package net.minecraft.item; import cpw.mods.fml.common.registry.GameData; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.entity.EntityClientPlayerMP; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.gui.ScaledResolution; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.item.EntityItemFrame; import net.minecraft.entity.item.EntityPainting; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionHelper; import net.minecraft.stats.StatList; import net.minecraft.util.Icon; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.StatCollector; import net.minecraft.util.StringTranslate; import net.minecraft.util.Vec3; import net.minecraft.util.WeightedRandomChestContent; import net.minecraft.world.World; import net.minecraftforge.common.ChestGenHooks; import net.minecraftforge.common.IArmorTextureProvider; public class Item { private CreativeTabs tabToDisplayOn = null; /** The RNG used by the Item subclasses. */ protected static Random itemRand = new Random(); /** A 32000 elements Item array. */ public static Item[] itemsList = new Item[32000]; public static Item shovelIron = (new ItemSpade(0, EnumToolMaterial.IRON)).setUnlocalizedName("shovelIron"); public static Item pickaxeIron = (new ItemPickaxe(1, EnumToolMaterial.IRON)).setUnlocalizedName("pickaxeIron"); public static Item axeIron = (new ItemAxe(2, EnumToolMaterial.IRON)).setUnlocalizedName("hatchetIron"); public static Item flintAndSteel = (new ItemFlintAndSteel(3)).setUnlocalizedName("flintAndSteel"); public static Item appleRed = (new ItemFood(4, 4, 0.3F, false)).setUnlocalizedName("apple"); public static ItemBow bow = (ItemBow)(new ItemBow(5)).setUnlocalizedName("bow"); public static Item arrow = (new Item(6)).setUnlocalizedName("arrow").setCreativeTab(CreativeTabs.tabCombat); public static Item coal = (new ItemCoal(7)).setUnlocalizedName("coal"); public static Item diamond = (new Item(8)).setUnlocalizedName("diamond").setCreativeTab(CreativeTabs.tabMaterials); public static Item ingotIron = (new Item(9)).setUnlocalizedName("ingotIron").setCreativeTab(CreativeTabs.tabMaterials); public static Item ingotGold = (new Item(10)).setUnlocalizedName("ingotGold").setCreativeTab(CreativeTabs.tabMaterials); public static Item swordIron = (new ItemSword(11, EnumToolMaterial.IRON)).setUnlocalizedName("swordIron"); public static Item swordWood = (new ItemSword(12, EnumToolMaterial.WOOD)).setUnlocalizedName("swordWood"); public static Item shovelWood = (new ItemSpade(13, EnumToolMaterial.WOOD)).setUnlocalizedName("shovelWood"); public static Item pickaxeWood = (new ItemPickaxe(14, EnumToolMaterial.WOOD)).setUnlocalizedName("pickaxeWood"); public static Item axeWood = (new ItemAxe(15, EnumToolMaterial.WOOD)).setUnlocalizedName("hatchetWood"); public static Item swordStone = (new ItemSword(16, EnumToolMaterial.STONE)).setUnlocalizedName("swordStone"); public static Item shovelStone = (new ItemSpade(17, EnumToolMaterial.STONE)).setUnlocalizedName("shovelStone"); public static Item pickaxeStone = (new ItemPickaxe(18, EnumToolMaterial.STONE)).setUnlocalizedName("pickaxeStone"); public static Item axeStone = (new ItemAxe(19, EnumToolMaterial.STONE)).setUnlocalizedName("hatchetStone"); public static Item swordDiamond = (new ItemSword(20, EnumToolMaterial.EMERALD)).setUnlocalizedName("swordDiamond"); public static Item shovelDiamond = (new ItemSpade(21, EnumToolMaterial.EMERALD)).setUnlocalizedName("shovelDiamond"); public static Item pickaxeDiamond = (new ItemPickaxe(22, EnumToolMaterial.EMERALD)).setUnlocalizedName("pickaxeDiamond"); public static Item axeDiamond = (new ItemAxe(23, EnumToolMaterial.EMERALD)).setUnlocalizedName("hatchetDiamond"); public static Item stick = (new Item(24)).setFull3D().setUnlocalizedName("stick").setCreativeTab(CreativeTabs.tabMaterials); public static Item bowlEmpty = (new Item(25)).setUnlocalizedName("bowl").setCreativeTab(CreativeTabs.tabMaterials); public static Item bowlSoup = (new ItemSoup(26, 6)).setUnlocalizedName("mushroomStew"); public static Item swordGold = (new ItemSword(27, EnumToolMaterial.GOLD)).setUnlocalizedName("swordGold"); public static Item shovelGold = (new ItemSpade(28, EnumToolMaterial.GOLD)).setUnlocalizedName("shovelGold"); public static Item pickaxeGold = (new ItemPickaxe(29, EnumToolMaterial.GOLD)).setUnlocalizedName("pickaxeGold"); public static Item axeGold = (new ItemAxe(30, EnumToolMaterial.GOLD)).setUnlocalizedName("hatchetGold"); public static Item silk = (new ItemReed(31, Block.tripWire)).setUnlocalizedName("string").setCreativeTab(CreativeTabs.tabMaterials); public static Item feather = (new Item(32)).setUnlocalizedName("feather").setCreativeTab(CreativeTabs.tabMaterials); public static Item gunpowder = (new Item(33)).setUnlocalizedName("sulphur").setPotionEffect(PotionHelper.gunpowderEffect).setCreativeTab(CreativeTabs.tabMaterials); public static Item hoeWood = (new ItemHoe(34, EnumToolMaterial.WOOD)).setUnlocalizedName("hoeWood"); public static Item hoeStone = (new ItemHoe(35, EnumToolMaterial.STONE)).setUnlocalizedName("hoeStone"); public static Item hoeIron = (new ItemHoe(36, EnumToolMaterial.IRON)).setUnlocalizedName("hoeIron"); public static Item hoeDiamond = (new ItemHoe(37, EnumToolMaterial.EMERALD)).setUnlocalizedName("hoeDiamond"); public static Item hoeGold = (new ItemHoe(38, EnumToolMaterial.GOLD)).setUnlocalizedName("hoeGold"); public static Item seeds = (new ItemSeeds(39, Block.crops.blockID, Block.tilledField.blockID)).setUnlocalizedName("seeds"); public static Item wheat = (new Item(40)).setUnlocalizedName("wheat").setCreativeTab(CreativeTabs.tabMaterials); public static Item bread = (new ItemFood(41, 5, 0.6F, false)).setUnlocalizedName("bread"); public static ItemArmor helmetLeather = (ItemArmor)(new