package net.minecraft.inventory;
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.AchievementList;
import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
public class SlotCrafting extends Slot
{
/** The craft matrix inventory linked to this result slot. */
private final IInventory craftMatrix;
/** The player that is using the GUI where this slot resides. */
private EntityPlayer thePlayer;
/**
* The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset.
*/
private int amountCrafted;
public SlotCrafting(EntityPlayer par1EntityPlayer, IInventory par2IInventory, IInventory par3IInventory, int par4, int par5, int par6)
{
super(par3IInventory, par4, par5, par6);
this.thePlayer = par1EntityPlayer;
this.craftMatrix = par2IInventory;
}
/**
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
*/
public boolean isItemValid(ItemStack par1ItemStack)
{
return false;
}
/**
* Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
* stack.
*/
public ItemStack decrStackSize(int par1)
{
if (this.getHasStack())
{
this.amountCrafted += Math.min(par1, this.getStack().stackSize);
}
return super.decrStackSize(par1);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
* internal count then calls onCrafting(item).
*/
protected void onCrafting(ItemStack par1ItemStack, int par2)
{
this.amountCrafted += par2;
this.onCrafting(par1ItemStack);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
*/
protected void onCrafting(ItemStack par1ItemStack)
{
par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.amountCrafted);
this.amountCrafted = 0;
if (par1ItemStack.itemID == Block.workbench.blockID)
{
this.thePlayer.addStat(AchievementList.buildWorkBench, 1);
}
else if (par1ItemStack.itemID == Item.pickaxeWood.itemID)
{
this.thePlayer.addStat(AchievementList.buildPickaxe, 1);
}
else if (par1ItemStack.itemID == Block.furnaceIdle.blockID)
{
this.thePlayer.addStat(AchievementList.buildFurnace, 1);
}
else if (par1ItemStack.itemID == Item.hoeWood.itemID)
{
this.thePlayer.addStat(AchievementList.buildHoe, 1);
}
else if (par1ItemStack.itemID == Item.bread.itemID)
{
this.thePlayer.addStat(AchievementList.makeBread, 1);
}
else if (par1ItemStack.itemID == Item.cake.itemID)
{
this.thePlayer.addStat(AchievementList.bakeCake, 1);
}
else if (par1ItemStack.itemID == Item.pickaxeStone.itemID)
{
this.thePlayer.addStat(AchievementList.buildBetterPickaxe, 1);
}
else if (par1ItemStack.itemID == Item.swordWood.itemID)
{
this.thePlayer.addStat(AchievementList.buildSword, 1);
}
else if (par1ItemStack.itemID == Block.enchantmentTable.blockID)
{
this.thePlayer.addStat(AchievementList.enchantments, 1);
}
else if (par1ItemStack.itemID == Block.bookShelf.blockID)
{
this.thePlayer.addStat(AchievementList.bookcase, 1);
}
}
public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)
{
GameRegistry.onItemCrafted(par1EntityPlayer, par2ItemStack, craftMatrix);
this.onCrafting(par2ItemStack);
for (int i = 0; i < this.craftMatrix.getSizeInventory(); ++i)
{
ItemStack itemstack1 = this.craftMatrix.getStackInSlot(i);
if (itemstack1 != null)
{
this.craftMatrix.decrStackSize(i, 1);
if (itemstack1.getItem().hasContainerItem())
{
ItemStack itemstack2 = itemstack1.getItem().getContainerItemStack(itemstack1);
if (itemstack2.isItemStackDamageable() && itemstack2.getItemDamage() > itemstack2.getMaxDamage())
{
MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(thePlayer, itemstack2));
itemstack2 = null;
}
if (itemstack2 != null && (!itemstack1.getItem().doesContainerItemLeaveCraftingGrid(itemstack1) || !this.thePlayer.inventory.addItemStackToInventory(itemstack2)))
{
if (this.craftMatrix.getStackInSlot(i) == null)
{
this.craftMatrix.setInventorySlotContents(i, itemstack2);
}
else
{
this.thePlayer.dropPlayerItem(itemstack2);
}
}
}
}
}
}
}