package net.minecraft.entity; import cpw.mods.fml.common.FMLLog; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Random; import java.util.UUID; import net.minecraft.block.Block; import net.minecraft.block.BlockFluid; import net.minecraft.block.StepSound; import net.minecraft.block.material.Material; import net.minecraft.crash.CrashReport; import net.minecraft.crash.CrashReportCategory; import net.minecraft.enchantment.EnchantmentProtection; import net.minecraft.entity.effect.EntityLightningBolt; import net.minecraft.entity.item.EntityBoat; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.item.EntityItemFrame; import net.minecraft.entity.item.EntityMinecart; import net.minecraft.entity.item.EntityPainting; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagDouble; import net.minecraft.nbt.NBTTagFloat; import net.minecraft.nbt.NBTTagList; import net.minecraft.server.MinecraftServer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.Direction; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.ReportedException; import net.minecraft.util.StatCollector; import net.minecraft.util.Vec3; import net.minecraft.world.Explosion; import net.minecraft.world.World; import net.minecraft.world.WorldServer; import net.minecraftforge.common.IExtendedEntityProperties; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.EntityEvent; public abstract class Entity { private static int nextEntityID = 0; public int entityId; public double renderDistanceWeight; /** * Blocks entities from spawning when they do their AABB check to make sure the spot is clear of entities that can * prevent spawning. */ public boolean preventEntitySpawning; /** The entity that is riding this entity */ public Entity riddenByEntity; /** The entity we are currently riding */ public Entity ridingEntity; public boolean field_98038_p; /** Reference to the World object. */ public World worldObj; public double prevPosX; public double prevPosY; public double prevPosZ; /** Entity position X */ public double posX; /** Entity position Y */ public double posY; /** Entity position Z */ public double posZ; /** Entity motion X */ public double motionX; /** Entity motion Y */ public double motionY; /** Entity motion Z */ public double motionZ; /** Entity rotation Yaw */ public float rotationYaw; /** Entity rotation Pitch */ public float rotationPitch; public float prevRotationYaw; public float prevRotationPitch; /** Axis aligned bounding box. */ public final AxisAlignedBB boundingBox; public boolean onGround; /** * True if after a move this entity has collided with something on X- or Z-axis */ public boolean isCollidedHorizontally; /** * True if after a move this entity has collided with something on Y-axis */ public boolean isCollidedVertically; /** * True if after a move this entity has collided with something either vertically or horizontally */ public boolean isCollided; public boolean velocityChanged; protected boolean isInWeb; public boolean field_70135_K; /** * Gets set by setDead, so this must be the flag whether an Entity is dead (inactive may be better term) */ public boolean isDead; public float yOffset; /** How wide this entity is considered to be */ public float width; /** How high this entity is considered to be */ public float height; /** The previous ticks distance walked multiplied by 0.6 */ public float prevDistanceWalkedModified; /** The distance walked multiplied by 0.6 */ public float distanceWalkedModified; public float distanceWalkedOnStepModified; public float fallDistance; /** * The distance that has to be exceeded in order to triger a new step sound and an onEntityWalking event on a block */ private int nextStepDistance; /** * The entity's X coordinate at the previous tick, used to calculate position during rendering routines */ public double lastTickPosX; /** * The entity's Y coordinate at the previous tick, used to calculate position during rendering routines */ public double lastTickPosY; /** * The entity's Z coordinate at the previous tick, used to calculate position during rendering routines */ public double lastTickPosZ; public float ySize; /** * How high this entity can step up when running into a block to try to get over it (currently make note the entity * will always step up this amount and not just the amount needed) */ public float stepHeight; /** * Whether this entity won't clip with collision or not (make note it won't disable gravity) */ public boolean noClip; /** * Reduces the velocity applied by entity collisions by the specified percent. */ public float entityCollisionReduction; protected Random rand; /** How many ticks has this entity had ran since being alive */ public int ticksExisted; /** * The amount of ticks you have to stand inside of fire before be set on fire */ public int fireResistance; private int fire; /** * Whether this entity is currently inside of water (if it handles water movement that is) */ protected boolean inWater; /** * Remaining time an entity will be "immune" to further damage after being hurt. */ public int hurtResistantTime; private boolean firstUpdate; @SideOnly(Side.CLIENT) /** downloadable location of player's skin */ public String skinUrl; @SideOnly(Side.CLIENT) /** downloadable location of player's cloak */ public String cloakUrl; protected boolean isImmuneToFire; protected DataWatcher dataWatcher; private double entityRiderPitchDelta; private double entityRiderYawDelta; /** Has this entity been added to the chunk its within */ public boolean addedToChunk; public int chunkCoordX; public int chunkCoordY; public int chunkCoordZ; @SideOnly(Side.CLIENT) public int serverPosX; @SideOnly(Side.CLIENT) public int serverPosY; @SideOnly(Side.CLIENT) public int serverPosZ; /** * Render entity even if it is outside the camera frustum. Only true in EntityFish for now. Used in RenderGlobal: * render if ignoreFrustumCheck or in frustum. */ public boolean ignoreFrustumCheck; public boolean isAirBorne; public int timeUntilPortal; /** Whether the entity is inside a Portal */ protected boolean inPortal; protected int timeInPortal; /** Which dimension the player is in (-1 = the Nether, 0 = normal world) */ public int dimension; protected int teleportDirection; private boolean invulnerable; private UUID entityUniqueID; public EnumEntitySize myEntitySize; /** Forge: Used to store custom data for each entity. */ private NBTTagCompound customEntityData; public boolean captureDrops = false; public ArrayList<EntityItem> capturedDrops = new ArrayList<EntityItem>(); private UUID persistentID; private HashMap<String, IExtendedEntityProperties> extendedProperties; public Entity(World par1World) { this.entityId = nextEntityID++; this.renderDistanceWeight = 1.0D; this.preventEntitySpawning = false; this.boundingBox = AxisAlignedBB.getBoundingBox(0.0D, 0.0D, 0.0D, 0.0D, 0.0D, 0.0D); this.onGround = false; this.isCollided = false; this.velocityChanged = false; this.field_70135_K = true; this.isDead = false; this.yOffset = 0.0F; this.width = 0.6F; this.height = 1.8F; this.prevDistanceWalkedModified = 0.0F; this.distanceWalkedModified = 0.0F; this.distanceWalkedOnStepModified = 0.0F; this.fallDistance = 0.0F; this.nextStepDistance = 1; this.ySize = 0.0F; this.stepHeight = 0.0F; this.noClip = false; this.entityCollisionReduction = 0.0F; this.rand = new Random(); this.ticksExisted = 0; this.fireResistance = 1; this.fire = 0; this.inWater = false; this.hurtResistantTime = 0; this.firstUpdate = true; this.isImmuneToFire = false; this.dataWatcher = new DataWatcher(); this.addedToChunk = false; this.teleportDirection = 0; this.invulnerable = false; this.entityUniqueID = UUID.randomUUID(); this.myEntitySize = EnumEntitySize.SIZE_2; this.worldObj = par1World; this.setPosition(0.0D, 0.0D, 0.0D); if (par1World != null) { this.dimension = par1World.provider.dimensionId; } this.dataWatcher.addObject(0, Byte.valueOf((byte)0)); this.dataWatcher.addObject(1, Short.valueOf((short)300)); this.entityInit(); extendedProperties = new HashMap<String, IExtendedEntityProperties>(); MinecraftForge.EVENT_BUS.post(new EntityEvent.EntityConstructing(this)); for (IExtendedEntityProperties props : this.extendedProperties.values()) { props.init(this, par1World); } } protected abstract void entityInit(); public DataWatcher getDataWatcher() { return this.dataWatcher; } public boolean equals(Object par1Obj) { return par1Obj instanceof Entity ? ((Entity)par1Obj).entityId == this.entityId : false; } public int hashCode() { return this.entityId; } @SideOnly(Side.CLIENT) /** * Keeps moving the entity up so it isn't colliding with blocks and other requirements for this entity to be spawned * (only actually used on players though its also on Entity) */ protected void preparePlayerToSpawn() { if (this.worldObj != null) { while (this.posY > 0.0D) { this.setPosition(this.posX, this.posY, this.posZ); if (this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty()) { break; } ++this.posY; } this.motionX = this.motionY = this.motionZ = 0.0D; this.rotationPitch = 0.0F; } } /** * Will get destroyed next tick. */ public void setDead() { this.isDead = true; } /** * Sets the width and height of the entity. Args: width, height */ protected void setSize(float par1, float par2) { if (par1 != this.width || par2 != this.height) { this.width = par1; this.height = par2; this.boundingBox.maxX = this.boundingBox.minX + (double)this.width; this.boundingBox.maxZ = this.boundingBox.minZ + (double)this.width; this.boundingBox.maxY = this.boundingBox.minY + (double)this.height; } float f2 = par1 % 2.0F; if ((double)f2 < 0.375D) { this.myEntitySize = EnumEntitySize.SIZE_1; } else if ((double)f2 < 0.75D) { this.myEntitySize = EnumEntitySize.SIZE_2; } else if ((double)f2 < 1.0D) { this.myEntitySize = EnumEntitySize.SIZE_3; } else if ((double)f2 < 1.375D) { this.myEntitySize = EnumEntitySize.SIZE_4; } else if ((double)f2 < 1.75D) { this.myEntitySize = EnumEntitySize.SIZE_5; } else { this.myEntitySize = EnumEntitySize.SIZE_6; } } /** * Sets the rotation of the entity */ protected void setRotation(float par1, float par2) { this.rotationYaw = par1 % 360.0F; this.rotationPitch = par2 % 360.0F; } /** * Sets the x,y,z of the entity from the given parameters. Also seems to set up a bounding box. */ public void setPosition(double par1, double par3, double par5) { this.posX = par1; this.posY = par3; this.posZ = par5; float f = this.width / 2.0F; float f1 = this.height; this.boundingBox.setBounds(par1 - (double)f, par3 - (double)this.yOffset + (double)this.ySize, par5 - (double)f, par1 + (double)f, par3 - (double)this.yOffset + (double)this.ySize + (double)f1, par5 + (double)f); } @SideOnly(Side.CLIENT) /** * Adds par1*0.15 to the entity's yaw, and *subtracts* par2*0.15 from the pitch. Clamps pitch from -90 to 90. Both * arguments in degrees. */ public void setAngles(float par1, float par2) { float f2 = this.rotationPitch; float f3 = this.rotationYaw; this.rotationYaw = (float)((double)this.rotationYaw + (double)par1 * 0.15D); this.rotationPitch = (float)((double)this.rotationPitch - (double)par2 * 0.15D); if (this.rotationPitch < -90.0F) { this.rotationPitch = -90.0F; } if (this.rotationPitch > 90.0F) { this.rotationPitch = 90.0F; } this.prevRotationPitch += this.rotationPitch - f2; this.prevRotationYaw += this.rotationYaw - f3; } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.onEntityUpdate(); } /** * Gets called every tick from main Entity class */ public void onEntityUpdate() { this.worldObj.theProfiler.startSection("entityBaseTick"); if (this.ridingEntity != null && this.ridingEntity.isDead) { this.ridingEntity = null; } this.prevDistanceWalkedModified = this.distanceWalkedModified; this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.prevRotationPitch = this.rotationPitch; this.prevRotationYaw = this.rotationYaw; int i; if (!this.worldObj.isRemote && this.worldObj instanceof WorldServer) { this.worldObj.theProfiler.startSection("portal"); MinecraftServer minecraftserver = ((WorldServer)this.worldObj).getMinecraftServer(); i = this.getMaxInPortalTime(); if (this.inPortal) { if (minecraftserver.getAllowNether()) { if (this.ridingEntity == null && this.timeInPortal++ >= i) { this.timeInPortal = i; this.timeUntilPortal = this.getPortalCooldown(); byte b0; if (this.worldObj.provider.dimensionId == -1) { b0 = 0; } else { b0 = -1; } this.travelToDimension(b0); } this.inPortal = false; } } else { if (this.timeInPortal > 0) { this.timeInPortal -= 4; } if (this.timeInPortal < 0) { this.timeInPortal = 0; } } if (this.timeUntilPortal > 0) { --this.timeUntilPortal; } this.worldObj.theProfiler.endSection(); } if (this.isSprinting() && !this.isInWater()) { int j = MathHelper.floor_double(this.posX); i = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset); int k = MathHelper.floor_double(this.posZ); int l = this.worldObj.getBlockId(j, i, k); if (l > 0) { this.worldObj.spawnParticle("tilecrack_" + l + "_" + this.worldObj.getBlockMetadata(j, i, k), this.posX + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, this.boundingBox.minY + 0.1D, this.posZ + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, -this.motionX * 4.0D, 1.5D, -this.motionZ * 4.0D); } } this.handleWaterMovement(); if (this.worldObj.isRemote) { this.fire = 0; } else if (this.fire > 0) { if (this.isImmuneToFire) { this.fire -= 4; if (this.fire < 0) { this.fire = 0; } } else { if (this.fire % 20 == 0) { this.attackEntityFrom(DamageSource.onFire, 1); } --this.fire; } } if (this.handleLavaMovement()) { this.setOnFireFromLava(); this.fallDistance *= 0.5F; } if (this.posY < -64.0D) { this.kill(); } if (!this.worldObj.isRemote) { this.setFlag(0, this.fire > 0); this.setFlag(2, this.ridingEntity != null && ridingEntity.shouldRiderSit()); } this.firstUpdate = false; this.worldObj.theProfiler.endSection(); } /** * Return the amount of time this entity should stay in a portal before being transported. */ public int getMaxInPortalTime() { return 0; } /** * Called whenever the entity is walking inside of lava. */ protected void setOnFireFromLava() { if (!this.isImmuneToFire) { this.attackEntityFrom(DamageSource.lava, 4); this.setFire(15); } } /** * Sets entity to burn for x amount of seconds, cannot lower amount of existing fire. */ public void setFire(int par1) { int j = par1 * 20; j = EnchantmentProtection.func_92093_a(this, j); if (this.fire < j) { this.fire = j; } } /** * Removes fire from entity. */ public void extinguish() { this.fire = 0; } /** * sets the dead flag. Used when you fall off the bottom of the world. */ protected void kill() { this.setDead(); } /** * Checks if the offset position from the entity's current position is inside of liquid. Args: x, y, z */ public boolean isOffsetPositionInLiquid(double par1, double par3, double par5) { AxisAlignedBB axisalignedbb = this.boundingBox.getOffsetBoundingBox(par1, par3, par5); List list = this.worldObj.getCollidingBoundingBoxes(this, axisalignedbb); return !list.isEmpty() ? false : !this.worldObj.isAnyLiquid(axisalignedbb); } /** * Tries to moves the entity by the passed in displacement. Args: x, y, z */ public void moveEntity(double par1, double par3, double par5) { if (this.noClip) { this.boundingBox.offset(par1, par3, par5); this.posX = (this.boundingBox.minX + this.boundingBox.maxX) / 2.0D; this.posY = this.boundingBox.minY + (double)this.yOffset - (double)this.ySize; this.posZ = (this.boundingBox.minZ + this.boundingBox.maxZ) / 2.0D; } else { this.worldObj.theProfiler.startSection("move"); this.ySize *= 