package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.dispenser.BehaviorDefaultDispenseItem;
import net.minecraft.dispenser.IBehaviorDispenseItem;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.tileentity.TileEntityDropper;
import net.minecraft.tileentity.TileEntityHopper;
import net.minecraft.util.Facing;
import net.minecraft.world.World;
public class BlockDropper extends BlockDispenser
{
private final IBehaviorDispenseItem dropperDefaultBehaviour = new BehaviorDefaultDispenseItem();
protected BlockDropper(int par1)
{
super(par1);
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon("furnace_side");
this.furnaceTopIcon = par1IconRegister.registerIcon("furnace_top");
this.furnaceFrontIcon = par1IconRegister.registerIcon("dropper_front");
this.field_96473_e = par1IconRegister.registerIcon("dropper_front_vertical");
}
/**
* Returns the behavior for the given ItemStack.
*/
protected IBehaviorDispenseItem getBehaviorForItemStack(ItemStack par1ItemStack)
{
return this.dropperDefaultBehaviour;
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World par1World)
{
return new TileEntityDropper();
}
protected void dispense(World par1World, int par2, int par3, int par4)
{
BlockSourceImpl blocksourceimpl = new BlockSourceImpl(par1World, par2, par3, par4);
TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();
if (tileentitydispenser != null)
{
int l = tileentitydispenser.getRandomStackFromInventory();
if (l < 0)
{
par1World.playAuxSFX(1001, par2, par3, par4, 0);
}
else
{
ItemStack itemstack = tileentitydispenser.getStackInSlot(l);
int i1 = par1World.getBlockMetadata(par2, par3, par4) & 7;
IInventory iinventory = TileEntityHopper.getInventoryAtLocation(par1World, (double)(par2 + Facing.offsetsXForSide[i1]), (double)(par3 + Facing.offsetsYForSide[i1]), (double)(par4 + Facing.offsetsZForSide[i1]));
ItemStack itemstack1;
if (iinventory != null)
{
itemstack1 = TileEntityHopper.insertStack(iinventory, itemstack.copy().splitStack(1), Facing.oppositeSide[i1]);
if (itemstack1 == null)
{
itemstack1 = itemstack.copy();
if (--itemstack1.stackSize == 0)
{
itemstack1 = null;
}
}
else
{
itemstack1 = itemstack.copy();
}
}
else
{
itemstack1 = this.dropperDefaultBehaviour.dispense(blocksourceimpl, itemstack);
if (itemstack1 != null && itemstack1.stackSize == 0)
{
itemstack1 = null;
}
}
tileentitydispenser.setInventorySlotContents(l, itemstack1);
}
}
}
}