package net.minecraft.entity.passive;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.BlockCloth;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIBeg;
import net.minecraft.entity.ai.EntityAIFollowOwner;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILeapAtTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMate;
import net.minecraft.entity.ai.EntityAIOwnerHurtByTarget;
import net.minecraft.entity.ai.EntityAIOwnerHurtTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAITargetNonTamed;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.Item;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.pathfinding.PathEntity;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class EntityWolf extends EntityTameable
{
private float field_70926_e;
private float field_70924_f;
/** true is the wolf is wet else false */
private boolean isShaking;
private boolean field_70928_h;
/**
* This time increases while wolf is shaking and emitting water particles.
*/
private float timeWolfIsShaking;
private float prevTimeWolfIsShaking;
public EntityWolf(World par1World)
{
super(par1World);
this.texture = "/mob/wolf.png";
this.setSize(0.6F, 0.8F);
this.moveSpeed = 0.3F;
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
this.tasks.addTask(4, new EntityAIAttackOnCollide(this, this.moveSpeed, true));
this.tasks.addTask(5, new EntityAIFollowOwner(this, this.moveSpeed, 10.0F, 2.0F));
this.tasks.addTask(6, new EntityAIMate(this, this.moveSpeed));
this.tasks.addTask(7, new EntityAIWander(this, this.moveSpeed));
this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(9, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true));
this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntitySheep.class, 16.0F, 200, false));
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
/**
* Sets the active target the Task system uses for tracking
*/
public void setAttackTarget(EntityLiving par1EntityLiving)
{
super.setAttackTarget(par1EntityLiving);
if (par1EntityLiving instanceof EntityPlayer)
{
this.setAngry(true);
}
}
/**
* main AI tick function, replaces updateEntityActionState
*/
protected void updateAITick()
{
this.dataWatcher.updateObject(18, Integer.valueOf(this.getHealth()));
}
public int getMaxHealth()
{
return this.isTamed() ? 20 : 8;
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(18, new Integer(this.getHealth()));
this.dataWatcher.addObject(19, new Byte((byte)0));
this.dataWatcher.addObject(20, new Byte((byte)BlockCloth.getBlockFromDye(1)));
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("mob.wolf.step", 0.15F, 1.0F);
}
@SideOnly(Side.CLIENT)
/**
* Returns the texture's file path as a String.
*/
public String getTexture()
{
return this.isTamed() ? "/mob/wolf_tame.png" : (this.isAngry() ? "/mob/wolf_angry.png" : super.getTexture());
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setBoolean("Angry", this.isAngry());
par1NBTTagCompound.setByte("CollarColor", (byte)this.getCollarColor());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.setAngry(par1NBTTagCompound.getBoolean("Angry"));
if (par1NBTTagCompound.hasKey("CollarColor"))
{
this.setCollarColor(par1NBTTagCompound.getByte("CollarColor"));
}
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
protected boolean canDespawn()
{
return this.isAngry() && !this.isTamed();
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return this.isAngry() ? "mob.wolf.growl" : (this.rand.nextInt(3) == 0 ? (this.isTamed() && this.dataWatcher.getWatchableObjectInt(18) < 10 ? "mob.wolf.whine" : "mob.wolf.panting") : "mob.wolf.bark");
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.wolf.hurt";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.wolf.death";
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
/**
* Returns the item ID for the item the mob drops on death.
*/
protected int getDropItemId()
{
return -1;
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
if (!this.worldObj.isRemote && this.isShaking && !this.field_70928_h && !this.hasPath() && this.onGround)
{
this.field_70928_h = true;
this.timeWolfIsShaking = 0.0F;
this.prevTimeWolfIsShaking = 0.0F;
this.worldObj.setEntityState(this, (byte)8);
}
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
this.field_70924_f = this.field_70926_e;
if (this.func_70922_bv())
{
this.field_70926_e += (1.0F - this.field_70926_e) * 0.4F;
}
else
{
this.field_70926_e += (0.0F - this.field_70926_e) * 0.4F;
}
if (this.func_70922_bv())
{
this.numTicksToChaseTarget = 10;
}
if (this.isWet())
{
this.isShaking = true;
this.field_70928_h = false;
this.timeWolfIsShaking = 0.0F;
this.prevTimeWolfIsShaking = 0.0F;
}
else if ((this.isShaking || this.field_70928_h) && this.field_70928_h)
{
if (this.timeWolfIsShaking == 0.0F)
{
this.playSound("mob.wolf.shake", this.getSoundVolume(), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
}
this.prevTimeWolfIsShaking = this.timeWolfIsShaking;
this.timeWolfIsShaking += 0.05F;
if (this.prevTimeWolfIsShaking >= 2.0F)
{
this.isShaking = false;
this.field_70928_h = false;
this.prevTimeWolfIsShaking = 0.0F;
this.timeWolfIsShaking = 0.0F;
}
if (this.timeWolfIsShaking > 0.4F)
{
float f = (float)this.boundingBox.minY;
int i = (int)(MathHelper.sin((this.timeWolfIsShaking - 0.4F) * (float)Math.PI) * 7.0F);
for (int j = 0; j < i; ++j)
{
float f1 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width * 0.5F;
float f2 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width * 0.5F;
this.worldObj.spawnParticle("splash", this.posX + (double)f1, (double)(f + 0.8F), this.posZ + (double)f2, this.motionX, this.motionY, this.motionZ);
}
}
}
}
@SideOnly(Side.CLIENT)
public boolean getWolfShaking()
{
return this.isShaking;
}
@SideOnly(Side.CLIENT)
/**
* Used when calculating the amount of shading to apply while the wolf is shaking.
*/
public float getShadingWhileShaking(float par1)
{
return 0.75F + (this.prevTimeWolfIsShaking + (this.timeWolfIsShaking - this.prevTimeWolfIsShaking) * par1) / 2.0F * 0.25F;
}
@SideOnly(Side.CLIENT)
public float getShakeAngle(float par1, float par2)
{
float f2 = (this.prevTimeWolfIsShaking + (this.timeWolfIsShaking - this.prevTimeWolfIsShaking) * par1 + par2) / 1.8F;
if (f2 < 0.0F)
{
f2 = 0.0F;
}
else if (f2 > 1.0F)
{
f2 = 1.0F;
}
return MathHelper.sin(f2 * (float)Math.PI) * MathHelper.sin(f2 * (float)Math.PI * 11.0F) * 0.15F * (float)Math.PI;
}
@SideOnly(Side.CLIENT)
public float getInterestedAngle(float par1)
{
return (this.field_70924_f + (this.field_70926_e - this.field_70924_f) * par1) * 0.15F * (float)Math.PI;
}
public float getEyeHeight()
{
return this.height * 0.8F;
}
/**
* The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
* use in wolves.