0.4F; double d3 = this.posX; double d4 = this.posY; double d5 = this.posZ; if (this.isInWeb) { this.isInWeb = false; par1 *= 0.25D; par3 *= 0.05000000074505806D; par5 *= 0.25D; this.motionX = 0.0D; this.motionY = 0.0D; this.motionZ = 0.0D; } double d6 = par1; double d7 = par3; double d8 = par5; AxisAlignedBB axisalignedbb = this.boundingBox.copy(); boolean flag = this.onGround && this.isSneaking() && this instanceof EntityPlayer; if (flag) { double d9; for (d9 = 0.05D; par1 != 0.0D && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.getOffsetBoundingBox(par1, -1.0D, 0.0D)).isEmpty(); d6 = par1) { if (par1 < d9 && par1 >= -d9) { par1 = 0.0D; } else if (par1 > 0.0D) { par1 -= d9; } else { par1 += d9; } } for (; par5 != 0.0D && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.getOffsetBoundingBox(0.0D, -1.0D, par5)).isEmpty(); d8 = par5) { if (par5 < d9 && par5 >= -d9) { par5 = 0.0D; } else if (par5 > 0.0D) { par5 -= d9; } else { par5 += d9; } } while (par1 != 0.0D && par5 != 0.0D && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.getOffsetBoundingBox(par1, -1.0D, par5)).isEmpty()) { if (par1 < d9 && par1 >= -d9) { par1 = 0.0D; } else if (par1 > 0.0D) { par1 -= d9; } else { par1 += d9; } if (par5 < d9 && par5 >= -d9) { par5 = 0.0D; } else if (par5 > 0.0D) { par5 -= d9; } else { par5 += d9; } d6 = par1; d8 = par5; } } List list = this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.addCoord(par1, par3, par5)); for (int i = 0; i < list.size(); ++i) { par3 = ((AxisAlignedBB)list.get(i)).calculateYOffset(this.boundingBox, par3); } this.boundingBox.offset(0.0D, par3, 0.0D); if (!this.field_70135_K && d7 != par3) { par5 = 0.0D; par3 = 0.0D; par1 = 0.0D; } boolean flag1 = this.onGround || d7 != par3 && d7 < 0.0D; int j; for (j = 0; j < list.size(); ++j) { par1 = ((AxisAlignedBB)list.get(j)).calculateXOffset(this.boundingBox, par1); } this.boundingBox.offset(par1, 0.0D, 0.0D); if (!this.field_70135_K && d6 != par1) { par5 = 0.0D; par3 = 0.0D; par1 = 0.0D; } for (j = 0; j < list.size(); ++j) { par5 = ((AxisAlignedBB)list.get(j)).calculateZOffset(this.boundingBox, par5); } this.boundingBox.offset(0.0D, 0.0D, par5); if (!this.field_70135_K && d8 != par5) { par5 = 0.0D; par3 = 0.0D; par1 = 0.0D; } double d10; double d11; int k; double d12; if (this.stepHeight > 0.0F && flag1 && (flag || this.ySize < 0.05F) && (d6 != par1 || d8 != par5)) { d12 = par1; d10 = par3; d11 = par5; par1 = d6; par3 = (double)this.stepHeight; par5 = d8; AxisAlignedBB axisalignedbb1 = this.boundingBox.copy(); this.boundingBox.setBB(axisalignedbb); list = this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.addCoord(d6, par3, d8)); for (k = 0; k < list.size(); ++k) { par3 = ((AxisAlignedBB)list.get(k)).calculateYOffset(this.boundingBox, par3); } this.boundingBox.offset(0.0D, par3, 0.0D); if (!this.field_70135_K && d7 != par3) { par5 = 0.0D; par3 = 0.0D; par1 = 0.0D; } for (k = 0; k < list.size(); ++k) { par1 = ((AxisAlignedBB)list.get(k)).calculateXOffset(this.boundingBox, par1); } this.boundingBox.offset(par1, 0.0D, 0.0D); if (!this.field_70135_K && d6 != par1) { par5 = 0.0D; par3 = 0.0D; par1 = 0.0D; } for (k = 0; k < list.size(); ++k) { par5 = ((AxisAlignedBB)list.get(k)).calculateZOffset(this.boundingBox, par5); } this.boundingBox.offset(0.0D, 0.0D, par5); if (!this.field_70135_K && d8 != par5) { par5 = 0.0D; par3 = 0.0D; par1 = 0.0D; } if (!this.field_70135_K && d7 != par3) { par5 = 0.0D; par3 = 0.0D; par1 = 0.0D; } else { par3 = (double)(-this.stepHeight); for (k = 0; k < list.size(); ++k) { par3 = ((AxisAlignedBB)list.get(k)).calculateYOffset(this.boundingBox, par3); } this.boundingBox.offset(0.0D, par3, 0.0D); } if (d12 * d12 + d11 * d11 >= par1 * par1 + par5 * par5) { par1 = d12; par3 = d10; par5 = d11; this.boundingBox.setBB(axisalignedbb1); } } this.worldObj.theProfiler.endSection(); this.worldObj.theProfiler.startSection("rest"); this.posX = (this.boundingBox.minX + this.boundingBox.maxX) / 2.0D; this.posY = this.boundingBox.minY + (double)this.yOffset - (double)this.ySize; this.posZ = (this.boundingBox.minZ + this.boundingBox.maxZ) / 2.0D; this.isCollidedHorizontally = d6 != par1 || d8 != par5; this.isCollidedVertically = d7 != par3; this.onGround = d7 != par3 && d7 < 0.0D; this.isCollided = this.isCollidedHorizontally || this.isCollidedVertically; this.updateFallState(par3, this.onGround); if (d6 != par1) { this.motionX = 0.0D; } if (d7 != par3) { this.motionY = 0.0D; } if (d8 != par5) { this.motionZ = 0.0D; } d12 = this.posX - d3; d10 = this.posY - d4; d11 = this.posZ - d5; if (this.canTriggerWalking() && !flag && this.ridingEntity == null) { int l = MathHelper.floor_double(this.posX); k = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset); int i1 = MathHelper.floor_double(this.posZ); int j1 = this.worldObj.getBlockId(l, k, i1); if (j1 == 0) { int k1 = this.worldObj.blockGetRenderType(l, k - 1, i1); if (k1 == 11 || k1 == 32 || k1 == 21) { j1 = this.worldObj.getBlockId(l, k - 1, i1); } } if (j1 != Block.ladder.blockID) { d10 = 0.0D; } this.distanceWalkedModified = (float)((double)this.distanceWalkedModified + (double)MathHelper.sqrt_double(d12 * d12 + d11 * d11) * 0.6D); this.distanceWalkedOnStepModified = (float)((double)this.distanceWalkedOnStepModified + (double)MathHelper.sqrt_double(d12 * d12 + d10 * d10 + d11 * d11) * 0.6D); if (this.distanceWalkedOnStepModified > (float)this.nextStepDistance && j1 > 0) { this.nextStepDistance = (int)this.distanceWalkedOnStepModified + 1; if (this.isInWater()) { float f = MathHelper.sqrt_double(this.motionX * this.motionX * 0.20000000298023224D + this.motionY * this.motionY + this.motionZ * this.motionZ * 0.20000000298023224D) * 0.35F; if (f > 1.0F) { f = 1.0F; } this.playSound("liquid.swim", f, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F); } this.playStepSound(l, k, i1, j1); Block.blocksList[j1].onEntityWalking(this.worldObj, l, k, i1, this); } } this.doBlockCollisions(); boolean flag2 = this.isWet(); if (this.worldObj.isBoundingBoxBurning(this.boundingBox.contract(0.001D, 0.001D, 0.001D))) { this.dealFireDamage(1); if (!flag2) { ++this.fire; if (this.fire == 0) { this.setFire(8); } } } else if (this.fire <= 0) { this.fire = -this.fireResistance; } if (flag2 && this.fire > 0) { this.playSound("random.fizz", 0.7F, 1.6F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F); this.fire = -this.fireResistance; } this.worldObj.theProfiler.endSection(); } } /** * Checks for block collisions, and calls the associated onBlockCollided method for the collided block. */ protected void doBlockCollisions() { int i = MathHelper.floor_double(this.boundingBox.minX + 0.001D); int j = MathHelper.floor_double(this.boundingBox.minY + 0.001D); int k = MathHelper.floor_double(this.boundingBox.minZ + 0.001D); int l = MathHelper.floor_double(this.boundingBox.maxX - 0.001D); int i1 = MathHelper.floor_double(this.boundingBox.maxY - 0.001D); int j1 = MathHelper.floor_double(this.boundingBox.maxZ - 0.001D); if (this.worldObj.checkChunksExist(i, j, k, l, i1, j1)) { for (int k1 = i; k1 <= l; ++k1) { for (int l1 = j; l1 <= i1; ++l1) { for (int i2 = k; i2 <= j1; ++i2) { int j2 = this.worldObj.getBlockId(k1, l1, i2); if (j2 > 0) { Block.blocksList[j2].onEntityCollidedWithBlock(this.worldObj, k1, l1, i2, this); } } } } } } /** * Plays step sound at given x, y, z for the entity */ protected void playStepSound(int par1, int par2, int par3, int par4) { StepSound stepsound = Block.blocksList[par4].stepSound; if (this.worldObj.getBlockId(par1, par2 + 1, par3) == Block.snow.blockID) { stepsound = Block.snow.stepSound; this.playSound(stepsound.getStepSound(), stepsound.getVolume() * 0.15F, stepsound.getPitch()); } else if (!Block.blocksList[par4].blockMaterial.isLiquid()) { this.playSound(stepsound.getStepSound(), stepsound.getVolume() * 0.15F, stepsound.getPitch()); } } public void playSound(String par1Str, float par2, float par3) { this.worldObj.playSoundAtEntity(this, par1Str, par2, par3); } /** * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to * prevent them from trampling crops */ protected boolean canTriggerWalking() { return true; } /** * Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance * and deal fall damage if landing on the ground. Args: distanceFallenThisTick, onGround */ protected void updateFallState(double par1, boolean par3) { if (par3) { if (this.fallDistance > 0.0F) { this.fall(this.fallDistance); this.fallDistance = 0.0F; } } else if (par1 < 0.0D) { this.fallDistance = (float)((double)this.fallDistance - par1); } } /** * returns the bounding box for this entity */ public AxisAlignedBB getBoundingBox() { return null; } /** * Will deal the specified amount of damage to the entity if the entity isn't immune to fire damage. Args: * amountDamage */ protected void dealFireDamage(int par1) { if (!this.isImmuneToFire) { this.attackEntityFrom(DamageSource.inFire, par1); } } public final boolean isImmuneToFire() { return this.isImmuneToFire; } /** * Called when the mob is falling. Calculates and applies fall damage. */ protected void fall(float par1) { if (this.riddenByEntity != null) { this.riddenByEntity.fall(par1); } } /** * Checks if this entity is either in water or on an open air block in rain (used in wolves). */ public boolean isWet() { return this.inWater || this.worldObj.canLightningStrikeAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)) || this.worldObj.canLightningStrikeAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY + (double)this.height), MathHelper.floor_double(this.posZ)); } /** * Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning * true) */ public boolean isInWater() { return this.inWater; } /** * Returns if this entity is in water and will end up adding the waters velocity to the entity */ public boolean handleWaterMovement() { if (this.worldObj.handleMaterialAcceleration(this.boundingBox.expand(0.0D, -0.4000000059604645D, 0.0D).contract(0.001D, 0.001D, 0.001D), Material.water, this)) { if (!this.inWater && !this.firstUpdate) { float f = MathHelper.sqrt_double(this.motionX * this.motionX * 0.20000000298023224D + this.motionY * this.motionY + this.motionZ * this.motionZ * 0.20000000298023224D) * 0.2F; if (f > 1.0F) { f = 1.0F; } this.playSound("liquid.splash", f, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F); float f1 = (float)MathHelper.floor_double(this.boundingBox.minY); int i; float f2; float f3; for (i = 0; (float)i < 1.0F + this.width * 20.0F; ++i) { f2 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; f3 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; this.worldObj.spawnParticle("bubble", this.posX + (double)f2, (double)(f1 + 1.0F), this.posZ + (double)f3, this.motionX, this.motionY - (double)(this.rand.nextFloat() * 0.2F), this.motionZ); } for (i = 0; (float)i < 1.0F + this.width * 20.0F; ++i) { f2 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; f3 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; this.worldObj.spawnParticle("splash", this.posX + (double)f2, (double)(f1 + 1.0F), this.posZ + (double)f3, this.motionX, this.motionY, this.motionZ); } } this.fallDistance = 0.0F; this.inWater = true; this.fire = 0; } else { this.inWater = false; } return this.inWater; } /** * Checks if the current block the entity is within of the specified material type */ public boolean isInsideOfMaterial(Material par1Material) { double d0 = this.posY + (double)this.getEyeHeight(); int i = MathHelper.floor_double(this.posX); int j = MathHelper.floor_float((float)MathHelper.floor_double(d0)); int k = MathHelper.floor_double(this.posZ); int l = this.worldObj.getBlockId(i, j, k); if (l != 0 && Block.blocksList[l].blockMaterial == par1Material) { float f = BlockFluid.getFluidHeightPercent(this.worldObj.getBlockMetadata(i, j, k)) - 0.11111111F; float f1 = (float)(j + 1) - f; return d0 < (double)f1; } else { return false; } } public float getEyeHeight() { return 0.0F; } /** * Whether or not the current entity is in lava */ public boolean handleLavaMovement() { return this.worldObj.isMaterialInBB(this.boundingBox.expand(-0.10000000149011612D, -0.4000000059604645D, -0.10000000149011612D), Material.lava); } /** * Used in both water and by flying objects */ public void moveFlying(float par1, float par2, float par3) { float f3 = par1 * par1 + par2 * par2; if (f3 >= 1.0E-4F) { f3 = MathHelper.sqrt_float(f3); if (f3 < 1.0F) { f3 = 1.0F; } f3 = par3 / f3; par1 *= f3; par2 *= f3; float f4 = MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F); float f5 = MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F); this.motionX += (double)(par1 * f5 - par2 * f4); this.motionZ += (double)(par2 * f5 + par1 * f4); } } @SideOnly(Side.CLIENT) public int getBrightnessForRender(float par1) { int i = MathHelper.floor_double(this.posX); int j = MathHelper.floor_double(this.posZ); if (this.worldObj.blockExists(i, 0, j)) { double d0 = (this.boundingBox.maxY - this.boundingBox.minY) * 0.66D; int k = MathHelper.floor_double(this.posY - (double)this.yOffset + d0); return this.worldObj.getLightBrightnessForSkyBlocks(i, k, j, 0); } else { return 0; } } /** * Gets how bright this entity is. */ public float getBrightness(float par1) { int i = MathHelper.floor_double(this.posX); int j = MathHelper.floor_double(this.posZ); if (this.worldObj.blockExists(i, 0, j)) { double d0 = (this.boundingBox.maxY - this.boundingBox.minY) * 0.66D; int k = MathHelper.floor_double(this.posY - (double)this.yOffset + d0); return this.worldObj.getLightBrightness(i, k, j); } else { return 0.0F; } } /** * Sets the reference to the World object. */ public void setWorld(World par1World) { this.worldObj = par1World; } /** * Sets the entity's position and rotation. Args: posX, posY, posZ, yaw, pitch */ public void setPositionAndRotation(double par1, double par3, double par5, float par7, float par8) { this.prevPosX = this.posX = par1; this.prevPosY = this.posY = par3; this.prevPosZ = this.posZ = par5; this.prevRotationYaw = this.rotationYaw = par7; this.prevRotationPitch = this.rotationPitch = par8; this.ySize = 0.0F; double d3 = (double)(this.prevRotationYaw - par7); if (d3 < -180.0D) { this.prevRotationYaw += 360.0F; } if (d3 >= 180.0D) { this.prevRotationYaw -= 360.0F; } this.setPosition(this.posX, this.posY, this.posZ); this.setRotation(par7, par8); } /** * Sets the location and Yaw/Pitch of an entity in the world */ public void setLocationAndAngles(double par1, double par3, double par5, float par7, float par8) { this.lastTickPosX = this.prevPosX = this.posX = par1; this.lastTickPosY = this.prevPosY = this.posY = par3 + (double)this.yOffset; this.lastTickPosZ = this.prevPosZ = this.posZ = par5; this.rotationYaw = par7; this.rotationPitch = par8; this.setPosition(this.posX, this.posY, this.posZ); } /** * Returns the distance to the entity. Args: entity */ public float getDistanceToEntity(Entity par1Entity) { float f = (float)(this.posX - par1Entity.posX); float f1 = (float)(this.posY - par1Entity.posY); float f2 = (float)(this.posZ - par1Entity.posZ); return MathHelper.sqrt_float(f * f + f1 * f1 + f2 * f2); } /** * Gets the squared distance to the position. Args: x, y, z */ public double getDistanceSq(double par1, double par3, double par5) { double d3 = this.posX - par1; double d4 = this.posY - par3; double d5 = this.posZ - par5; return d3 * d3 + d4 * d4 + d5 * d5; } /** * Gets the distance to the position. Args: x, y, z */ public double getDistance(double par1, double par3, double par5) { double d3 = this.posX - par1; double