ItemArmor(42, EnumArmorMaterial.CLOTH, 0, 0)).setUnlocalizedName("helmetCloth"); public static ItemArmor plateLeather = (ItemArmor)(new ItemArmor(43, EnumArmorMaterial.CLOTH, 0, 1)).setUnlocalizedName("chestplateCloth"); public static ItemArmor legsLeather = (ItemArmor)(new ItemArmor(44, EnumArmorMaterial.CLOTH, 0, 2)).setUnlocalizedName("leggingsCloth"); public static ItemArmor bootsLeather = (ItemArmor)(new ItemArmor(45, EnumArmorMaterial.CLOTH, 0, 3)).setUnlocalizedName("bootsCloth"); public static ItemArmor helmetChain = (ItemArmor)(new ItemArmor(46, EnumArmorMaterial.CHAIN, 1, 0)).setUnlocalizedName("helmetChain"); public static ItemArmor plateChain = (ItemArmor)(new ItemArmor(47, EnumArmorMaterial.CHAIN, 1, 1)).setUnlocalizedName("chestplateChain"); public static ItemArmor legsChain = (ItemArmor)(new ItemArmor(48, EnumArmorMaterial.CHAIN, 1, 2)).setUnlocalizedName("leggingsChain"); public static ItemArmor bootsChain = (ItemArmor)(new ItemArmor(49, EnumArmorMaterial.CHAIN, 1, 3)).setUnlocalizedName("bootsChain"); public static ItemArmor helmetIron = (ItemArmor)(new ItemArmor(50, EnumArmorMaterial.IRON, 2, 0)).setUnlocalizedName("helmetIron"); public static ItemArmor plateIron = (ItemArmor)(new ItemArmor(51, EnumArmorMaterial.IRON, 2, 1)).setUnlocalizedName("chestplateIron"); public static ItemArmor legsIron = (ItemArmor)(new ItemArmor(52, EnumArmorMaterial.IRON, 2, 2)).setUnlocalizedName("leggingsIron"); public static ItemArmor bootsIron = (ItemArmor)(new ItemArmor(53, EnumArmorMaterial.IRON, 2, 3)).setUnlocalizedName("bootsIron"); public static ItemArmor helmetDiamond = (ItemArmor)(new ItemArmor(54, EnumArmorMaterial.DIAMOND, 3, 0)).setUnlocalizedName("helmetDiamond"); public static ItemArmor plateDiamond = (ItemArmor)(new ItemArmor(55, EnumArmorMaterial.DIAMOND, 3, 1)).setUnlocalizedName("chestplateDiamond"); public static ItemArmor legsDiamond = (ItemArmor)(new ItemArmor(56, EnumArmorMaterial.DIAMOND, 3, 2)).setUnlocalizedName("leggingsDiamond"); public static ItemArmor bootsDiamond = (ItemArmor)(new ItemArmor(57, EnumArmorMaterial.DIAMOND, 3, 3)).setUnlocalizedName("bootsDiamond"); public static ItemArmor helmetGold = (ItemArmor)(new ItemArmor(58, EnumArmorMaterial.GOLD, 4, 0)).setUnlocalizedName("helmetGold"); public static ItemArmor plateGold = (ItemArmor)(new ItemArmor(59, EnumArmorMaterial.GOLD, 4, 1)).setUnlocalizedName("chestplateGold"); public static ItemArmor legsGold = (ItemArmor)(new ItemArmor(60, EnumArmorMaterial.GOLD, 4, 2)).setUnlocalizedName("leggingsGold"); public static ItemArmor bootsGold = (ItemArmor)(new ItemArmor(61, EnumArmorMaterial.GOLD, 4, 3)).setUnlocalizedName("bootsGold"); public static Item flint = (new Item(62)).setUnlocalizedName("flint").setCreativeTab(CreativeTabs.tabMaterials); public static Item porkRaw = (new ItemFood(63, 3, 0.3F, true)).setUnlocalizedName("porkchopRaw"); public static Item porkCooked = (new ItemFood(64, 8, 0.8F, true)).setUnlocalizedName("porkchopCooked"); public static Item painting = (new ItemHangingEntity(65, EntityPainting.class)).setUnlocalizedName("painting"); public static Item appleGold = (new ItemAppleGold(66, 4, 1.2F, false)).setAlwaysEdible().setPotionEffect(Potion.regeneration.id, 5, 0, 1.0F).setUnlocalizedName("appleGold"); public static Item sign = (new ItemSign(67)).setUnlocalizedName("sign"); public static Item doorWood = (new ItemDoor(68, Material.wood)).setUnlocalizedName("doorWood"); public static Item bucketEmpty = (new ItemBucket(69, 0)).setUnlocalizedName("bucket").setMaxStackSize(16); public static Item bucketWater = (new ItemBucket(70, Block.waterMoving.blockID)).setUnlocalizedName("bucketWater").setContainerItem(bucketEmpty); public static Item bucketLava = (new ItemBucket(71, Block.lavaMoving.blockID)).setUnlocalizedName("bucketLava").setContainerItem(bucketEmpty); public static Item minecartEmpty = (new ItemMinecart(72, 0)).setUnlocalizedName("minecart"); public static Item saddle = (new ItemSaddle(73)).setUnlocalizedName("saddle"); public static Item doorIron = (new ItemDoor(74, Material.iron)).setUnlocalizedName("doorIron"); public static Item redstone = (new ItemRedstone(75)).setUnlocalizedName("redstone").setPotionEffect(PotionHelper.redstoneEffect); public static Item snowball = (new ItemSnowball(76)).setUnlocalizedName("snowball"); public static Item boat = (new ItemBoat(77)).setUnlocalizedName("boat"); public static Item leather = (new Item(78)).setUnlocalizedName("leather").setCreativeTab(CreativeTabs.tabMaterials); public static Item bucketMilk = (new ItemBucketMilk(79)).setUnlocalizedName("milk").setContainerItem(bucketEmpty); public static Item brick = (new Item(80)).setUnlocalizedName("brick").setCreativeTab(CreativeTabs.tabMaterials); public static Item clay = (new Item(81)).setUnlocalizedName("clay").setCreativeTab(CreativeTabs.tabMaterials); public static Item reed = (new ItemReed(82, Block.reed)).setUnlocalizedName("reeds").setCreativeTab(CreativeTabs.tabMaterials); public static Item paper = (new Item(83)).setUnlocalizedName("paper").setCreativeTab(CreativeTabs.tabMisc); public static Item book = (new ItemBook(84)).setUnlocalizedName("book").setCreativeTab(CreativeTabs.tabMisc); public static Item slimeBall = (new Item(85)).setUnlocalizedName("slimeball").setCreativeTab(CreativeTabs.tabMisc); public static Item minecartCrate = (new ItemMinecart(86, 1)).setUnlocalizedName("minecartChest"); public static Item minecartPowered = (new ItemMinecart(87, 2)).setUnlocalizedName("minecartFurnace"); public static Item egg = (new ItemEgg(88)).setUnlocalizedName("egg"); public static Item compass = (new Item(89)).setUnlocalizedName("compass").setCreativeTab(CreativeTabs.tabTools); public static ItemFishingRod fishingRod = (ItemFishingRod)(new