package net.minecraft.inventory; import net.minecraft.item.ItemStack; class InventoryRepair extends InventoryBasic { /** Container of this anvil's block. */ final ContainerRepair theContainer; InventoryRepair(ContainerRepair par1ContainerRepair, String par2Str, boolean par3, int par4) { super(par2Str, par3, par4); this.theContainer = par1ContainerRepair; } /** * Called when an the contents of an Inventory change, usually */ public void onInventoryChanged() { super.onInventoryChanged(); this.theContainer.onCraftMatrixChanged(this); } /** * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. */ public boolean isStackValidForSlot(int par1, ItemStack par2ItemStack) { return true; } }