d4 = this.posY - par3; double d5 = this.posZ - par5; return (double)MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5); } /** * Returns the squared distance to the entity. Args: entity */ public double getDistanceSqToEntity(Entity par1Entity) { double d0 = this.posX - par1Entity.posX; double d1 = this.posY - par1Entity.posY; double d2 = this.posZ - par1Entity.posZ; return d0 * d0 + d1 * d1 + d2 * d2; } /** * Called by a player entity when they collide with an entity */ public void onCollideWithPlayer(EntityPlayer par1EntityPlayer) {} /** * Applies a velocity to each of the entities pushing them away from each other. Args: entity */ public void applyEntityCollision(Entity par1Entity) { if (par1Entity.riddenByEntity != this && par1Entity.ridingEntity != this) { double d0 = par1Entity.posX - this.posX; double d1 = par1Entity.posZ - this.posZ; double d2 = MathHelper.abs_max(d0, d1); if (d2 >= 0.009999999776482582D) { d2 = (double)MathHelper.sqrt_double(d2); d0 /= d2; d1 /= d2; double d3 = 1.0D / d2; if (d3 > 1.0D) { d3 = 1.0D; } d0 *= d3; d1 *= d3; d0 *= 0.05000000074505806D; d1 *= 0.05000000074505806D; d0 *= (double)(1.0F - this.entityCollisionReduction); d1 *= (double)(1.0F - this.entityCollisionReduction); this.addVelocity(-d0, 0.0D, -d1); par1Entity.addVelocity(d0, 0.0D, d1); } } } /** * Adds to the current velocity of the entity. Args: x, y, z */ public void addVelocity(double par1, double par3, double par5) { this.motionX += par1; this.motionY += par3; this.motionZ += par5; this.isAirBorne = true; } /** * Sets that this entity has been attacked. */ protected void setBeenAttacked() { this.velocityChanged = true; } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) { if (this.isEntityInvulnerable()) { return false; } else { this.setBeenAttacked(); return false; } } /** * Returns true if other Entities should be prevented from moving through this Entity. */ public boolean canBeCollidedWith() { return false; } /** * Returns true if this entity should push and be pushed by other entities when colliding. */ public boolean canBePushed() { return false; } /** * Adds a value to the player score. Currently not actually used and the entity passed in does nothing. Args: * entity, scoreToAdd */ public void addToPlayerScore(Entity par1Entity, int par2) {} public boolean addNotRiddenEntityID(NBTTagCompound par1NBTTagCompound) { String s = this.getEntityString(); if (!this.isDead && s != null) { par1NBTTagCompound.setString("id", s); this.writeToNBT(par1NBTTagCompound); return true; } else { return false; } } @SideOnly(Side.CLIENT) /** * Checks using a Vec3d to determine if this entity is within range of that vector to be rendered. Args: vec3D */ public boolean isInRangeToRenderVec3D(Vec3 par1Vec3) { double d0 = this.posX - par1Vec3.xCoord; double d1 = this.posY - par1Vec3.yCoord; double d2 = this.posZ - par1Vec3.zCoord; double d3 = d0 * d0 + d1 * d1 + d2 * d2; return this.isInRangeToRenderDist(d3); } @SideOnly(Side.CLIENT) /** * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge * length * 64 * renderDistanceWeight Args: distance */ public boolean isInRangeToRenderDist(double par1) { double d1 = this.boundingBox.getAverageEdgeLength(); d1 *= 64.0D * this.renderDistanceWeight; return par1 < d1 * d1; } @SideOnly(Side.CLIENT) /** * Returns the texture's file path as a String. */ public String getTexture() { return null; } /** * adds the ID of this entity to the NBT given */ public boolean addEntityID(NBTTagCompound par1NBTTagCompound) { String s = this.getEntityString(); if (!this.isDead && s != null && this.riddenByEntity == null) { par1NBTTagCompound.setString("id", s); this.writeToNBT(par1NBTTagCompound); return true; } else { return false; } } /** * Save the entity to NBT (calls an abstract helper method to write extra data) */ public void writeToNBT(NBTTagCompound par1NBTTagCompound) { try { par1NBTTagCompound.setTag("Pos", this.newDoubleNBTList(new double[] {this.posX, this.posY + (double)this.ySize, this.posZ})); par1NBTTagCompound.setTag("Motion", this.newDoubleNBTList(new double[] {this.motionX, this.motionY, this.motionZ})); par1NBTTagCompound.setTag("Rotation", this.newFloatNBTList(new float[] {this.rotationYaw, this.rotationPitch})); par1NBTTagCompound.setFloat("FallDistance", this.fallDistance); par1NBTTagCompound.setShort("Fire", (short)this.fire); par1NBTTagCompound.setShort("Air", (short)this.getAir()); par1NBTTagCompound.setBoolean("OnGround", this.onGround); par1NBTTagCompound.setInteger("Dimension", this.dimension); par1NBTTagCompound.setBoolean("Invulnerable", this.invulnerable); par1NBTTagCompound.setInteger("PortalCooldown", this.timeUntilPortal); par1NBTTagCompound.setLong("UUIDMost", this.entityUniqueID.getMostSignificantBits()); par1NBTTagCompound.setLong("UUIDLeast", this.entityUniqueID.getLeastSignificantBits()); if (customEntityData != null) { par1NBTTagCompound.setCompoundTag("ForgeData", customEntityData); } for (String identifier : this.extendedProperties.keySet()){ try{ IExtendedEntityProperties props = this.extendedProperties.get(identifier); props.saveNBTData(par1NBTTagCompound); }catch (Throwable t){ FMLLog.severe("Failed to save extended properties for %s. This is a mod issue.", identifier); t.printStackTrace(); } } this.writeEntityToNBT(par1NBTTagCompound); if (this.ridingEntity != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound("Riding"); if (this.ridingEntity.addNotRiddenEntityID(nbttagcompound1)) { par1NBTTagCompound.setTag("Riding", nbttagcompound1); } } } catch (Throwable throwable) { CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Saving entity NBT"); CrashReportCategory crashreportcategory = crashreport.makeCategory("Entity being saved"); this.func_85029_a(crashreportcategory); throw new ReportedException(crashreport); } } /** * Reads the entity from NBT (calls an abstract helper method to read specialized data) */ public void readFromNBT(NBTTagCompound par1NBTTagCompound) { try { NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Pos"); NBTTagList nbttaglist1 = par1NBTTagCompound.getTagList("Motion"); NBTTagList nbttaglist2 = par1NBTTagCompound.getTagList("Rotation"); this.motionX = ((NBTTagDouble)nbttaglist1.tagAt(0)).data; this.motionY = ((NBTTagDouble)nbttaglist1.tagAt(1)).data; this.motionZ = ((NBTTagDouble)nbttaglist1.tagAt(2)).data; if (Math.abs(this.motionX) > 10.0D) { this.motionX = 0.0D; } if (Math.abs(this.motionY) > 10.0D) { this.motionY = 0.0D; } if (Math.abs(this.motionZ) > 10.0D) { this.motionZ = 0.0D; } this.prevPosX = this.lastTickPosX = this.posX = ((NBTTagDouble)nbttaglist.tagAt(0)).data; this.prevPosY = this.lastTickPosY = this.posY = ((NBTTagDouble)nbttaglist.tagAt(1)).data; this.prevPosZ = this.lastTickPosZ = this.posZ = ((NBTTagDouble)nbttaglist.tagAt(2)).data; this.prevRotationYaw = this.rotationYaw = ((NBTTagFloat)nbttaglist2.tagAt(0)).data; this.prevRotationPitch = this.rotationPitch = ((NBTTagFloat)nbttaglist2.tagAt(1)).data; this.fallDistance = par1NBTTagCompound.getFloat("FallDistance"); this.fire = par1NBTTagCompound.getShort("Fire"); this.setAir(par1NBTTagCompound.getShort("Air")); this.onGround = par1NBTTagCompound.getBoolean("OnGround"); this.dimension = par1NBTTagCompound.getInteger("Dimension"); this.invulnerable = par1NBTTagCompound.getBoolean("Invulnerable"); this.timeUntilPortal = par1NBTTagCompound.getInteger("PortalCooldown"); if (par1NBTTagCompound.hasKey("UUIDMost") && par1NBTTagCompound.hasKey("UUIDLeast")) { this.entityUniqueID = new UUID(par1NBTTagCompound.getLong("UUIDMost"), par1NBTTagCompound.getLong("UUIDLeast")); } this.setPosition(this.posX, this.posY, this.posZ); this.setRotation(this.rotationYaw, this.rotationPitch); if (par1NBTTagCompound.hasKey("ForgeData")) { customEntityData = par1NBTTagCompound.getCompoundTag("ForgeData"); } for (String identifier : this.extendedProperties.keySet()){ try{ IExtendedEntityProperties props = this.extendedProperties.get(identifier); props.loadNBTData(par1NBTTagCompound); }catch (Throwable t){ FMLLog.severe("Failed to load extended properties for %s. This is a mod issue.", identifier); t.printStackTrace(); } } //Rawr, legacy code, Vanilla added a UUID, keep this so older maps will convert properly if (par1NBTTagCompound.hasKey("PersistentIDMSB") && par1NBTTagCompound.hasKey("PersistentIDLSB")) { this.entityUniqueID = new UUID(par1NBTTagCompound.getLong("PersistentIDMSB"), par1NBTTagCompound.getLong("PersistentIDLSB")); } this.readEntityFromNBT(par1NBTTagCompound); } catch (Throwable throwable) { CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Loading entity NBT"); CrashReportCategory crashreportcategory = crashreport.makeCategory("Entity being loaded"); this.func_85029_a(crashreportcategory); throw new ReportedException(crashreport); } } /** * Returns the string that identifies this Entity's class */ protected final String getEntityString() { return EntityList.getEntityString(this); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ protected abstract void readEntityFromNBT(NBTTagCompound nbttagcompound); /** * (abstract) Protected helper method to write subclass entity data to NBT. */ protected abstract void writeEntityToNBT(NBTTagCompound nbttagcompound); /** * creates a NBT list from the array of doubles passed to this function */ protected NBTTagList newDoubleNBTList(double ... par1ArrayOfDouble) { NBTTagList nbttaglist = new NBTTagList(); double[] adouble = par1ArrayOfDouble; int i = par1ArrayOfDouble.length; for (int j = 0; j < i; ++j) { double d1 = adouble[j]; nbttaglist.appendTag(new NBTTagDouble((String)null, d1)); } return nbttaglist; } /** * Returns a new NBTTagList filled with the specified floats */ protected NBTTagList newFloatNBTList(float ... par1ArrayOfFloat) { NBTTagList nbttaglist = new NBTTagList(); float[] afloat = par1ArrayOfFloat; int i = par1ArrayOfFloat.length; for (int j = 0; j < i; ++j) { float f1 = afloat[j]; nbttaglist.appendTag(new NBTTagFloat((String)null, f1)); } return nbttaglist; } @SideOnly(Side.CLIENT) public float getShadowSize() { return this.height / 2.0F; } /** * Drops an item stack at the entity's position. Args: itemID, count */ public EntityItem dropItem(int par1, int par2) { return this.dropItemWithOffset(par1, par2, 0.0F); } /** * Drops an item stack with a specified y offset. Args: itemID, count, yOffset */ public EntityItem dropItemWithOffset(int par1, int par2, float par3) { return this.entityDropItem(new ItemStack(par1, par2, 0), par3); } /** * Drops an item at the position of the entity. */ public EntityItem entityDropItem(ItemStack par1ItemStack, float par2) { EntityItem entityitem = new EntityItem(this.worldObj, this.posX, this.posY + (double)par2, this.posZ, par1ItemStack); entityitem.delayBeforeCanPickup = 10; if (captureDrops) { capturedDrops.add(entityitem); } else { this.worldObj.spawnEntityInWorld(entityitem); } return entityitem; } /** * Checks whether target entity is alive. */ public boolean isEntityAlive() { return !this.isDead; } /** * Checks if this entity is inside of an opaque block */ public boolean isEntityInsideOpaqueBlock() { for (int i = 0; i < 8; ++i) { float f = ((float)((i >> 0) % 2) - 0.5F) * this.width * 0.8F; float f1 = ((float)((i >> 1) % 2) - 0.5F) * 0.1F; float f2 = ((float)((i >> 2) % 2) - 0.5F) * this.width * 0.8F; int j = MathHelper.floor_double(this.posX + (double)f); int k = MathHelper.floor_double(this.posY + (double)this.getEyeHeight() + (double)f1); int l = MathHelper.floor_double(this.posZ + (double)f2); if (this.worldObj.isBlockNormalCube(j, k, l)) { return true; } } return false; } /** * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig. */ public boolean interact(EntityPlayer par1EntityPlayer) { return false; } /** * Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be * pushable on contact, like boats or minecarts. */ public AxisAlignedBB getCollisionBox(Entity par1Entity) { return null; } /** * Handles updating while being ridden by an entity */ public void updateRidden() { if (this.ridingEntity.isDead) { this.ridingEntity = null; } else { this.motionX = 0.0D; this.motionY = 0.0D; this.motionZ = 0.0D; this.onUpdate(); if (this.ridingEntity != null) { this.ridingEntity.updateRiderPosition(); this.entityRiderYawDelta += (double)(this.ridingEntity.rotationYaw - this.ridingEntity.prevRotationYaw); for (this.entityRiderPitchDelta += (double)(this.ridingEntity.rotationPitch - this.ridingEntity.prevRotationPitch); this.entityRiderYawDelta >= 180.0D; this.entityRiderYawDelta -= 360.0D) { ; } while (this.entityRiderYawDelta < -180.0D) { this.entityRiderYawDelta += 360.0D; } while (this.entityRiderPitchDelta >= 180.0D) { this.entityRiderPitchDelta -= 360.0D; } while (this.entityRiderPitchDelta < -180.0D) { this.entityRiderPitchDelta += 360.0D; } double d0 = this.entityRiderYawDelta * 0.5D; double d1 = this.entityRiderPitchDelta * 0.5D; float f = 10.0F; if (d0 > (double)f) { d0 = (double)f; } if (d0 < (double)(-f)) { d0 = (double)(-f); } if (d1 > (double)f) { d1 = (double)f; } if (d1 < (double)(-f)) { d1 = (double)(-f); } this.entityRiderYawDelta -= d0; this.entityRiderPitchDelta -= d1; this.rotationYaw = (float)((double)this.rotationYaw + d0); this.rotationPitch = (float)((double)this.rotationPitch + d1); } } } public void updateRiderPosition() { if (this.riddenByEntity != null) { if (!(this.riddenByEntity instanceof EntityPlayer) || !((EntityPlayer)this.riddenByEntity).func_71066_bF()) { this.riddenByEntity.lastTickPosX = this.lastTickPosX; this.riddenByEntity.lastTickPosY = this.lastTickPosY + this.getMountedYOffset() + this.riddenByEntity.getYOffset(); this.riddenByEntity.lastTickPosZ = this.lastTickPosZ; } this.riddenByEntity.setPosition(this.posX, this.posY + this.getMountedYOffset() + this.riddenByEntity.getYOffset(), this.posZ); } } /** * Returns the Y Offset of this entity. */ public double getYOffset() { return (double)this.yOffset; } /** * Returns the Y offset from the entity's position for any entity riding this one. */ public double getMountedYOffset() { return (double)this.height * 0.75D; } /** * Called when a player mounts an entity. e.g. mounts a pig, mounts a boat. */ public void mountEntity(Entity par1Entity) { this.entityRiderPitchDelta = 0.0D; this.entityRiderYawDelta = 0.0D; if (par1Entity == null) { if (this.ridingEntity != null) { this.setLocationAndAngles(this.ridingEntity.posX, this.ridingEntity.boundingBox.minY + (double)this.ridingEntity.height, this.ridingEntity.posZ, this.rotationYaw, this.rotationPitch); this.ridingEntity.riddenByEntity = null; } this.ridingEntity = null; } else { if (this.ridingEntity != null) { this.ridingEntity.riddenByEntity = null; } this.ridingEntity = par1Entity; par1Entity.riddenByEntity = this; } } /** * Called when a player unounts an entity. */ public void unmountEntity(Entity par1Entity) { double d0 = this.posX; double d1 = this.posY; double d2 = this.posZ; if (par1Entity != null) { d0 = par1Entity.posX; d1 = par1Entity.boundingBox.minY + (double)par1Entity.height; d2 = par1Entity.posZ; } for (double d3 = -1.5D; d3 < 2.0D; ++d3) { for (double d4 = -1.5D; d4 < 2.0D; ++d4) { if (d3 != 0.0D || d4 != 0.0D) { int i = (int)(this.posX + d3); int j = (int)(this.posZ + d4); AxisAlignedBB axisalignedbb = this.boundingBox.getOffsetBoundingBox(d3, 1.0D, d4); if (this.worldObj.getCollidingBlockBounds(axisalignedbb).isEmpty()) { if (this.worldObj.doesBlockHaveSolidTopSurface(i, (int)this.posY, j)) { this.setLocationAndAngles(this.posX + d3, this.posY + 1.0D, this.posZ + d4, this.rotationYaw, this.rotationPitch); return; } if (this.worldObj.doesBlockHaveSolidTopSurface(i, (int)this.posY - 1, j) || this.worldObj.getBlockMaterial(i, (int)this.posY - 1, j) == Material.water) { d0 = this.posX + d3; d1 = this.posY + 1.0D; d2 = this.posZ + d4; } } } } } this.setLocationAndAngles(d0, d1, d2, this.rotationYaw, this.rotationPitch); } @SideOnly(Side.CLIENT) /** * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX, * posY, posZ, yaw, pitch */ public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9) { this.setPosition(par1, par3, par5); this.setRotation(par7, par8); List list = this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.contract(0.03125D, 0.0D, 0.03125D)); if (!list.isEmpty()) { double d3 = 0.0D; for (int j = 0; j < list.size(); ++j) { AxisAlignedBB axisalignedbb = (AxisAlignedBB)list.get(j); if (axisalignedbb.maxY > d3) { d3 = axisalignedbb.maxY; } } par3 += d3 - this.boundingBox.minY; this.setPosition(par1, par3, par5); } } public float getCollisionBorderSize() { return 0.1F; } /** * returns a (normalized) vector of where this entity is looking */ public Vec3 getLookVec() { return null; } /** * Called by portal blocks when an entity is within it. */ public void setInPortal() { if (this.timeUntilPortal > 0) { this.timeUntilPortal = this.getPortalCooldown(); } else { double d0 = this.prevPosX - this.posX; double d1 = this.prevPosZ - this.posZ; if (!this.worldObj.isRemote && !this.inPortal) { this.teleportDirection = Direction.getMovementDirection(d0, d1); } this.inPortal = true; } } /** * Return the amount of cooldown before this entity can use a portal again. */ public int getPortalCooldown() { return 900; } @SideOnly(Side.CLIENT) /** * Sets the velocity to the args. Args: x, y, z */ public void setVelocity(double par1, double par3, double par5) { this.motionX = par1; this.motionY = par3; this.motionZ = par5; } @SideOnly(Side.CLIENT) public void handleHealthUpdate(byte par1) {} @SideOnly(Side.CLIENT) /** * Setups the entity to do the hurt animation. Only used by packets in multiplayer. */ public void performHurtAnimation() {} @SideOnly(Side.CLIENT) public void updateCloak() {} public ItemStack[] getLastActiveItems() { return null; } /** * Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot */ public void setCurrentItemOrArmor(int par1, ItemStack par2ItemStack) {} /** * Returns true if the entity is on fire. Used by render to add the fire effect on rendering. */ public boolean isBurning() { return this.fire > 0 || this.getFlag(0); } /** * Returns true if the entity is riding another entity, used by render to rotate the legs to be in 'sit' position * for players. */ public boolean isRiding() { return (this.ridingEntity != null && ridingEntity.shouldRiderSit()) || this.getFlag(2); } /** * Returns if this entity is sneaking. */ public boolean isSneaking() { return this.getFlag(1); } /** * Sets the sneaking flag. */ public void setSneaking(boolean par1) { this.setFlag(1, par1); } /** * Get if the Entity is sprinting. */ public boolean isSprinting() { return this.getFlag(3); } /** * Set sprinting switch for Entity. */ public void setSprinting(boolean par1) { this.setFlag(3, par1); } public boolean isInvisible() { return this.getFlag(5); } @SideOnly(Side.CLIENT) public boolean func_98034_c(EntityPlayer par1EntityPlayer) { return this.isInvisible(); } public void setInvisible(boolean par1) { this.setFlag(5, par1); } @SideOnly(Side.CLIENT) public boolean isEating() { return this.getFlag(4); } public void setEating(boolean par1) { this.setFlag(4, par1); } /** * Returns true if the flag is active for the entity. Known flags: 0) is burning; 1) is sneaking; 2) is riding * something; 3) is sprinting; 4) is eating */ protected boolean getFlag(int par1) { return (this.dataWatcher.getWatchableObjectByte(0) & 1 << par1) != 0; } /** * Enable or disable a entity flag, see getEntityFlag to read the know flags. */ protected void setFlag(int par1, boolean par2) { byte b0 = this.dataWatcher.getWatchableObjectByte(0); if (par2) { this.dataWatcher.updateObject(0, Byte.valueOf((byte)(b0 | 1 << par1))); } else { this.dataWatcher.updateObject(0, Byte.valueOf((byte)(b0 & ~(1 << par1)))); } } public int getAir() { return this.dataWatcher.getWatchableObjectShort(1); } public void setAir(int par1) { this.dataWatcher.updateObject(1, Short.valueOf((short)par1)); } /** * Called when a lightning bolt hits the entity. */ public void onStruckByLightning(EntityLightningBolt par1EntityLightningBolt) { this.dealFireDamage(5); ++this.fire; if (this.fire == 0) { this.setFire(8); } } /** * This method gets called when the entity kills another one. */ public void onKillEntity(EntityLiving par1EntityLiving) {} /** * Adds velocity to push the entity out of blocks at the specified x, y, z position Args: x, y, z */ protected boolean pushOutOfBlocks(double par1, double par3, double par5) { int i = MathHelper.floor_double(par1); int j = MathHelper.floor_double(par3); int k = MathHelper.floor_double(par5); double d3 = par1 - (double)i; double d4 = par3 - (double)j; double d5 = par5 - (double)k; List list = this.worldObj.getCollidingBlockBounds(this.boundingBox); if (list.isEmpty() && !this.worldObj.func_85174_u(i, j, k)) { return false; } else { boolean flag = !this.worldObj.func_85174_u(i - 1, j, k); boolean flag1 = !this.worldObj.func_85174_u(i + 1, j, k); boolean flag2 = !this.worldObj.func_85174_u(i, j - 1, k); boolean flag3 = !this.worldObj.func_85174_u(i, j + 1, k); boolean flag4 = !this.worldObj.func_85174_u(i, j, k - 1); boolean flag5 = !this.worldObj.func_85174_u(i, j, k + 1); byte b0 = 3; double d6 = 9999.0D; if (flag && d3 < d6) { d6 = d3; b0 = 0; } if (flag1 && 1.0D - d3 < d6) { d6 = 1.0D - d3; b0 = 1; } if (flag3 && 1.0D - d4 < d6) { d6 = 1.0D - d4; b0 = 3; } if (flag4 && d5 < d6) { d6 = d5; b0 = 4; } if (flag5 && 1.0D - d5 < d6) { d6 = 1.0D - d5; b0 = 5; } float f = this.rand.nextFloat() * 0.2F + 0.1F; if (b0 == 0) { this.motionX = (double)(-f); } if (b0 == 1) { this.motionX = (double)f; } if (b0 == 2) { this.motionY = (double)(-f); } if (b0 == 3) { this.motionY = (double)f; } if (b0 == 4) { this.motionZ = (double)(-f); } if (b0 == 5) { this.motionZ = (double)f; } return true; } } /** * Sets the Entity inside a web block. */ public void setInWeb() { this.isInWeb = true; this.fallDistance = 0.0F; } /** * Gets the username of the entity. */ public String getEntityName() { String s = EntityList.getEntityString(this); if (s == null) { s = "generic"; } return StatCollector.translateToLocal("entity." + s + ".name"); } /** * Return the Entity parts making up this Entity (currently only for dragons) */ public Entity[] getParts() { return null; } /** * Returns true if Entity argument is equal to this Entity */ public boolean isEntityEqual(Entity par1Entity) { return this == par1Entity; } public float getRotationYawHead() { return 0.0F; } @SideOnly(Side.CLIENT) /** * Sets the head's yaw rotation of the entity. */ public void setRotationYawHead(float par1) {} /** * If returns false, the item will not inflict any damage against entities. */ public boolean canAttackWithItem() { return true; } public boolean func_85031_j(Entity par1Entity) { return false; } public String toString() { return String.format("%s[\'%s\'/%d, l=\'%s\', x=%.2f, y=%.2f, z=%.2f]", new Object[] {this.getClass().getSimpleName(), this.getEntityName(), Integer.valueOf(this.entityId), this.worldObj == null ? "~NULL~" : this.worldObj.getWorldInfo().getWorldName(), Double.valueOf(this.posX), Double.valueOf(this.posY), Double.valueOf(this.posZ)}); } /** * Return whether this entity is invulnerable to damage. */ public boolean isEntityInvulnerable() { return this.invulnerable; } public void func_82149_j(Entity