ItemFishingRod(90)).setUnlocalizedName("fishingRod"); public static Item pocketSundial = (new Item(91)).setUnlocalizedName("clock").setCreativeTab(CreativeTabs.tabTools); public static Item lightStoneDust = (new Item(92)).setUnlocalizedName("yellowDust").setPotionEffect(PotionHelper.glowstoneEffect).setCreativeTab(CreativeTabs.tabMaterials); public static Item fishRaw = (new ItemFood(93, 2, 0.3F, false)).setUnlocalizedName("fishRaw"); public static Item fishCooked = (new ItemFood(94, 5, 0.6F, false)).setUnlocalizedName("fishCooked"); public static Item dyePowder = (new ItemDye(95)).setUnlocalizedName("dyePowder"); public static Item bone = (new Item(96)).setUnlocalizedName("bone").setFull3D().setCreativeTab(CreativeTabs.tabMisc); public static Item sugar = (new Item(97)).setUnlocalizedName("sugar").setPotionEffect(PotionHelper.sugarEffect).setCreativeTab(CreativeTabs.tabMaterials); public static Item cake = (new ItemReed(98, Block.cake)).setMaxStackSize(1).setUnlocalizedName("cake").setCreativeTab(CreativeTabs.tabFood); public static Item bed = (new ItemBed(99)).setMaxStackSize(1).setUnlocalizedName("bed"); public static Item redstoneRepeater = (new ItemReed(100, Block.redstoneRepeaterIdle)).setUnlocalizedName("diode").setCreativeTab(CreativeTabs.tabRedstone); public static Item cookie = (new ItemFood(101, 2, 0.1F, false)).setUnlocalizedName("cookie"); public static ItemMap map = (ItemMap)(new ItemMap(102)).setUnlocalizedName("map"); /** * Item introduced on 1.7 version, is a shear to cut leaves (you can keep the block) or get wool from sheeps. */ public static ItemShears shears = (ItemShears)(new ItemShears(103)).setUnlocalizedName("shears"); public static Item melon = (new ItemFood(104, 2, 0.3F, false)).setUnlocalizedName("melon"); public static Item pumpkinSeeds = (new ItemSeeds(105, Block.pumpkinStem.blockID, Block.tilledField.blockID)).setUnlocalizedName("seeds_pumpkin"); public static Item melonSeeds = (new ItemSeeds(106, Block.melonStem.blockID, Block.tilledField.blockID)).setUnlocalizedName("seeds_melon"); public static Item beefRaw = (new ItemFood(107, 3, 0.3F, true)).setUnlocalizedName("beefRaw"); public static Item beefCooked = (new ItemFood(108, 8, 0.8F, true)).setUnlocalizedName("beefCooked"); public static Item chickenRaw = (new ItemFood(109, 2, 0.3F, true)).setPotionEffect(Potion.hunger.id, 30, 0, 0.3F).setUnlocalizedName("chickenRaw"); public static Item chickenCooked = (new ItemFood(110, 6, 0.6F, true)).setUnlocalizedName("chickenCooked"); public static Item rottenFlesh = (new ItemFood(111, 4, 0.1F, true)).setPotionEffect(Potion.hunger.id, 30, 0, 0.8F).setUnlocalizedName("rottenFlesh"); public static Item enderPearl = (new ItemEnderPearl(112)).setUnlocalizedName("enderPearl"); public static Item blazeRod = (new Item(113)).setUnlocalizedName("blazeRod").setCreativeTab(CreativeTabs.tabMaterials); public static Item ghastTear = (new Item(114)).setUnlocalizedName("ghastTear").setPotionEffect(PotionHelper.ghastTearEffect).setCreativeTab(CreativeTabs.tabBrewing); public static Item goldNugget = (new Item(115)).setUnlocalizedName("goldNugget").setCreativeTab(CreativeTabs.tabMaterials); public static Item netherStalkSeeds = (new ItemSeeds(116, Block.netherStalk.blockID, Block.slowSand.blockID)).setUnlocalizedName("netherStalkSeeds").setPotionEffect("+4"); public static ItemPotion potion = (ItemPotion)(new ItemPotion(117)).setUnlocalizedName("potion"); public static Item glassBottle = (new ItemGlassBottle(118)).setUnlocalizedName("glassBottle"); public static Item spiderEye = (new ItemFood(119, 2, 0.8F, false)).setPotionEffect(Potion.poison.id, 5, 0, 1.0F).setUnlocalizedName("spiderEye").setPotionEffect(PotionHelper.spiderEyeEffect); public static Item fermentedSpiderEye = (new Item(120)).setUnlocalizedName("fermentedSpiderEye").setPotionEffect(PotionHelper.fermentedSpiderEyeEffect).setCreativeTab(CreativeTabs.tabBrewing); public static Item blazePowder = (new Item(121)).setUnlocalizedName("blazePowder").setPotionEffect(PotionHelper.blazePowderEffect).setCreativeTab(CreativeTabs.tabBrewing); public static Item magmaCream = (new Item(122)).setUnlocalizedName("magmaCream").setPotionEffect(PotionHelper.magmaCreamEffect).setCreativeTab(CreativeTabs.tabBrewing); public static Item brewingStand = (new ItemReed(123, Block.brewingStand)).setUnlocalizedName("brewingStand").setCreativeTab(CreativeTabs.tabBrewing); public static Item cauldron = (new ItemReed(124, Block.cauldron)).setUnlocalizedName("cauldron").setCreativeTab(CreativeTabs.tabBrewing); public static Item eyeOfEnder = (new ItemEnderEye(125)).setUnlocalizedName("eyeOfEnder"); public static Item speckledMelon = (new Item(126)).setUnlocalizedName("speckledMelon").setPotionEffect(PotionHelper.speckledMelonEffect).setCreativeTab(CreativeTabs.tabBrewing); public static Item monsterPlacer = (new ItemMonsterPlacer(127)).setUnlocalizedName("monsterPlacer"); /** * Bottle o' Enchanting. Drops between 1 and 3 experience orbs when thrown. */ public static Item expBottle = (new ItemExpBottle(128)).setUnlocalizedName("expBottle"); /** * Fire Charge. When used in a dispenser it fires a fireball similiar to a Ghast's. */ public static Item fireballCharge = (new ItemFireball(129)).setUnlocalizedName("fireball"); public static Item writableBook = (new ItemWritableBook(130)).setUnlocalizedName("writingBook").setCreativeTab(CreativeTabs.tabMisc); public static Item writtenBook = (new ItemEditableBook(131)).setUnlocalizedName("writtenBook"); public static Item emerald = (new Item(132)).setUnlocalizedName("emerald").setCreativeTab(CreativeTabs.tabMaterials); public static Item itemFrame = (new ItemHangingEntity(133, EntityItemFrame.class)).setUnlocalizedName("frame"); public static Item flowerPot = (new