package net.minecraft.entity.passive;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.ai.EntityAIAvoidEntity;
import net.minecraft.entity.ai.EntityAIFollowOwner;
import net.minecraft.entity.ai.EntityAILeapAtTarget;
import net.minecraft.entity.ai.EntityAIMate;
import net.minecraft.entity.ai.EntityAIOcelotAttack;
import net.minecraft.entity.ai.EntityAIOcelotSit;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAITargetNonTamed;
import net.minecraft.entity.ai.EntityAITempt;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class EntityOcelot extends EntityTameable
{
/**
* The tempt AI task for this mob, used to prevent taming while it is fleeing.
*/
private EntityAITempt aiTempt;
public EntityOcelot(World par1World)
{
super(par1World);
this.texture = "/mob/ozelot.png";
this.setSize(0.6F, 0.8F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.18F, Item.fishRaw.itemID, true));
this.tasks.addTask(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.23F, 0.4F));
this.tasks.addTask(5, new EntityAIFollowOwner(this, 0.3F, 10.0F, 5.0F));
this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.4F));
this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
this.tasks.addTask(8, new EntityAIOcelotAttack(this));
this.tasks.addTask(9, new EntityAIMate(this, 0.23F));
this.tasks.addTask(10, new EntityAIWander(this, 0.23F));
this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, 14.0F, 750, false));
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(18, Byte.valueOf((byte)0));
}
/**
* main AI tick function, replaces updateEntityActionState
*/
public void updateAITick()
{
if (this.getMoveHelper().isUpdating())
{
float f = this.getMoveHelper().getSpeed();
if (f == 0.18F)
{
this.setSneaking(true);
this.setSprinting(false);
}
else if (f == 0.4F)
{
this.setSneaking(false);
this.setSprinting(true);
}
else
{
this.setSneaking(false);
this.setSprinting(false);
}
}
else
{
this.setSneaking(false);
this.setSprinting(false);
}
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
protected boolean canDespawn()
{
return !this.isTamed();
}
@SideOnly(Side.CLIENT)
/**
* Returns the texture's file path as a String.
*/
public String getTexture()
{
switch (this.getTameSkin())
{
case 0:
return "/mob/ozelot.png";
case 1:
return "/mob/cat_black.png";
case 2:
return "/mob/cat_red.png";
case 3:
return "/mob/cat_siamese.png";
default:
return super.getTexture();
}
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
public int getMaxHealth()
{
return 10;
}
/**
* Called when the mob is falling. Calculates and applies fall damage.
*/
protected void fall(float par1) {}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setInteger("CatType", this.getTameSkin());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.setTameSkin(par1NBTTagCompound.getInteger("CatType"));
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return this.isTamed() ? (this.isInLove() ? "mob.cat.purr" : (this.rand.nextInt(4) == 0 ? "mob.cat.purreow" : "mob.cat.meow")) : "";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.cat.hitt";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.cat.hitt";
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
/**
* Returns the item ID for the item the mob drops on death.
*/
protected int getDropItemId()
{
return Item.leather.itemID;
}
public boolean attackEntityAsMob(Entity par1Entity)
{
return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), 3);
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
{
if (this.isEntityInvulnerable())
{
return false;
}
else
{
this.aiSit.setSitting(false);
return super.attackEntityFrom(par1DamageSource, par2);
}
}
/**
* Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
* par2 - Level of Looting used to kill this mob.
*/
protected void dropFewItems(boolean par1, int par2) {}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
if (this.isTamed())
{
if (par1EntityPlayer.username.equalsIgnoreCase(this.getOwnerName()) && !this.worldObj.isRemote && !this.isBreedingItem(itemstack))
{
this.aiSit.setSitting(!this.isSitting());
}
}
else if (this.aiTempt.func_75277_f() && itemstack != null && itemstack.itemID == Item.fishRaw.itemID && par1EntityPlayer.getDistanceSqToEntity(this) < 9.0D)
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
}
if (!this.worldObj.isRemote)
{
if (this.rand.nextInt(3) == 0)
{
this.setTamed(true);
this.setTameSkin(1 + this.worldObj.rand.nextInt(3));
this.setOwner(par1EntityPlayer.username);
this.playTameEffect(true);
this.aiSit.setSitting(true);
this.worldObj.setEntityState(this, (byte)7);
}
else
{
this.playTameEffect(false);
this.worldObj.setEntityState(this, (byte)6);
}
}
return true;
}
return super.interact(par1EntityPlayer);
}
/**
* This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
*/
public EntityOcelot spawnBabyAnimal(EntityAgeable par1EntityAgeable)
{
EntityOcelot entityocelot = new EntityOcelot(this.worldObj);
if (this.isTamed())
{
entityocelot.setOwner(this.getOwnerName());
entityocelot.setTamed(true);
entityocelot.setTameSkin(this.getTameSkin());
}
return entityocelot;
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack par1ItemStack)
{
return par1ItemStack != null && par1ItemStack.itemID == Item.fishRaw.itemID;
}
/**
* Returns true if the mob is currently able to mate with the specified mob.
*/
public boolean canMateWith(EntityAnimal par1EntityAnimal)
{
if (par1EntityAnimal == this)
{
return false;
}
else if (!this.isTamed())
{
return false;
}
else if (!(par1EntityAnimal instanceof EntityOcelot))
{
return false;
}
else
{
EntityOcelot entityocelot = (EntityOcelot)par1EntityAnimal;
return !entityocelot.isTamed() ? false : this.isInLove() && entityocelot.isInLove();
}
}
public int getTameSkin()
{
return this.dataWatcher.getWatchableObjectByte(18);
}
public void setTameSkin(int par1)
{
this.dataWatcher.updateObject(18, Byte.valueOf((byte)par1));
}
/**
* Checks if the entity's current position is a valid location to spawn this entity.
*/
public boolean getCanSpawnHere()
{
if (this.worldObj.rand.nextInt(3) == 0)
{
return false;
}
else
{
if (this.worldObj.checkNoEntityCollision(this.boundingBox) && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(this.boundingBox))
{
int i = MathHelper.floor_double(this.posX);
int j = MathHelper.floor_double(this.boundingBox.minY);
int k = MathHelper.floor_double(this.posZ);
if (j < 63)
{
return false;
}
int l = this.worldObj.getBlockId(i, j - 1, k);
Block block = Block.blocksList[l];
if (l == Block.grass.blockID || (block != null && block.isLeaves(worldObj, i, j - 1, k)))
{
return true;
}
}
return false;
}
}
/**
* Gets the username of the entity.
*/
public String getEntityName()
{
return this.func_94056_bM() ? this.func_94057_bL() : (this.isTamed() ? "entity.Cat.name" : super.getEntityName());
}
/**
* Initialize this creature.
*/
public void initCreature()
{
if (this.worldObj.rand.nextInt(7) == 0)
{
for (int i = 0; i < 2; ++i)
{
EntityOcelot entityocelot = new EntityOcelot(this.worldObj);
entityocelot.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
entityocelot.setGrowingAge(-24000);
this.worldObj.spawnEntityInWorld(entityocelot);
}
}
}
public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
{
return this.spawnBabyAnimal(par1EntityAgeable);
}
}