package net.minecraft.world.chunk.storage;
import net.minecraft.nbt.NBTTagList;
public class AnvilConverterData
{
public long lastUpdated;
public boolean terrainPopulated;
public byte[] heightmap;
public NibbleArrayReader blockLight;
public NibbleArrayReader skyLight;
public NibbleArrayReader data;
public byte[] blocks;
public NBTTagList entities;
public NBTTagList tileEntities;
public NBTTagList tileTicks;
public final int x;
public final int z;
public AnvilConverterData(int par1, int par2)
{
this.x = par1;
this.z = par2;
}
}