package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.util.Icon;
public class BlockMelon extends Block
{
@SideOnly(Side.CLIENT)
private Icon theIcon;
protected BlockMelon(int par1)
{
super(par1, Material.pumpkin);
this.setCreativeTab(CreativeTabs.tabBlock);
}
@SideOnly(Side.CLIENT)
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
public Icon getIcon(int par1, int par2)
{
return par1 != 1 && par1 != 0 ? this.blockIcon : this.theIcon;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return Item.melon.itemID;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return 3 + par1Random.nextInt(5);
}
/**
* Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
*/
public int quantityDroppedWithBonus(int par1, Random par2Random)
{
int j = this.quantityDropped(par2Random) + par2Random.nextInt(1 + par1);
if (j > 9)
{
j = 9;
}
return j;
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon("melon_side");
this.theIcon = par1IconRegister.registerIcon("melon_top");
}
}