ItemReed(134, Block.flowerPot)).setUnlocalizedName("flowerPot").setCreativeTab(CreativeTabs.tabDecorations); public static Item carrot = (new ItemSeedFood(135, 4, 0.6F, Block.carrot.blockID, Block.tilledField.blockID)).setUnlocalizedName("carrots"); public static Item potato = (new ItemSeedFood(136, 1, 0.3F, Block.potato.blockID, Block.tilledField.blockID)).setUnlocalizedName("potato"); public static Item bakedPotato = (new ItemFood(137, 6, 0.6F, false)).setUnlocalizedName("potatoBaked"); public static Item poisonousPotato = (new ItemFood(138, 2, 0.3F, false)).setPotionEffect(Potion.poison.id, 5, 0, 0.6F).setUnlocalizedName("potatoPoisonous"); public static ItemEmptyMap emptyMap = (ItemEmptyMap)(new ItemEmptyMap(139)).setUnlocalizedName("emptyMap"); public static Item goldenCarrot = (new ItemFood(140, 6, 1.2F, false)).setUnlocalizedName("carrotGolden").setPotionEffect(PotionHelper.goldenCarrotEffect); public static Item skull = (new ItemSkull(141)).setUnlocalizedName("skull"); public static Item carrotOnAStick = (new ItemCarrotOnAStick(142)).setUnlocalizedName("carrotOnAStick"); public static Item netherStar = (new ItemSimpleFoiled(143)).setUnlocalizedName("netherStar").setCreativeTab(CreativeTabs.tabMaterials); public static Item pumpkinPie = (new ItemFood(144, 8, 0.3F, false)).setUnlocalizedName("pumpkinPie").setCreativeTab(CreativeTabs.tabFood); public static Item firework = (new ItemFirework(145)).setUnlocalizedName("fireworks"); public static Item fireworkCharge = (new ItemFireworkCharge(146)).setUnlocalizedName("fireworksCharge").setCreativeTab(CreativeTabs.tabMisc); public static ItemEnchantedBook enchantedBook = (ItemEnchantedBook)(new ItemEnchantedBook(147)).setMaxStackSize(1).setUnlocalizedName("enchantedBook"); public static Item comparator = (new ItemReed(148, Block.redstoneComparatorIdle)).setUnlocalizedName("comparator").setCreativeTab(CreativeTabs.tabRedstone); public static Item netherrackBrick = (new Item(149)).setUnlocalizedName("netherbrick").setCreativeTab(CreativeTabs.tabMaterials); public static Item netherQuartz = (new Item(150)).setUnlocalizedName("netherquartz").setCreativeTab(CreativeTabs.tabMaterials); public static Item minecartTnt = (new ItemMinecart(151, 3)).setUnlocalizedName("minecartTnt"); public static Item minecartHopper = (new ItemMinecart(152, 5)).setUnlocalizedName("minecartHopper"); public static Item record13 = (new ItemRecord(2000, "13")).setUnlocalizedName("record"); public static Item recordCat = (new ItemRecord(2001, "cat")).setUnlocalizedName("record"); public static Item recordBlocks = (new ItemRecord(2002, "blocks")).setUnlocalizedName("record"); public static Item recordChirp = (new ItemRecord(2003, "chirp")).setUnlocalizedName("record"); public static Item recordFar = (new ItemRecord(2004, "far")).setUnlocalizedName("record"); public static Item recordMall = (new ItemRecord(2005, "mall")).setUnlocalizedName("record"); public static Item recordMellohi = (new ItemRecord(2006, "mellohi")).setUnlocalizedName("record"); public static Item recordStal = (new ItemRecord(2007, "stal")).setUnlocalizedName("record"); public static Item recordStrad = (new ItemRecord(2008, "strad")).setUnlocalizedName("record"); public static Item recordWard = (new ItemRecord(2009, "ward")).setUnlocalizedName("record"); public static Item record11 = (new ItemRecord(2010, "11")).setUnlocalizedName("record"); public static Item recordWait = (new ItemRecord(2011, "wait")).setUnlocalizedName("record"); /** The ID of this item. */ public final int itemID; /** Maximum size of the stack. */ protected int maxStackSize = 64; /** Maximum damage an item can handle. */ private int maxDamage = 0; /** If true, render the object in full 3D, like weapons and tools. */ protected boolean bFull3D = false; /** * Some items (like dyes) have multiple subtypes on same item, this is field define this behavior */ protected boolean hasSubtypes = false; private Item containerItem = null; private String potionEffect = null; /** The unlocalized name of this item. */ private String unlocalizedName; @SideOnly(Side.CLIENT) /** Icon index in the icons table. */ protected Icon itemIcon; /** FORGE: To disable repair recipes. */ protected boolean canRepair = true; public Item(int par1) { this.itemID = 256 + par1; if (itemsList[256 + par1] != null) { System.out.println("CONFLICT @ " + par1 + " item slot already occupied by " + itemsList[256 + par1] + " while adding " + this); } itemsList[256 + par1] = this; GameData.newItemAdded(this); } public Item setMaxStackSize(int par1) { this.maxStackSize = par1; return this; } @SideOnly(Side.CLIENT) /** * Returns 0 for /terrain.png, 1 for /gui/items.png */ public int getSpriteNumber() { return 1; } @SideOnly(Side.CLIENT) /** * Gets an icon index based on an item's damage value */ public Icon getIconFromDamage(int par1) { return this.itemIcon; } @SideOnly(Side.CLIENT) /** * Returns the icon index of the stack given as argument. */ public final Icon getIconIndex(ItemStack par1ItemStack) { return this.getIconFromDamage(par1ItemStack.getItemDamage()); } /** * Callback for item usage. If the item does something special on right clicking, he will have one of those. Return * True if something happen and false if it don't. This is for ITEMS, not BLOCKS */ public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10) { return false; } /** * Returns the strength of the stack against a given block. 1.0F base, (Quality+1)*2 if correct blocktype, 1.5F if * sword */ public float getStrVsBlock(ItemStack par1ItemStack, Block par2Block) { return 1.0F; } /** * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer */ public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { return par1ItemStack; } public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { return par1ItemStack; } /** * Returns the maximum size of the stack for a specific item. *Isn't this more a Set than a Get?