package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.Entity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Facing; import net.minecraft.util.Icon; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockPistonExtension extends Block { /** The texture for the 'head' of the piston. Sticky or normal. */ private Icon headTexture = null; public BlockPistonExtension(int par1) { super(par1, Material.piston); this.setStepSound(soundStoneFootstep); this.setHardness(0.5F); } @SideOnly(Side.CLIENT) public void setHeadTexture(Icon par1Icon) { this.headTexture = par1Icon; } /** * ejects contained items into the world, and notifies neighbours of an update, as appropriate */ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { super.breakBlock(par1World, par2, par3, par4, par5, par6); int j1 = Facing.oppositeSide[getDirectionMeta(par6)]; par2 += Facing.offsetsXForSide[j1]; par3 += Facing.offsetsYForSide[j1]; par4 += Facing.offsetsZForSide[j1]; int k1 = par1World.getBlockId(par2, par3, par4); if (k1 == Block.pistonBase.blockID || k1 == Block.pistonStickyBase.blockID) { par6 = par1World.getBlockMetadata(par2, par3, par4); if (BlockPistonBase.isExtended(par6)) { Block.blocksList[k1].dropBlockAsItem(par1World, par2, par3, par4, par6, 0); par1World.setBlockToAir(par2, par3, par4); } } } @SideOnly(Side.CLIENT) public void clearHeadTexture() { this.headTexture = null; } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { int k = getDirectionMeta(par2); return par1 == k ? (this.headTexture != null ? this.headTexture : ((par2 & 8) != 0 ? BlockPistonBase.func_94496_b("piston_top_sticky") : BlockPistonBase.func_94496_b("piston_top"))) : (k < 6 && par1 == Facing.oppositeSide[k] ? BlockPistonBase.func_94496_b("piston_top") : BlockPistonBase.func_94496_b("piston_side")); } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) {} /** * The type of render function that is called for this block */ public int getRenderType() { return 17; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { return false; } /** * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides */ public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) { return false; } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random par1Random) { return 0; } /** * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity */ public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) { int l = par1World.getBlockMetadata(par2, par3, par4); switch (getDirectionMeta(l)) { case 0: this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.25F, 1.0F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); this.setBlockBounds(0.375F, 0.25F, 0.375F, 0.625F, 1.0F, 0.625F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); break; case 1: this.setBlockBounds(0.0F, 0.75F, 0.0F, 1.0F, 1.0F, 1.0F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); this.setBlockBounds(0.375F, 0.0F, 0.375F, 0.625F, 0.75F, 0.625F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); break; case 2: this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.25F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); this.setBlockBounds(0.25F, 0.375F, 0.25F, 0.75F, 0.625F, 1.0F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); break; case 3: this.setBlockBounds(0.0F, 0.0F, 0.75F, 1.0F, 1.0F, 1.0F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); this.setBlockBounds(0.25F, 0.375F, 0.0F, 0.75F, 0.625F, 0.75F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); break; case 4: this.setBlockBounds(0.0F, 0.0F, 0.0F, 0.25F, 1.0F, 1.0F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); this.setBlockBounds(0.375F, 0.25F, 0.25F, 0.625F, 0.75F, 1.0F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); break; case 5: this.setBlockBounds(0.75F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); this.setBlockBounds(0.0F, 0.375F, 0.25F, 0.75F, 0.625F, 0.75F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); } this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4); switch (getDirectionMeta(l)) { case 0: this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.25F, 1.0F); break; case 1: this.setBlockBounds(0.0F, 0.75F, 0.0F, 1.0F, 1.0F, 1.0F); break; case 2: this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.25F); break; case 3: this.setBlockBounds(0.0F, 0.0F, 0.75F, 1.0F, 1.0F, 1.0F); break; case 4: this.setBlockBounds(0.0F, 0.0F, 0.0F, 0.25F, 1.0F, 1.0F); break; case 5: this.setBlockBounds(0.75F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { int i1 = getDirectionMeta(par1World.getBlockMetadata(par2, par3, par4)); int j1 = par1World.getBlockId(par2 - Facing.offsetsXForSide[i1], par3 - Facing.offsetsYForSide[i1], par4 - Facing.offsetsZForSide[i1]); if (j1 != Block.pistonBase.blockID && j1 != Block.pistonStickyBase.blockID) { par1World.setBlockToAir(par2, par3, par4); } else { Block.blocksList[j1].onNeighborBlockChange(par1World, par2 - Facing.offsetsXForSide[i1], par3 - Facing.offsetsYForSide[i1], par4 - Facing.offsetsZForSide[i1], par5); } } public static int getDirectionMeta(int par0) { return par0 & 7; } @SideOnly(Side.CLIENT) /** * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) */ public int idPicked(World par1World, int par2, int par3, int par4) { return 0; } }