package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; public class BlockWoodSlab extends BlockHalfSlab { /** The type of tree this slab came from. */ public static final String[] woodType = new String[] {"oak", "spruce", "birch", "jungle"}; public BlockWoodSlab(int par1, boolean par2) { super(par1, par2, Material.wood); this.setCreativeTab(CreativeTabs.tabBlock); } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return Block.planks.getIcon(par1, par2 & 7); } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return Block.woodSingleSlab.blockID; } /** * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null. */ protected ItemStack createStackedBlock(int par1) { return new ItemStack(Block.woodSingleSlab.blockID, 2, par1 & 7); } /** * Returns the slab block name with step type. */ public String getFullSlabName(int par1) { if (par1 < 0 || par1 >= woodType.length) { par1 = 0; } return super.getUnlocalizedName() + "." + woodType[par1]; } @SideOnly(Side.CLIENT) /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) { if (par1 != Block.woodDoubleSlab.blockID) { for (int j = 0; j < 4; ++j) { par3List.add(new ItemStack(par1, 1, j)); } } } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) {} }