package net.minecraft.world.gen.layer;
import net.minecraft.world.biome.BiomeGenBase;
public class GenLayerAddMushroomIsland extends GenLayer
{
public GenLayerAddMushroomIsland(long par1, GenLayer par3GenLayer)
{
super(par1);
this.parent = par3GenLayer;
}
/**
* Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
* amounts, or biomeList[] indices based on the particular GenLayer subclass.
*/
public int[] getInts(int par1, int par2, int par3, int par4)
{
int i1 = par1 - 1;
int j1 = par2 - 1;
int k1 = par3 + 2;
int l1 = par4 + 2;
int[] aint = this.parent.getInts(i1, j1, k1, l1);
int[] aint1 = IntCache.getIntCache(par3 * par4);
for (int i2 = 0; i2 < par4; ++i2)
{
for (int j2 = 0; j2 < par3; ++j2)
{
int k2 = aint[j2 + 0 + (i2 + 0) * k1];
int l2 = aint[j2 + 2 + (i2 + 0) * k1];
int i3 = aint[j2 + 0 + (i2 + 2) * k1];
int j3 = aint[j2 + 2 + (i2 + 2) * k1];
int k3 = aint[j2 + 1 + (i2 + 1) * k1];
this.initChunkSeed((long)(j2 + par1), (long)(i2 + par2));
if (k3 == 0 && k2 == 0 && l2 == 0 && i3 == 0 && j3 == 0 && this.nextInt(100) == 0)
{
aint1[j2 + i2 * par3] = BiomeGenBase.mushroomIsland.biomeID;
}
else
{
aint1[j2 + i2 * par3] = k3;
}
}
}
return aint1;
}
}