*/
public int getVerticalFaceSpeed()
{
return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
{
if (this.isEntityInvulnerable())
{
return false;
}
else
{
Entity entity = par1DamageSource.getEntity();
this.aiSit.setSitting(false);
if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
{
par2 = (par2 + 1) / 2;
}
return super.attackEntityFrom(par1DamageSource, par2);
}
}
public boolean attackEntityAsMob(Entity par1Entity)
{
int i = this.isTamed() ? 4 : 2;
return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), i);
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
if (this.isTamed())
{
if (itemstack != null)
{
if (Item.itemsList[itemstack.itemID] instanceof ItemFood)
{
ItemFood itemfood = (ItemFood)Item.itemsList[itemstack.itemID];
if (itemfood.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectInt(18) < 20)
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
this.heal(itemfood.getHealAmount());
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
}
return true;
}
}
else if (itemstack.itemID == Item.dyePowder.itemID)
{
int i = BlockCloth.getBlockFromDye(itemstack.getItemDamage());
if (i != this.getCollarColor())
{
this.setCollarColor(i);
if (!par1EntityPlayer.capabilities.isCreativeMode && --itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
}
return true;
}
}
}
if (par1EntityPlayer.username.equalsIgnoreCase(this.getOwnerName()) && !this.worldObj.isRemote && !this.isBreedingItem(itemstack))
{
this.aiSit.setSitting(!this.isSitting());
this.isJumping = false;
this.setPathToEntity((PathEntity)null);
}
}
else if (itemstack != null && itemstack.itemID == Item.bone.itemID && !this.isAngry())
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
}
if (!this.worldObj.isRemote)
{
if (this.rand.nextInt(3) == 0)
{
this.setTamed(true);
this.setPathToEntity((PathEntity)null);
this.setAttackTarget((EntityLiving)null);
this.aiSit.setSitting(true);
this.setEntityHealth(20);
this.setOwner(par1EntityPlayer.username);
this.playTameEffect(true);
this.worldObj.setEntityState(this, (byte)7);
}
else
{
this.playTameEffect(false);
this.worldObj.setEntityState(this, (byte)6);
}
}
return true;
}
return super.interact(par1EntityPlayer);
}
@SideOnly(Side.CLIENT)
public void handleHealthUpdate(byte par1)
{
if (par1 == 8)
{
this.field_70928_h = true;
this.timeWolfIsShaking = 0.0F;
this.prevTimeWolfIsShaking = 0.0F;
}
else
{
super.handleHealthUpdate(par1);
}
}
@SideOnly(Side.CLIENT)
public float getTailRotation()
{
return this.isAngry() ? 1.5393804F : (this.isTamed() ? (0.55F - (float)(20 - this.dataWatcher.getWatchableObjectInt(18)) * 0.02F) * (float)Math.PI : ((float)Math.PI / 5F));
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack par1ItemStack)
{
return par1ItemStack == null ? false : (!(Item.itemsList[par1ItemStack.itemID] instanceof ItemFood) ? false : ((ItemFood)Item.itemsList[par1ItemStack.itemID]).isWolfsFavoriteMeat());
}
/**
* Will return how many at most can spawn in a chunk at once.
*/
public int getMaxSpawnedInChunk()
{
return 8;
}
/**
* Determines whether this wolf is angry or not.
*/
public boolean isAngry()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
}
/**
* Sets whether this wolf is angry or not.
*/
public void setAngry(boolean par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 2)));
}
else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -3)));
}
}
/**
* Return this wolf's collar color.
*/
public int getCollarColor()
{
return this.dataWatcher.getWatchableObjectByte(20) & 15;
}
/**
* Set this wolf's collar color.
*/
public void setCollarColor(int par1)
{
this.dataWatcher.updateObject(20, Byte.valueOf((byte)(par1 & 15)));
}
/**
* This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
*/
public EntityWolf spawnBabyAnimal(EntityAgeable par1EntityAgeable)
{
EntityWolf entitywolf = new EntityWolf(this.worldObj);
String s = this.getOwnerName();
if (s != null && s.trim().length() > 0)
{
entitywolf.setOwner(s);
entitywolf.setTamed(true);
}
return entitywolf;
}
public void func_70918_i(boolean par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(19);
if (par1)
{
this.dataWatcher.updateObject(19, Byte.valueOf((byte)1));
}
else
{
this.dataWatcher.updateObject(19, Byte.valueOf((byte)0));
}
}
/**
* Returns true if the mob is currently able to mate with the specified mob.
*/
public boolean canMateWith(EntityAnimal par1EntityAnimal)
{
if (par1EntityAnimal == this)
{
return false;
}
else if (!this.isTamed())
{
return false;
}
else if (!(par1EntityAnimal instanceof EntityWolf))
{
return false;
}
else
{
EntityWolf entitywolf = (EntityWolf)par1EntityAnimal;
return !entitywolf.isTamed() ? false : (entitywolf.isSitting() ? false : this.isInLove() && entitywolf.isInLove());
}
}
public boolean func_70922_bv()
{
return this.dataWatcher.getWatchableObjectByte(19) == 1;
}
public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
{
return this.spawnBabyAnimal(par1EntityAgeable);
}
}