package net.minecraft.client.renderer.texture; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.Minecraft; @SideOnly(Side.CLIENT) public class TextureClock extends TextureStitched { private double field_94239_h; private double field_94240_i; public TextureClock() { super("compass"); } public void updateAnimation() { Minecraft minecraft = Minecraft.getMinecraft(); double d0 = 0.0D; if (minecraft.theWorld != null && minecraft.thePlayer != null) { float f = minecraft.theWorld.getCelestialAngle(1.0F); d0 = (double)f; if (!minecraft.theWorld.provider.isSurfaceWorld()) { d0 = Math.random(); } } double d1; for (d1 = d0 - this.field_94239_h; d1 < -0.5D; ++d1) { ; } while (d1 >= 0.5D) { --d1; } if (d1 < -1.0D) { d1 = -1.0D; } if (d1 > 1.0D) { d1 = 1.0D; } this.field_94240_i += d1 * 0.1D; this.field_94240_i *= 0.8D; this.field_94239_h += this.field_94240_i; int i; for (i = (int)((this.field_94239_h + 1.0D) * (double)this.textureList.size()) % this.textureList.size(); i < 0; i = (i + this.textureList.size()) % this.textureList.size()) { ; } if (i != this.frameCounter) { this.frameCounter = i; this.textureSheet.copyFrom(this.originX, this.originY, (Texture)this.textureList.get(this.frameCounter), false); //FML: We rotate the textures in init. } } }