package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.IconFlipped; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Icon; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockDoor extends Block { private static final String[] doorIconNames = new String[] {"doorWood_lower", "doorWood_upper", "doorIron_lower", "doorIron_upper"}; /** Used for pointing at icon names. */ private final int doorTypeForIcon; @SideOnly(Side.CLIENT) private Icon[] iconArray; protected BlockDoor(int par1, Material par2Material) { super(par1, par2Material); if (par2Material == Material.iron) { this.doorTypeForIcon = 2; } else { this.doorTypeForIcon = 0; } float f = 0.5F; float f1 = 1.0F; this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f); } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return this.iconArray[this.doorTypeForIcon]; } @SideOnly(Side.CLIENT) /** * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side */ public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { if (par5 != 1 && par5 != 0) { int i1 = this.getFullMetadata(par1IBlockAccess, par2, par3, par4); int j1 = i1 & 3; boolean flag = (i1 & 4) != 0; boolean flag1 = false; boolean flag2 = (i1 & 8) != 0; if (flag) { if (j1 == 0 && par5 == 2) { flag1 = !flag1; } else if (j1 == 1 && par5 == 5) { flag1 = !flag1; } else if (j1 == 2 && par5 == 3) { flag1 = !flag1; } else if (j1 == 3 && par5 == 4) { flag1 = !flag1; } } else { if (j1 == 0 && par5 == 5) { flag1 = !flag1; } else if (j1 == 1 && par5 == 3) { flag1 = !flag1; } else if (j1 == 2 && par5 == 4) { flag1 = !flag1; } else if (j1 == 3 && par5 == 2) { flag1 = !flag1; } if ((i1 & 16) != 0) { flag1 = !flag1; } } return this.iconArray[this.doorTypeForIcon + (flag1 ? doorIconNames.length : 0) + (flag2 ? 1 : 0)]; } else { return this.iconArray[this.doorTypeForIcon]; } } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.iconArray = new Icon[doorIconNames.length * 2]; for (int i = 0; i < doorIconNames.length; ++i) { this.iconArray[i] = par1IconRegister.registerIcon(doorIconNames[i]); this.iconArray[i + doorIconNames.length] = new IconFlipped(this.iconArray[i], true, false); } } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int l = this.getFullMetadata(par1IBlockAccess, par2, par3, par4); return (l & 4) != 0; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * The type of render function that is called for this block */ public int getRenderType() { return 7; } @SideOnly(Side.CLIENT) /** * Returns the bounding box of the wired rectangular prism to render. */ public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { this.setDoorRotation(this.getFullMetadata(par1IBlockAccess, par2, par3, par4)); } /** * Returns 0, 1, 2 or 3 depending on where the hinge is. */ public int getDoorOrientation(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return this.getFullMetadata(par1IBlockAccess, par2, par3, par4) & 3; } public boolean isDoorOpen(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return (this.getFullMetadata(par1IBlockAccess, par2, par3, par4) & 4) != 0; } private void setDoorRotation(int par1) { float f = 0.1875F; this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F); int j = par1 & 3; boolean flag = (par1 & 4) != 0; boolean flag1 = (par1 & 16) != 0; if (j == 0) { if (flag) { if (!flag1) { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f); } else { this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F); } } else { this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F); } } else if (j == 1) { if (flag) { if (!flag1) { this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } else { this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F); } } else { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f); } } else if (j == 2) { if (flag) { if (!flag1) { this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F); } else { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f); } } else { this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } } else if (j == 3) { if (flag) { if (!flag1) { this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F); } else { this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } } else { this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F); } } } /** * Called when the block is clicked by a player. Args: x, y, z, entityPlayer */ public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {} /** * Called