package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.EntityLiving; import net.minecraft.item.ItemStack; import net.minecraft.util.Direction; import net.minecraft.util.Icon; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public abstract class BlockRedstoneLogic extends BlockDirectional { /** Tells whether the repeater is powered or not */ protected final boolean isRepeaterPowered; protected BlockRedstoneLogic(int par1, boolean par2) { super(par1, Material.circuits); this.isRepeaterPowered = par2; this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.125F, 1.0F); } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { return !par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) ? false : super.canPlaceBlockAt(par1World, par2, par3, par4); } /** * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. */ public boolean canBlockStay(World par1World, int par2, int par3, int par4) { return !par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) ? false : super.canBlockStay(par1World, par2, par3, par4); } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { int l = par1World.getBlockMetadata(par2, par3, par4); if (!this.func_94476_e(par1World, par2, par3, par4, l)) { boolean flag = this.func_94478_d(par1World, par2, par3, par4, l); if (this.isRepeaterPowered && !flag) { par1World.setBlock(par2, par3, par4, this.func_94484_i().blockID, l, 2); } else if (!this.isRepeaterPowered) { par1World.setBlock(par2, par3, par4, this.func_94485_e().blockID, l, 2); if (!flag) { par1World.func_82740_a(par2, par3, par4, this.func_94485_e().blockID, this.func_94486_g(l), -1); } } } } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return par1 == 0 ? (this.isRepeaterPowered ? Block.torchRedstoneActive.getBlockTextureFromSide(par1) : Block.torchRedstoneIdle.getBlockTextureFromSide(par1)) : (par1 == 1 ? this.blockIcon : Block.stoneDoubleSlab.getBlockTextureFromSide(1)); } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon(this.isRepeaterPowered ? "repeater_lit" : "repeater"); } @SideOnly(Side.CLIENT) /** * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given * coordinates. Args: blockAccess, x, y, z, side */ public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return par5 != 0 && par5 != 1; } /** * The type of render function that is called for this block */ public int getRenderType() { return 36; } protected boolean func_96470_c(int par1) { return this.isRepeaterPowered; } /** * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return this.isProvidingWeakPower(par1IBlockAccess, par2, par3, par4, par5); } /** * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { int i1 = par1IBlockAccess.getBlockMetadata(par2, par3, par4); if (!this.func_96470_c(i1)) { return 0; } else { int j1 = getDirection(i1); return j1 == 0 && par5 == 3 ? this.func_94480_d(par1IBlockAccess, par2, par3, par4, i1) : (j1 == 1 && par5 == 4 ? this.func_94480_d(par1IBlockAccess, par2, par3, par4, i1) : (j1 == 2 && par5 == 2 ? this.func_94480_d(par1IBlockAccess, par2, par3, par4, i1) : (j1 == 3 && par5 == 5 ? this.func_94480_d(par1IBlockAccess, par2, par3, par4, i1) : 0))); } } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (!this.canBlockStay(par1World, par2, par3, par4)) { this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); par1World.setBlockToAir(par2, par3, par4); par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3 + 1, par4, this.blockID); } else { this.func_94479_f(par1World, par2, par3, par4, par5); } } protected void func_94479_f(World par1World, int par2, int par3, int par4, int par5) { int i1 = par1World.getBlockMetadata(par2, par3, par4); if (!this.func_94476_e(par1World, par2, par3, par4, i1)) { boolean flag = this.func_94478_d(par1World, par2, par3, par4, i1); if ((this.isRepeaterPowered && !flag || !this.isRepeaterPowered && flag) && !par1World.isBlockTickScheduled(par2, par3, par4, this.blockID)) { byte b0 = -1; if (this.func_83011_d(par1World, par2, par3, par4, i1)) { b0 = -3; } else if (this.isRepeaterPowered) { b0 = -2; } par1World.func_82740_a(par2, par3, par4, this.blockID, this.func_94481_j_(i1), b0); } } } public boolean func_94476_e(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return false; } protected boolean func_94478_d(World par1World, int par2, int par3, int par4, int par5) { return this.getInputStrength(par1World, par2, par3, par4, par5) > 0; } /** * Returns the signal strength at one input of the block. Args: world, X, Y, Z, side */ protected int getInputStrength(World par1World, int par2, int par3, int par4, int par5) { int i1 = getDirection(par5); int j1 = par2 + Direction.offsetX[i1]; int k1 = par4 + Direction.offsetZ[i1]; int l1 = par1World.getIndirectPowerLevelTo(j1, par3, k1, Direction.directionToFacing[i1]); return l1 >= 15 ? l1 : Math.max(l1, par1World.getBlockId(j1, par3, k1) == Block.redstoneWire.blockID ? par1World.getBlockMetadata(j1, par3, k1) : 0); } protected int func_94482_f(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { int i1 = getDirection(par5); switch (i1) { case 0: case 2: return Math.max(this.func_94488_g(par1IBlockAccess, par2 - 1, par3, par4, 4), this.func_94488_g(par1IBlockAccess, par2 + 1, par3, par4, 5)); case 1: case 3: return Math.max(this.func_94488_g(par1IBlockAccess, par2, par3, par4 + 1, 3), this.func_94488_g(par1IBlockAccess, par2, par3, par4 - 1, 2)); default: return 0; } } protected int func_94488_g(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { int i1 = par1IBlockAccess.getBlockId(par2, par3, par4); return this.func_94477_d(i1) ? (i1 == Block.redstoneWire.blockID ? par1IBlockAccess.getBlockMetadata(par2, par3, par4) : par1IBlockAccess.isBlockProvidingPowerTo(par2, par3, par4, par5)) : 0; } /** * Can this block provide power. Only wire currently seems to have this change based on its state. */ public boolean canProvidePower() { return true; } /** * Called when the block is placed in the world. */ public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack) { int l = ((MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 2) % 4; par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 3); boolean flag = this.func_94478_d(par1World, par2, par3, par4, l); if (flag) { par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, 1); } } /** * Called whenever the block is added into the world. Args: world, x, y, z */ public void onBlockAdded(World par1World, int par2, int par3, int par4) { this.func_94483_i_(par1World, par2, par3, par4); } protected void func_94483_i_(World par1World, int par2, int par3, int par4) { int l = getDirection(par1World.getBlockMetadata(par2, par3, par4)); if (l == 1) { par1World.notifyBlockOfNeighborChange(par2 + 1, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID, 4); } if (l == 3) { par1World.notifyBlockOfNeighborChange(par2 - 1, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID, 5); } if (l == 2) { par1World.notifyBlockOfNeighborChange(par2, par3, par4 + 1, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID, 2); } if (l == 0) { par1World.notifyBlockOfNeighborChange(par2, par3, par4 - 1, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID, 3); } } /** * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData */ public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) { if (this.isRepeaterPowered) { par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3 + 1, par4, this.blockID); } super.onBlockDestroyedByPlayer(par1World, par2, par3, par4, par5); } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } protected boolean func_94477_d(int par1) { Block block = Block.blocksList[par1]; return block != null && block.canProvidePower(); } protected int func_94480_d(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return 15; } public static boolean isRedstoneRepeaterBlockID(int par0) { return Block.redstoneRepeaterIdle.func_94487_f(par0) || Block.redstoneComparatorIdle.func_94487_f(par0); } public boolean func_94487_f(int par1) { return par1 == this.func_94485_e().blockID || par1 == this.func_94484_i().blockID; } public boolean func_83011_d(World par1World, int par2, int par3, int par4, int par5) { int i1 = getDirection(par5); if (isRedstoneRepeaterBlockID(par1World.getBlockId(par2 - Direction.offsetX[i1], par3, par4 - Direction.offsetZ[i1]))) { int j1 = par1World.getBlockMetadata(par2 - Direction.offsetX[i1], par3, par4 - Direction.offsetZ[i1]); int k1 = getDirection(j1); return k1 != i1; } else { return false; } } protected int func_94486_g(int par1) { return this.func_94481_j_(par1); } protected abstract int func_94481_j_(int i); protected abstract BlockRedstoneLogic func_94485_e(); protected abstract BlockRedstoneLogic func_94484_i(); /** * Returns true if the given block ID is equivalent to this one. Example: redstoneTorchOn matches itself and * redstoneTorchOff, and vice versa. Most blocks only match themselves. */ public boolean isAssociatedBlockID(int par1) { return this.func_94487_f(par1); } }