package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
public class BlockWoodSlab extends BlockHalfSlab
{
/** The type of tree this slab came from. */
public static final String[] woodType = new String[] {"oak", "spruce", "birch", "jungle"};
public BlockWoodSlab(int par1, boolean par2)
{
super(par1, par2, Material.wood);
this.setCreativeTab(CreativeTabs.tabBlock);
}
@SideOnly(Side.CLIENT)
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
public Icon getIcon(int par1, int par2)
{
return Block.planks.getIcon(par1, par2 & 7);
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return Block.woodSingleSlab.blockID;
}
/**
* Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
* and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
*/
protected ItemStack createStackedBlock(int par1)
{
return new ItemStack(Block.woodSingleSlab.blockID, 2, par1 & 7);
}
/**
* Returns the slab block name with step type.
*/
public String getFullSlabName(int par1)
{
if (par1 < 0 || par1 >= woodType.length)
{
par1 = 0;
}
return super.getUnlocalizedName() + "." + woodType[par1];
}
@SideOnly(Side.CLIENT)
/**
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
*/
public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
{
if (par1 != Block.woodDoubleSlab.blockID)
{
for (int j = 0; j < 4; ++j)
{
par3List.add(new ItemStack(par1, 1, j));
}
}
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister) {}
}