (!par5) { return false; } return true; } } else if (isExtended(par1World.getBlockMetadata(par2, par3, par4))) { return false; } return !par1World.blockHasTileEntity(par2, par3, par4); } } /** * checks to see if this piston could push the blocks in front of it. */ private static boolean canExtend(World par0World, int par1, int par2, int par3, int par4) { int i1 = par1 + Facing.offsetsXForSide[par4]; int j1 = par2 + Facing.offsetsYForSide[par4]; int k1 = par3 + Facing.offsetsZForSide[par4]; int l1 = 0; while (true) { if (l1 < 13) { if (j1 <= 0 || j1 >= par0World.getHeight() - 1) { return false; } int i2 = par0World.getBlockId(i1, j1, k1); if (i2 != 0) { if (!canPushBlock(i2, par0World, i1, j1, k1, true)) { return false; } if (Block.blocksList[i2].getMobilityFlag() != 1) { if (l1 == 12) { return false; } i1 += Facing.offsetsXForSide[par4]; j1 += Facing.offsetsYForSide[par4]; k1 += Facing.offsetsZForSide[par4]; ++l1; continue; } } } return true; } } /** * attempts to extend the piston. returns false if impossible. */ private boolean tryExtend(World par1World, int par2, int par3, int par4, int par5) { int i1 = par2 + Facing.offsetsXForSide[par5]; int j1 = par3 + Facing.offsetsYForSide[par5]; int k1 = par4 + Facing.offsetsZForSide[par5]; int l1 = 0; while (true) { int i2; if (l1 < 13) { if (j1 <= 0 || j1 >= par1World.getHeight() - 1) { return false; } i2 = par1World.getBlockId(i1, j1, k1); if (i2 != 0) { if (!canPushBlock(i2, par1World, i1, j1, k1, true)) { return false; } if (Block.blocksList[i2].getMobilityFlag() != 1) { if (l1 == 12) { return false; } i1 += Facing.offsetsXForSide[par5]; j1 += Facing.offsetsYForSide[par5]; k1 += Facing.offsetsZForSide[par5]; ++l1; continue; } //With our change to how snowballs are dropped this needs to dissallow to mimic vanilla behavior. float chance = (Block.blocksList[i2] instanceof BlockSnow ? -1.0f : 1.0f); Block.blocksList[i2].dropBlockAsItemWithChance(par1World, i1, j1, k1, par1World.getBlockMetadata(i1, j1, k1), chance, 0); par1World.setBlockToAir(i1, j1, k1); } } l1 = i1; i2 = j1; int j2 = k1; int k2 = 0; int[] aint; int l2; int i3; int j3; for (aint = new int[13]; i1 != par2 || j1 != par3 || k1 != par4; k1 = j3) { l2 = i1 - Facing.offsetsXForSide[par5]; i3 = j1 - Facing.offsetsYForSide[par5]; j3 = k1 - Facing.offsetsZForSide[par5]; int k3 = par1World.getBlockId(l2, i3, j3); int l3 = par1World.getBlockMetadata(l2, i3, j3); if (k3 == this.blockID && l2 == par2 && i3 == par3 && j3 == par4) { par1World.setBlock(i1, j1, k1, Block.pistonMoving.blockID, par5 | (this.isSticky ? 8 : 0), 4); par1World.setBlockTileEntity(i1, j1, k1, BlockPistonMoving.getTileEntity(Block.pistonExtension.blockID, par5 | (this.isSticky ? 8 : 0), par5, true, false)); } else { par1World.setBlock(i1, j1, k1, Block.pistonMoving.blockID, l3, 4); par1World.setBlockTileEntity(i1, j1, k1, BlockPistonMoving.getTileEntity(k3, l3, par5, true, false)); } aint[k2++] = k3; i1 = l2; j1 = i3; } i1 = l1; j1 = i2; k1 = j2; for (k2 = 0; i1 != par2 || j1 != par3 || k1 != par4; k1 = j3) { l2 = i1 - Facing.offsetsXForSide[par5]; i3 = j1 - Facing.offsetsYForSide[par5]; j3 = k1 - Facing.offsetsZForSide[par5]; par1World.notifyBlocksOfNeighborChange(l2, i3, j3, aint[k2++]); i1 = l2; j1 = i3; } return true; } } }