* */ public int getItemStackLimit() { return this.maxStackSize; } /** * Returns the metadata of the block which this Item (ItemBlock) can place */ public int getMetadata(int par1) { return 0; } public boolean getHasSubtypes() { return this.hasSubtypes; } protected Item setHasSubtypes(boolean par1) { this.hasSubtypes = par1; return this; } /** * Returns the maximum damage an item can take. */ public int getMaxDamage() { return this.maxDamage; } /** * set max damage of an Item */ public Item setMaxDamage(int par1) { this.maxDamage = par1; return this; } public boolean isDamageable() { return this.maxDamage > 0 && !this.hasSubtypes; } /** * Current implementations of this method in child classes do not use the entry argument beside ev. They just raise * the damage on the stack. */ public boolean hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving) { return false; } public boolean onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving) { return false; } /** * Returns the damage against a given entity. */ public int getDamageVsEntity(Entity par1Entity) { return 1; } /** * Returns if the item (tool) can harvest results from the block type. */ public boolean canHarvestBlock(Block par1Block) { return false; } /** * Called when a player right clicks an entity with an item. */ public boolean itemInteractionForEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving) { return false; } /** * Sets bFull3D to True and return the object. */ public Item setFull3D() { this.bFull3D = true; return this; } @SideOnly(Side.CLIENT) /** * Returns True is the item is renderer in full 3D when hold. */ public boolean isFull3D() { return this.bFull3D; } @SideOnly(Side.CLIENT) /** * Returns true if this item should be rotated by 180 degrees around the Y axis when being held in an entities * hands. */ public boolean shouldRotateAroundWhenRendering() { return false; } /** * Sets the unlocalized name of this item to the string passed as the parameter, prefixed by "item." */ public Item setUnlocalizedName(String par1Str) { this.unlocalizedName = par1Str; return this; } /** * Gets the localized name of the given item stack. */ public String getLocalizedName(ItemStack par1ItemStack) { String s = this.getUnlocalizedName(par1ItemStack); return s == null ? "" : StatCollector.translateToLocal(s); } /** * Returns the unlocalized name of this item. */ public String getUnlocalizedName() { return "item." + this.unlocalizedName; } /** * Returns the unlocalized name of this item. This version accepts an ItemStack so different stacks can have * different names based on their damage or NBT. */ public String getUnlocalizedName(ItemStack par1ItemStack) { return "item." + this.unlocalizedName; } public Item setContainerItem(Item par1Item) { this.containerItem = par1Item; return this; } /** * If this returns true, after a recipe involving this item is crafted the container item will be added to the * player's inventory instead of remaining in the crafting grid. */ public boolean doesContainerItemLeaveCraftingGrid(ItemStack par1ItemStack) { return true; } /** * If this function returns true (or the item is damageable), the ItemStack's NBT tag will be sent to the client. */ public boolean getShareTag() { return true; } public Item getContainerItem() { return this.containerItem; } /** * True if this Item has a container item (a.k.a. crafting result) */ public boolean hasContainerItem() { return this.containerItem != null; } public String getStatName() { return StatCollector.translateToLocal(this.getUnlocalizedName() + ".name"); } public String func_77653_i(ItemStack par1ItemStack) { return StatCollector.translateToLocal(this.getUnlocalizedName(par1ItemStack) + ".name"); } @SideOnly(Side.CLIENT) public int getColorFromItemStack(ItemStack par1ItemStack, int par2) { return 16777215; } /** * Called each tick as long the item is on a player inventory. Uses by maps to check if is on a player hand and * update it's contents. */ public void onUpdate(ItemStack par1ItemStack, World par2World, Entity par3Entity, int par4, boolean par5) {} /** * Called when item is crafted/smelted. Used only by maps so far. */ public void onCreated(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) {} /** * false for all Items except sub-classes of ItemMapBase */ public boolean isMap() { return false; } /** * returns the action that specifies what animation to play when the items is being used */ public EnumAction getItemUseAction(ItemStack par1ItemStack) { return EnumAction.none; } /** * How long it takes to use or consume an item */ public int getMaxItemUseDuration(ItemStack par1ItemStack) { return 0; } /** * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount */ public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4) {} /** * Sets the string representing this item's effect on a potion when used as an ingredient. */ public Item setPotionEffect(String par1Str) { this.potionEffect = par1Str; return this; } /** * Returns a string representing what this item does to a potion. */ public String getPotionEffect() { return this.potionEffect; } /** * Returns true if this item serves as a potion ingredient (its ingredient information is not null). */ public boolean isPotionIngredient() { return this.potionEffect != null; } @SideOnly(Side.CLIENT) /** * allows items to add custom lines of information to the mouseover description */ public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4) {} public String getItemDisplayName(ItemStack par1ItemStack) { return ("" + StringTranslate.getInstance().translateNamedKey(this.getLocalizedName(par1ItemStack))).trim(); } @SideOnly(Side.CLIENT) public