par1Entity) { this.setLocationAndAngles(par1Entity.posX, par1Entity.posY, par1Entity.posZ, par1Entity.rotationYaw, par1Entity.rotationPitch); } /** * Copies important data from another entity to this entity. Used when teleporting entities between worlds, as this * actually deletes the teleporting entity and re-creates it on the other side. Params: Entity to copy from, unused * (always true) */ public void copyDataFrom(Entity par1Entity, boolean par2) { NBTTagCompound nbttagcompound = new NBTTagCompound(); par1Entity.writeToNBT(nbttagcompound); this.readFromNBT(nbttagcompound); this.timeUntilPortal = par1Entity.timeUntilPortal; this.teleportDirection = par1Entity.teleportDirection; } /** * Teleports the entity to another dimension. Params: Dimension number to teleport to */ public void travelToDimension(int par1) { if (!this.worldObj.isRemote && !this.isDead) { this.worldObj.theProfiler.startSection("changeDimension"); MinecraftServer minecraftserver = MinecraftServer.getServer(); int j = this.dimension; WorldServer worldserver = minecraftserver.worldServerForDimension(j); WorldServer worldserver1 = minecraftserver.worldServerForDimension(par1); this.dimension = par1; this.worldObj.removeEntity(this); this.isDead = false; this.worldObj.theProfiler.startSection("reposition"); minecraftserver.getConfigurationManager().transferEntityToWorld(this, j, worldserver, worldserver1); this.worldObj.theProfiler.endStartSection("reloading"); Entity entity = EntityList.createEntityByName(EntityList.getEntityString(this), worldserver1); if (entity != null) { entity.copyDataFrom(this, true); worldserver1.spawnEntityInWorld(entity); } this.isDead = true; this.worldObj.theProfiler.endSection(); worldserver.resetUpdateEntityTick(); worldserver1.resetUpdateEntityTick(); this.worldObj.theProfiler.endSection(); } } public float func_82146_a(Explosion par1Explosion, World par2World, int par3, int par4, int par5, Block par6Block) { return par6Block.getExplosionResistance(this, par2World, par3, par4, par5, posX, posY + (double)getEyeHeight(), posZ); } public boolean func_96091_a(Explosion par1Explosion, World par2World, int par3, int par4, int par5, int par6, float par7) { return true; } public int func_82143_as() { return 3; } public int getTeleportDirection() { return this.teleportDirection; } /** * Return whether this entity should NOT trigger a pressure plate or a tripwire. */ public boolean doesEntityNotTriggerPressurePlate() { return false; } public void func_85029_a(CrashReportCategory par1CrashReportCategory) { par1CrashReportCategory.addCrashSectionCallable("Entity Type", new CallableEntityType(this)); par1CrashReportCategory.addCrashSection("Entity ID", Integer.valueOf(this.entityId)); par1CrashReportCategory.addCrashSectionCallable("Entity Name", new CallableEntityName(this)); par1CrashReportCategory.addCrashSection("Entity\'s Exact location", String.format("%.2f, %.2f, %.2f", new Object[] {Double.valueOf(this.posX), Double.valueOf(this.posY), Double.valueOf(this.posZ)})); par1CrashReportCategory.addCrashSection("Entity\'s Block location", CrashReportCategory.getLocationInfo(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ))); par1CrashReportCategory.addCrashSection("Entity\'s Momentum", String.format("%.2f, %.2f, %.2f", new Object[] {Double.valueOf(this.motionX), Double.valueOf(this.motionY), Double.valueOf(this.motionZ)})); } @SideOnly(Side.CLIENT) /** * Return whether this entity should be rendered as on fire. */ public boolean canRenderOnFire() { return this.isBurning(); } public boolean func_96092_aw() { return true; } /** * Returns the translated name of the entity. */ public String getTranslatedEntityName() { return this.getEntityName(); } /* ================================== Forge Start =====================================*/ /** * Returns a NBTTagCompound that can be used to store custom data for this entity. * It will be written, and read from disc, so it persists over world saves. * @return A NBTTagCompound */ public NBTTagCompound getEntityData() { if (customEntityData == null) { customEntityData = new NBTTagCompound(); } return customEntityData; } /** * Used in model rendering to determine if the entity riding this entity should be in the 'sitting' position. * @return false to prevent an entity that is mounted to this entity from displaying the 'sitting' animation. */ public boolean shouldRiderSit() { return true; } /** * Called when a user uses the creative pick block button on this entity. * * @param target The full target the player is looking at * @return A ItemStack to add to the player's inventory, Null if nothing should be added. */ public ItemStack getPickedResult(MovingObjectPosition target) { if (this instanceof EntityPainting) { return new ItemStack(Item.painting); } else if (this instanceof EntityMinecart) { return ((EntityMinecart)this).getCartItem(); } else if (this instanceof EntityBoat) { return new ItemStack(Item.boat); } else if (this instanceof EntityItemFrame) { ItemStack held = ((EntityItemFrame)this).getDisplayedItem(); if (held == null) { return new ItemStack(Item.itemFrame); } else { return held.copy(); } } else { int id = EntityList.getEntityID(this); if (id > 0 && EntityList.entityEggs.containsKey(id)) { return new ItemStack(Item.monsterPlacer, 1, id); } } return null; } public UUID getPersistentID() { return entityUniqueID; } /** * Reset the entity ID to a new value. Not to be used from Mod code */ public final void resetEntityId() { this.entityId = nextEntityID++; } public boolean shouldRenderInPass(int pass) { return pass == 0; } /** * Returns true if the entity is of the @link{EnumCreatureType} provided * @param type The EnumCreatureType type this entity is evaluating * @param forSpawnCount If this is being invoked to check spawn count caps. * @return If the creature is of the type provided */ public boolean isCreatureType(EnumCreatureType type, boolean forSpawnCount) { return type.getCreatureClass().isAssignableFrom(this.getClass()); } /** * Register the instance of IExtendedProperties into the entity's collection. * @param identifier The identifier which you can use to retrieve these properties for the entity. * @param properties The instanceof IExtendedProperties to register * @return The identifier that was used to register the extended properties. Empty String indicates an error. If your requested key already existed, this will return a modified one that is unique. */ public String registerExtendedProperties(String identifier, IExtendedEntityProperties properties) { if (identifier == null) { FMLLog.warning("Someone is attempting to register extended properties using a null identifier. This is not allowed. Aborting. This may have caused instability."); return ""; } if (properties == null) { FMLLog.warning("Someone is attempting to register null extended properties. This is not allowed. Aborting. This may have caused instability."); return ""; } String baseIdentifier = identifier; int identifierModCount = 1; while (this.extendedProperties.containsKey(identifier)) { identifier = String.format("%s%d", baseIdentifier, identifierModCount++); } if (baseIdentifier != identifier) { FMLLog.info("An attempt was made to register exended properties using an existing key. The duplicate identifier (%s) has been remapped to %s.", baseIdentifier, identifier); } this.extendedProperties.put(identifier, properties); return identifier; } /** * Gets the extended properties identified by the passed in key * @param identifier The key that identifies the extended properties. * @return The instance of IExtendedProperties that was found, or null. */ public IExtendedEntityProperties getExtendedProperties(String identifier) { return this.extendedProperties.get(identifier); } }