package net.minecraft.inventory; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.block.Block; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.stats.AchievementList; import net.minecraftforge.common.ForgeHooks; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent; public class SlotCrafting extends Slot { /** The craft matrix inventory linked to this result slot. */ private final IInventory craftMatrix; /** The player that is using the GUI where this slot resides. */ private EntityPlayer thePlayer; /** * The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset. */ private int amountCrafted; public SlotCrafting(EntityPlayer par1EntityPlayer, IInventory par2IInventory, IInventory par3IInventory, int par4, int par5, int par6) { super(par3IInventory, par4, par5, par6); this.thePlayer = par1EntityPlayer; this.craftMatrix = par2IInventory; } /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ public boolean isItemValid(ItemStack par1ItemStack) { return false; } /** * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new * stack. */ public ItemStack decrStackSize(int par1) { if (this.getHasStack()) { this.amountCrafted += Math.min(par1, this.getStack().stackSize); } return super.decrStackSize(par1); } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an * internal count then calls onCrafting(item). */ protected void onCrafting(ItemStack par1ItemStack, int par2) { this.amountCrafted += par2; this.onCrafting(par1ItemStack); } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. */ protected void onCrafting(ItemStack par1ItemStack) { par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.amountCrafted); this.amountCrafted = 0; if (par1ItemStack.itemID == Block.workbench.blockID) { this.thePlayer.addStat(AchievementList.buildWorkBench, 1); } else if (par1ItemStack.itemID == Item.pickaxeWood.itemID) { this.thePlayer.addStat(AchievementList.buildPickaxe, 1); } else if (par1ItemStack.itemID == Block.furnaceIdle.blockID) { this.thePlayer.addStat(AchievementList.buildFurnace, 1); } else if (par1ItemStack.itemID == Item.hoeWood.itemID) { this.thePlayer.addStat(AchievementList.buildHoe, 1); } else if (par1ItemStack.itemID == Item.bread.itemID) { this.thePlayer.addStat(AchievementList.makeBread, 1); } else if (par1ItemStack.itemID == Item.cake.itemID) { this.thePlayer.addStat(AchievementList.bakeCake, 1); } else if (par1ItemStack.itemID == Item.pickaxeStone.itemID) { this.thePlayer.addStat(AchievementList.buildBetterPickaxe, 1); } else if (par1ItemStack.itemID == Item.swordWood.itemID) { this.thePlayer.addStat(AchievementList.buildSword, 1); } else if (par1ItemStack.itemID == Block.enchantmentTable.blockID) { this.thePlayer.addStat(AchievementList.enchantments, 1); } else if (par1ItemStack.itemID == Block.bookShelf.blockID) { this.thePlayer.addStat(AchievementList.bookcase, 1); } } public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack) { GameRegistry.onItemCrafted(par1EntityPlayer, par2ItemStack, craftMatrix); this.onCrafting(par2ItemStack); for (int i = 0; i < this.craftMatrix.getSizeInventory(); ++i) { ItemStack itemstack1 = this.craftMatrix.getStackInSlot(i); if (itemstack1 != null) { this.craftMatrix.decrStackSize(i, 1); if (itemstack1.getItem().hasContainerItem()) { ItemStack itemstack2 = itemstack1.getItem().getContainerItemStack(itemstack1); if (itemstack2.isItemStackDamageable() && itemstack2.getItemDamage() > itemstack2.getMaxDamage()) { MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(thePlayer, itemstack2)); itemstack2 = null; } if (itemstack2 != null && (!itemstack1.getItem().doesContainerItemLeaveCraftingGrid(itemstack1) || !this.thePlayer.inventory.addItemStackToInventory(itemstack2))) { if (this.craftMatrix.getStackInSlot(i) == null) { this.craftMatrix.setInventorySlotContents(i, itemstack2); } else { this.thePlayer.dropPlayerItem(itemstack2); } } } } } } }