boolean hasEffect(ItemStack par1ItemStack) { return par1ItemStack.isItemEnchanted(); } @SideOnly(Side.CLIENT) /** * Return an item rarity from EnumRarity */ public EnumRarity getRarity(ItemStack par1ItemStack) { return par1ItemStack.isItemEnchanted() ? EnumRarity.rare : EnumRarity.common; } /** * Checks isDamagable and if it cannot be stacked */ public boolean isItemTool(ItemStack par1ItemStack) { return this.getItemStackLimit() == 1 && this.isDamageable(); } protected MovingObjectPosition getMovingObjectPositionFromPlayer(World par1World, EntityPlayer par2EntityPlayer, boolean par3) { float f = 1.0F; float f1 = par2EntityPlayer.prevRotationPitch + (par2EntityPlayer.rotationPitch - par2EntityPlayer.prevRotationPitch) * f; float f2 = par2EntityPlayer.prevRotationYaw + (par2EntityPlayer.rotationYaw - par2EntityPlayer.prevRotationYaw) * f; double d0 = par2EntityPlayer.prevPosX + (par2EntityPlayer.posX - par2EntityPlayer.prevPosX) * (double)f; double d1 = par2EntityPlayer.prevPosY + (par2EntityPlayer.posY - par2EntityPlayer.prevPosY) * (double)f + 1.62D - (double)par2EntityPlayer.yOffset; double d2 = par2EntityPlayer.prevPosZ + (par2EntityPlayer.posZ - par2EntityPlayer.prevPosZ) * (double)f; Vec3 vec3 = par1World.getWorldVec3Pool().getVecFromPool(d0, d1, d2); float f3 = MathHelper.cos(-f2 * 0.017453292F - (float)Math.PI); float f4 = MathHelper.sin(-f2 * 0.017453292F - (float)Math.PI); float f5 = -MathHelper.cos(-f1 * 0.017453292F); float f6 = MathHelper.sin(-f1 * 0.017453292F); float f7 = f4 * f5; float f8 = f3 * f5; double d3 = 5.0D; if (par2EntityPlayer instanceof EntityPlayerMP) { d3 = ((EntityPlayerMP)par2EntityPlayer).theItemInWorldManager.getBlockReachDistance(); } Vec3 vec31 = vec3.addVector((double)f7 * d3, (double)f6 * d3, (double)f8 * d3); return par1World.rayTraceBlocks_do_do(vec3, vec31, par3, !par3); } /** * Return the enchantability factor of the item, most of the time is based on material. */ public int getItemEnchantability() { return 0; } @SideOnly(Side.CLIENT) public boolean requiresMultipleRenderPasses() { return false; } @SideOnly(Side.CLIENT) /** * Gets an icon index based on an item's damage value and the given render pass */ public Icon getIconFromDamageForRenderPass(int par1, int par2) { return this.getIconFromDamage(par1); } @SideOnly(Side.CLIENT) /** * returns a list of items with the same ID, but different meta (eg: dye returns 16 items) */ public void getSubItems(int par1, CreativeTabs par2CreativeTabs, List par3List) { par3List.add(new ItemStack(par1, 1, 0)); } /** * returns this; */ public Item setCreativeTab(CreativeTabs par1CreativeTabs) { this.tabToDisplayOn = par1CreativeTabs; return this; } @SideOnly(Side.CLIENT) /** * gets the CreativeTab this item is displayed on */ public CreativeTabs getCreativeTab() { return this.tabToDisplayOn; } public boolean func_82788_x() { return true; } /** * Return whether this item is repairable in an anvil. */ public boolean getIsRepairable(ItemStack par1ItemStack, ItemStack par2ItemStack) { return false; } @SideOnly(Side.CLIENT) public void registerIcons(IconRegister par1IconRegister) { this.itemIcon = par1IconRegister.registerIcon(this.unlocalizedName); } static { StatList.initStats(); } /* =========================================================== FORGE START ===============================================================*/ /** * Called when a player drops the item into the world, * returning false from this will prevent the item from * being removed from the players inventory and spawning * in the world * * @param player The player that dropped the item * @param item The item stack, before the item is removed. */ public boolean onDroppedByPlayer(ItemStack item, EntityPlayer player) { return true; } /** * This is called when the item is used, before the block is activated. * @param stack The Item Stack * @param player The Player that used the item * @param world The Current World * @param x Target X Position * @param y Target Y Position * @param z Target Z Position * @param side The side of the target hit * @return Return true to prevent any further processing. */ public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) { return false; } /** * Metadata-sensitive version of getStrVsBlock * @param itemstack The Item Stack * @param block The block the item is trying to break * @param metadata The items current metadata * @return The damage strength */ public float getStrVsBlock(ItemStack itemstack, Block block, int metadata) { return getStrVsBlock(itemstack, block); } /** * Called by CraftingManager to determine if an item is reparable. * @return True if reparable */ public boolean isRepairable() { return canRepair && isDamageable(); } /** * Call to disable repair recipes. * @return The current Item instance */ public Item setNoRepair() { canRepair = false; return this; } /** * Called before a block is broken. Return true to prevent default block harvesting. * * Note: In SMP, this is called on both client and server sides! * * @param itemstack The current ItemStack * @param X The X Position * @param Y The X Position * @param Z The X Position * @param player The Player that is wielding the item * @return True to prevent harvesting, false to continue as normal */ public boolean onBlockStartBreak(ItemStack itemstack, int X, int Y, int Z, EntityPlayer player) { return false; } /** * Called each tick while using an item. * @param stack The Item being used * @param player The Player using the item * @param count The amount of time in tick the item has been used for continuously */ public void onUsingItemTick(ItemStack stack, EntityPlayer player, int count) { } /** * Called when the player Left Clicks (attacks) an entity. * Processed before damage is done, if