upon block activation (right click on the block.) */ public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { if (this.blockMaterial == Material.iron) { return false; //Allow items to interact with the door } else { int i1 = this.getFullMetadata(par1World, par2, par3, par4); int j1 = i1 & 7; j1 ^= 4; if ((i1 & 8) == 0) { par1World.setBlockMetadataWithNotify(par2, par3, par4, j1, 2); par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4); } else { par1World.setBlockMetadataWithNotify(par2, par3 - 1, par4, j1, 2); par1World.markBlockRangeForRenderUpdate(par2, par3 - 1, par4, par2, par3, par4); } par1World.playAuxSFXAtEntity(par5EntityPlayer, 1003, par2, par3, par4, 0); return true; } } /** * A function to open a door. */ public void onPoweredBlockChange(World par1World, int par2, int par3, int par4, boolean par5) { int l = this.getFullMetadata(par1World, par2, par3, par4); boolean flag1 = (l & 4) != 0; if (flag1 != par5) { int i1 = l & 7; i1 ^= 4; if ((l & 8) == 0) { par1World.setBlockMetadataWithNotify(par2, par3, par4, i1, 2); par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4); } else { par1World.setBlockMetadataWithNotify(par2, par3 - 1, par4, i1, 2); par1World.markBlockRangeForRenderUpdate(par2, par3 - 1, par4, par2, par3, par4); } par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0); } } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { int i1 = par1World.getBlockMetadata(par2, par3, par4); if ((i1 & 8) == 0) { boolean flag = false; if (par1World.getBlockId(par2, par3 + 1, par4) != this.blockID) { par1World.setBlockToAir(par2, par3, par4); flag = true; } if (!par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4)) { par1World.setBlockToAir(par2, par3, par4); flag = true; if (par1World.getBlockId(par2, par3 + 1, par4) == this.blockID) { par1World.setBlockToAir(par2, par3 + 1, par4); } } if (flag) { if (!par1World.isRemote) { this.dropBlockAsItem(par1World, par2, par3, par4, i1, 0); } } else { boolean flag1 = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4) || par1World.isBlockIndirectlyGettingPowered(par2, par3 + 1, par4); if ((flag1 || par5 > 0 && Block.blocksList[par5].canProvidePower()) && par5 != this.blockID) { this.onPoweredBlockChange(par1World, par2, par3, par4, flag1); } } } else { if (par1World.getBlockId(par2, par3 - 1, par4) != this.blockID) { par1World.setBlockToAir(par2, par3, par4); } if (par5 > 0 && par5 != this.blockID) { this.onNeighborBlockChange(par1World, par2, par3 - 1, par4, par5); } } } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return (par1 & 8) != 0 ? 0 : (this.blockMaterial == Material.iron ? Item.doorIron.itemID : Item.doorWood.itemID); } /** * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, * x, y, z, startVec, endVec */ public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) { this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); return super.collisionRayTrace(par1World, par2, par3, par4, par5Vec3, par6Vec3); } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { return par3 >= 255 ? false : par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && super.canPlaceBlockAt(par1World, par2, par3, par4) && super.canPlaceBlockAt(par1World, par2, par3 + 1, par4); } /** * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility * and stop pistons */ public int getMobilityFlag() { return 1; } /** * Returns the full metadata value created by combining the metadata of both blocks the door takes up. */ public int getFullMetadata(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4); boolean flag = (l & 8) != 0; int i1; int j1; if (flag) { i1 = par1IBlockAccess.getBlockMetadata(par2, par3 - 1, par4); j1 = l; } else { i1 = l; j1 = par1IBlockAccess.getBlockMetadata(par2, par3 + 1, par4); } boolean flag1 = (j1 & 1) != 0; return i1 & 7 | (flag ? 8 : 0) | (flag1 ? 16 : 0); } @SideOnly(Side.CLIENT) /** * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) */ public int idPicked(World par1World, int par2, int par3, int par4) { return this.blockMaterial == Material.iron ? Item.doorIron.itemID : Item.doorWood.itemID; } /** * Called when the block is attempted to be harvested */ public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) { if (par6EntityPlayer.capabilities.isCreativeMode && (par5 & 8) != 0 && par1World.getBlockId(par2, par3 - 1, par4) == this.blockID) { par1World.setBlockToAir(par2, par3 - 1, par4); } } }