package net.minecraft.client.model;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
public abstract class ModelBase
{
public float onGround;
public boolean isRiding = false;
/**
* This is a list of all the boxes (ModelRenderer.class) in the current model.
*/
public List boxList = new ArrayList();
public boolean isChild = true;
/** A mapping for all texture offsets */
private Map modelTextureMap = new HashMap();
public int textureWidth = 64;
public int textureHeight = 32;
/**
* Sets the models various rotation angles then renders the model.
*/
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {}
/**
* Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
* and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
* "far" arms and legs can swing at most.
*/
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) {}
/**
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
* and third as in the setRotationAngles method.
*/
public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4) {}
public ModelRenderer getRandomModelBox(Random par1Random)
{
return (ModelRenderer)this.boxList.get(par1Random.nextInt(this.boxList.size()));
}
protected void setTextureOffset(String par1Str, int par2, int par3)
{
this.modelTextureMap.put(par1Str, new TextureOffset(par2, par3));
}
public TextureOffset getTextureOffset(String par1Str)
{
return (TextureOffset)this.modelTextureMap.get(par1Str);
}
}