return value is true further processing is canceled * and the entity is not attacked. * * @param stack The Item being used * @param player The player that is attacking * @param entity The entity being attacked * @return True to cancel the rest of the interaction. */ public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity) { return false; } /** * Player, Render pass, and item usage sensitive version of getIconIndex. * * @param stack The item stack to get the icon for. (Usually this, and usingItem will be the same if usingItem is not null) * @param renderPass The pass to get the icon for, 0 is default. * @param player The player holding the item * @param usingItem The item the player is actively using. Can be null if not using anything. * @param useRemaining The ticks remaining for the active item. * @return The icon index */ public Icon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining) { return getIcon(stack, renderPass); } /** * Returns the number of render passes/layers this item has. * Usually equates to ItemRenderer.renderItem being called for this many passes. * Does not get called unless requiresMultipleRenderPasses() is true; * * @param metadata The item's metadata * @return The number of passes to run. */ public int getRenderPasses(int metadata) { return requiresMultipleRenderPasses() ? 2 : 1; } /** * ItemStack sensitive version of getContainerItem. * Returns a full ItemStack instance of the result. * * @param itemStack The current ItemStack * @return The resulting ItemStack */ public ItemStack getContainerItemStack(ItemStack itemStack) { if (!hasContainerItem()) { return null; } return new ItemStack(getContainerItem()); } /** * Retrieves the normal 'lifespan' of this item when it is dropped on the ground as a EntityItem. * This is in ticks, standard result is 6000, or 5 mins. * * @param itemStack The current ItemStack * @param world The world the entity is in * @return The normal lifespan in ticks. */ public int getEntityLifespan(ItemStack itemStack, World world) { return 6000; } /** * Determines if this Item has a special entity for when they are in the world. * Is called when a EntityItem is spawned in the world, if true and Item#createCustomEntity * returns non null, the EntityItem will be destroyed and the new Entity will be added to the world. * * @param stack The current item stack * @return True of the item has a custom entity, If true, Item#createCustomEntity will be called */ public boolean hasCustomEntity(ItemStack stack) { return false; } /** * This function should return a new entity to replace the dropped item. * Returning null here will not kill the EntityItem and will leave it to function normally. * Called when the item it placed in a world. * * @param world The world object * @param location The EntityItem object, useful for getting the position of the entity * @param itemstack The current item stack * @return A new Entity object to spawn or null */ public Entity createEntity(World world, Entity location, ItemStack itemstack) { return null; } /** * Called by the default implemetation of EntityItem's onUpdate method, allowing for cleaner * control over the update of the item without having to write a subclass. * * @param entityItem The entity Item * @return Return true to skip any further update code. */ public boolean onEntityItemUpdate(EntityItem entityItem) { return false; } /** * Gets a list of tabs that items belonging to this class can display on, * combined properly with getSubItems allows for a single item to span * many sub-items across many tabs. * * @return A list of all tabs that this item could possibly be one. */ public CreativeTabs[] getCreativeTabs() { return new CreativeTabs[]{ getCreativeTab() }; } /** * Determines the base experience for a player when they remove this item from a furnace slot. * This number must be between 0 and 1 for it to be valid. * This number will be multiplied by the stack size to get the total experience. * * @param item The item stack the player is picking up. * @return The amount to award for each item. */ public float getSmeltingExperience(ItemStack item) { return -1; //-1 will default to the old lookups. } /** * Return the correct icon for rendering based on the supplied ItemStack and render pass. * * Defers to {@link #getIconFromDamageForRenderPass(int, int)} * @param stack to render for * @param pass the multi-render pass * @return the icon */ public Icon getIcon(ItemStack stack, int pass) { return getIconFromDamageForRenderPass(stack.getItemDamage(), pass); } /** * Generates the base Random item for a specific instance of the chest gen, * Enchanted books use this to pick a random enchantment. * * @param chest The chest category to generate for * @param rnd World RNG * @param original Original result registered with the chest gen hooks. * @return New values to use as the random item, typically this will be original */ public WeightedRandomChestContent getChestGenBase(ChestGenHooks chest, Random rnd, WeightedRandomChestContent original) { if (this instanceof ItemEnchantedBook) { return ((ItemEnchantedBook)this).func_92112_a(rnd, original.theMinimumChanceToGenerateItem, original.theMaximumChanceToGenerateItem, original.itemWeight); } return original; } /** * * Should this item, when held, allow sneak-clicks to pass through to the underlying block? * * @param par2World * @param par4 * @param par5 * @param par6 * @return */ public boolean shouldPassSneakingClickToBlock(World par2World, int par4, int par5, int par6) { return false; } /** * Called to tick armor in the armor slot. Override to do something * * @param world * @param player * @param itemStack */ public void onArmorTickUpdate(World world, EntityPlayer player, ItemStack itemStack) { } /** * Determines