package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockStationary extends BlockFluid { protected BlockStationary(int par1, Material par2Material) { super(par1, par2Material); this.setTickRandomly(false); if (par2Material == Material.lava) { this.setTickRandomly(true); } } public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return this.blockMaterial != Material.lava; } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { super.onNeighborBlockChange(par1World, par2, par3, par4, par5); if (par1World.getBlockId(par2, par3, par4) == this.blockID) { this.setNotStationary(par1World, par2, par3, par4); } } /** * Changes the block ID to that of an updating fluid. */ private void setNotStationary(World par1World, int par2, int par3, int par4) { int l = par1World.getBlockMetadata(par2, par3, par4); par1World.setBlock(par2, par3, par4, this.blockID - 1, l, 2); par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID - 1, this.tickRate(par1World)); } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (this.blockMaterial == Material.lava) { int l = par5Random.nextInt(3); int i1; int j1; for (i1 = 0; i1 < l; ++i1) { par2 += par5Random.nextInt(3) - 1; ++par3; par4 += par5Random.nextInt(3) - 1; j1 = par1World.getBlockId(par2, par3, par4); if (j1 == 0) { if (this.isFlammable(par1World, par2 - 1, par3, par4) || this.isFlammable(par1World, par2 + 1, par3, par4) || this.isFlammable(par1World, par2, par3, par4 - 1) || this.isFlammable(par1World, par2, par3, par4 + 1) || this.isFlammable(par1World, par2, par3 - 1, par4) || this.isFlammable(par1World, par2, par3 + 1, par4)) { par1World.setBlock(par2, par3, par4, Block.fire.blockID); return; } } else if (Block.blocksList[j1].blockMaterial.blocksMovement()) { return; } } if (l == 0) { i1 = par2; j1 = par4; for (int k1 = 0; k1 < 3; ++k1) { par2 = i1 + par5Random.nextInt(3) - 1; par4 = j1 + par5Random.nextInt(3) - 1; if (par1World.isAirBlock(par2, par3 + 1, par4) && this.isFlammable(par1World, par2, par3, par4)) { par1World.setBlock(par2, par3 + 1, par4, Block.fire.blockID); } } } } } /** * Checks to see if the block is flammable. */ private boolean isFlammable(World par1World, int par2, int par3, int par4) { return par1World.getBlockMaterial(par2, par3, par4).getCanBurn(); } }