if the specific ItemStack can be placed in the specified armor slot. * * @param stack The ItemStack * @param armorType Armor slot ID: 0: Helmet, 1: Chest, 2: Legs, 3: Boots * @return True if the given ItemStack can be inserted in the slot */ public boolean isValidArmor(ItemStack stack, int armorType) { if (this instanceof ItemArmor) { return ((ItemArmor)this).armorType == armorType; } if (armorType == 0) { return itemID == Block.pumpkin.blockID || itemID == Item.skull.itemID; } return false; } /** * ItemStack sensitive version of isPotionIngredient * * @param stack The item stack * @return True if this stack can be used as a potion ingredient */ public boolean isPotionIngredient(ItemStack stack) { return isPotionIngredient(); } /** * ItemStack sensitive version of getPotionEffect * * @param stack The item stack * @return A string containing the bit manipulation to apply the the potion. */ public String getPotionEffect(ItemStack stack) { return getPotionEffect(); } /** * Allow or forbid the specific book/item combination as an anvil enchant * * @param itemstack1 The item * @param itemstack2 The book * @return if the enchantment is allowed */ public boolean isBookEnchantable(ItemStack itemstack1, ItemStack itemstack2) { return true; } /** * An itemstack sensitive version of getDamageVsEntity - allows items to handle damage based on * itemstack data, like tags. Falls back to getDamageVsEntity. * * @param par1Entity The entity being attacked (or the attacking mob, if it's a mob - vanilla bug?) * @param itemStack The itemstack * @return the damage */ public int getDamageVsEntity(Entity par1Entity, ItemStack itemStack) { return getDamageVsEntity(par1Entity); } @Deprecated private final boolean isArmorProvider = this instanceof IArmorTextureProvider; /** * Called by RenderBiped and RenderPlayer to determine the armor texture that * should be use for the currently equiped item. * This will only be called on instances of ItemArmor. * * Returning null from this function will use the default value. * * @param stack ItemStack for the equpt armor * @param entity The entity wearing the armor * @param slot The slot the armor is in * @param layer The render layer, either 1 or 2, 2 is only used for CLOTH armor by default * @return Path of texture to bind, or null to use default */ public String getArmorTexture(ItemStack stack, Entity entity, int slot, int layer) { return isArmorProvider ? ((IArmorTextureProvider)this).getArmorTextureFile(stack) : null; } /** * Returns the font renderer used to render tooltips and overlays for this item. * Returning null will use the standard font renderer. * * @param stack The current item stack * @return A instance of FontRenderer or null to use default */ @SideOnly(Side.CLIENT) public FontRenderer getFontRenderer(ItemStack stack) { return null; } /** * Override this method to have an item handle its own armor rendering. * * @param entityLiving The entity wearing the armor * @param itemStack The itemStack to render the model of * @param armorSlot 0=head, 1=torso, 2=legs, 3=feet * * @return A ModelBiped to render instead of the default */ @SideOnly(Side.CLIENT) public ModelBiped getArmorModel(EntityLiving entityLiving, ItemStack itemStack, int armorSlot) { return null; } /** * Called when a entity tries to play the 'swing' animation. * * @param entityLiving The entity swinging the item. * @param stack The Item stack * @return True to cancel any further processing by EntityLiving */ public boolean onEntitySwing(EntityLiving entityLiving, ItemStack stack) { return false; } /** * Called when the client starts rendering the HUD, for whatever item the player currently has as a helmet. * This is where pumpkins would render there overlay. * * @param stack The ItemStack that is equipped * @param player Reference to the current client entity * @param resolution Resolution information about the current viewport and configured GUI Scale * @param partialTicks Partial ticks for the renderer, useful for interpolation * @param hasScreen If the player has a screen up, which will be rendered after this. * @param mouseX Mouse's X position on screen * @param mouseY Mouse's Y position on screen */ @SideOnly(Side.CLIENT) public void renderHelmetOverlay(ItemStack stack, EntityPlayer player, ScaledResolution resolution, float partialTicks, boolean hasScreen, int mouseX, int mouseY){} /** * Return the itemDamage represented by this ItemStack. Defaults to the itemDamage field on ItemStack, but can be overridden here for other sources such as NBT. * * @param stack The itemstack that is damaged * @return the damage value */ public int getItemDamageFromStack(ItemStack stack) { return stack.itemDamage; } /** * Return the itemDamage display value represented by this itemstack. * @param stack the stack * @return the damage value */ public int getItemDamageFromStackForDisplay(ItemStack stack) { return stack.itemDamage; } /** * Return the maxDamage for this ItemStack. Defaults to the maxDamage field in this item, but can be overridden here for other sources such as NBT. * * @param stack The itemstack that is damaged * @return the damage value */ public int getItemMaxDamageFromStack(ItemStack stack) { return maxDamage; } /** * Return if this itemstack is damaged. Note only called if {@link #isDamageable()} is true. * @param stack the stack * @return if the stack is damaged */ public boolean isItemStackDamaged(ItemStack stack) { return stack.itemDamage > 0; } /** * Set the damage for this itemstack. Note, this method is responsible for zero checking. * @param stack the stack * @param damage the new damage value */ public void setItemDamageForStack(ItemStack stack, int damage) { stack.itemDamage = damage; if (stack.itemDamage < 0) { stack.itemDamage = 0; } } }